Skeletons in My Deepcroft

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Mainquest1 Icon.png Lv. 13   Skeletons in My Deepcroft
Quest

Journal detail hr1 07.png Acquisition
This quest requires you to fight enemies in the open world.
[[]]
Journal detail hr1 08.png Requirements
071201.png12Migrant MaraudersMainquest1 Icon.png Migrant Marauders (Level 12)
Gridania Banner.png Start in Gridania
Journal detail hr1 03.png Rewards

6,160
Experience Points



179
Gil
Options
Brass Spear
Wrapped Maple Longbow
Ash Radical
Allagan Bronze Piece
Allagan Bronze Piece
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Journal detail hr1 04.png Description
Lothaire has work for an adventurer well versed in combat.
Journal detail hr1 01.png Objectives
  • Slay magicked bones. 0/4
  • Report to Lothaire.

Journal detail hr1 07.png NPCs Involved
MainIcon7.png
Maps
 
Journal detail hr1 08.png Mobs Involved
Magicked Bones
 

  • The road to Bentbranch has grown too hazardous for travel, and Lothaire asks you to help make the area safer. Journey to the Tam-Tara Deepcroft to the southwest and slay magicked bones outside the entrance.
  • You lay the departed souls to rest a final time. Return to Lothaire and tell him of your accomplishments.
  • Thanks to your efforts, travelers on the road to Bentbranch will have less to fear in the future. However, the ultimate cause behind the increase of magicked bones has yet to be determined, and Lothaire wonders what could drive the dead to walk again.

Central Shroud

Galvanth's Spire

I must admit that Eylgar is right, and that this road has grown too hazardous for travelers. Since you have shown yourself to be so adept at slaying beasts, perhaps you could be of further assistance. I would have you journey to the Tam-Tara Deepcroft and slay the magicked bones which have escaped from within. These abominations are beginning to wander as far as the main road, and I have had to rescue several wagons from their mindless assaults. Even a slight reduction in their numbers would improve the situation.
It is no small feat to face the walking dead. The road is much safer now, thanks to you. Such an unnatural thing, for the fallen to rise again...and in such great numbers. Those who perished in the Calamity deserve to rest in peace, yet something or someone has roused them from their slumber...
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[[Category:]][[Category:{{{Section}}}/Level 11-20]]