Category:Quest
Quests are short objectives, or a series of objectives, performed at the request of an NPC. Quests do not need to be completed immediately upon acceptance. Upon completion, the player will receive a rewards, typically including experience points, gil and/or items. They can be loosely divided into the following subcategories. |
Type | Description | ||||||
Main Scenario Quests. | These quests comprise the main storyline of A Realm Reborn. This storyline is mostly linear, meaning one and only one quest follows the preceding one, although there are few limited instances where there is a small branch. Progressing through this storyline will unlock most aspects of the game, including Inns, Guildleves, Guildhests and Dungeons among many other game systems. | ||||||
Sidequests (Location Based). | These are optional quests that can be done in any order to gain experience, gil and/or items. Some sidequests are part of a series, but most stand alone. They can typically be done by any disciple of war or magic and are categorized by the area where they are found. | ||||||
Sidequests (Story Based). | These are optional sidequests, but unlike most sidequests they typically have a lengthier and more complex storyline that spans multiple quests (and patches). These quests are often, but not always, more lighthearted than the Chronicles of a New Era, which are similar in structure. The relic quest-lines are included in this designation as well. | ||||||
Chronicles of a New Era. | These are optional sidequests, but unlike most sidequests they have a lengthier and more complex storyline that spans multiple quests (and patches). These quests are typically involve more challenging content than the more lighthearted Sidequests (Story Based), and are therefore unlocked only after completing the main story in each expansion. | ||||||
Grand Company Quests. | These are the quests specific to your chosen Grand Company. | ||||||
Class Quests.
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Class quests are those obtainable exclusively when playing as a certain class. Each class has a linear storyline that rewards certain items and/or skills. | ||||||
Job Quests.
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Like class quests, job quests are those obtainable exclusively when playing as a certain job. Each job has a linear storyline that rewards certain items and/or skills. | ||||||
Role Quests. | Like class and job quests, role quests are those obtainable exclusively when playing as a certain role. See also:
You can check the Disciplines overview to see which jobs relate to which role. | ||||||
Tribal Quests. | Tribal Quests consist of a small number of introductory ("Main") quests, which, upon completion, grants the player an initial reputation rating with the Tribe and unlocks daily repeatable sidequests along with certain items from the Tribal merchant. Completing sidequests for the tribe will increase your reputation, and when it is maxed out at a given level, you can complete the next Tribal Main Quest to unlock the new reputation level (and accompanying new sidequests and/or wares). | ||||||
Levequests. | Levequests are immediately repeatable quests obtained by talking to a Levemete. You can possess up to 100 Leve Allotments at any one time, with three replenishing every 12 hours. Upon talking to a Levemete, you will be offered a set number of available Levequests, and you can select any/all offered. New levequests will be offered as you complete the ones taken. Levequests fall into three main groups, battlecraft, tradescraft and fieldcraft. | ||||||
Subcategories
This category has the following 15 subcategories, out of 15 total.
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Pages in category "Quest"
The following 200 pages are in this category, out of 4,617 total.
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- Brave New Companions
- Brave New World
- Braving New Depths
- Breaking and Delivering
- Breaking Brick Mountains
- Breaking into Hives
- Breaking New Ground
- Breaking the Cycle
- Breaking the Eyes
- Breath of Fresh Air
- Brew as the Tholl Do
- Brick by Brick, Tank by Tank
- Bridge over Frozen Water
- Bridge to the Other Side
- Bridging the Rift
- Bring Your Own Ectoplasm
- Bring Your Water to the Slaughter
- Bringing Down the Mountain
- Bringing out the Dead
- Bringing the Nibbles
- Broadening Horizons
- Broken Flowers
- Broken Steel, Broken Men
- Brooding Broodmother
- Brother from Another Mother
- Brotherhood of Ash
- Brotherly Love
- Brutal Strength
- Buffaloed All the Way
- Bugging the Bugs
- Build on the Stone
- Building Good Habitats
- Built to Last
- Bull's-eye
- Bully for Mochi
- Buoyant Bounty
- Burden of Proof
- Burgeoning Dread
- Buried Memory
- Buried Truth
- Burn Before Reading
- Burning Up the Quarter Malm
- Bury Me Not on the Lone Prairie
- Buzz Kill
- Buzz Off, Birds
- Buzzing at Church
- By Agents Unknown
- By Our Powers Combined
- By the Grace of Lord Lolorito
- By the Lights of Ishgard
- By the Muse Forsaken
- By the Power Invested in Scree
- By the Sweat of Your Brow
- By the Time You Hear This
- By the Toe
- By Way of Reparation
- By Your Bootstraps
C
- Caging the Messenger
- User:Calandra/Monkey Business
- Call from the Clouds
- Call of the Desert
- Call of the Forest
- Call of the Sea (Gridania)
- Call of the Sea (Limsa Lominsa)
- Call of the Sea (Ul'dah)
- Call of the Wild (Immortal Flames)
- Call of the Wild (Maelstrom)
- Call of the Wild (Twin Adder)
- Calling All Adventurers
- Calling Back the Troops
- Camp Broken Engines
- Camp of the Convictors
- Can You Hear Me Now
- Can't Do It without U
- Cannot Say Neigh
- Canyon of Regret
- Carline Memories
- Carnivals and Confrontations
- Carpe Diem
- Carrotlight, Carrot Bright
- Carrots: It's What's for Dinner
- Carry That Crate
- Carrying On
- Carving a Niche
- Casing the Castrum
- Casing the Castrum/NPCs
- Cat on a Cold Stone Roof
- Catch Your Breath
- Catching and Fletching
- Catching Catfish
- Caught in the Act
- Caught Shorthanded
- Causes and Costs
- Cease and Assist
- Celebratory Smorgasbord
- Celestial Radiance
- Chance of Gales
- Change of Arms
- Chaos, Carnage, Eggs
- Charmless Man
- Chasing Ivy
- Chasing Rainbows
- Chasing Shadows
- Checking for Cavities
- Cherished Memories
- Chief Concerns
- Chigoe Cha-cha
- Child Labor
- Child of Lilith
- Child's Play
- Children Are Our Future
- Children of the Derelicts
- Chimerical Abominations
- Chimerical Maintenance
- Chocobo's Last Stand
- Choices
- Choices and Paths
- Church Warrant
- City of Final Pleasures
- City of the Ancients
- City of the First
- City of the Mord
- Cityfriends
- Claiming the Booty
- Clammed Up
- Classic Misdirection
- Classical Condition
- Clean Beard, Clear Mind
- Clean Paws Make Good Artists
- Clean Times
- Cleaning House (28)
- Cleaning House (56)
- Cleaning Out the Dead
- Clearing the Air
- Clever Chicks
- Climbing for Atonement
- Clipped Wings
- Close Encounters of the VIth Kind
- Close to Clearmeltdown
- Close to Home (Gridania)
- Close to Home (Limsa Lominsa)
- Close to Home (Ul'dah)
- Closing Up Shop
- Clothes Maketh the Man
- Cloven-hoofed Horrors
- Cloying Victory
- Clutch and Kin
- Clutch Devastation
- Clutchfather Knows Best
- Clutching at Straws
- Coarse Correspondence
- Coffee Talk
- Cold Days, Colder Nights
- Cold Reception
- Collision of Cultures
- Color Your World
- Comb and Get It
- Combat Evolved
- Come Back to Us
- Come Highly Recommended
- Come Rain or Shrine
- Come, but Not Gone
- Come-Into-My-Castrum
- Come-Into-My-Castrum/NPCs
- Coming into Its Own
- Coming to Gridania
- Coming to Gryps
- Coming to Ishgard
- Coming to Limsa Lominsa
- Coming to Terms
- Coming to Ul'dah
- Commercially Flyable
- Committed to the Cause
- Community Cohesion
- Community Service
- Confederate Consternation
- Confessions of a Flaming Mongrel
- Confessions of the Heart
- Confused Courier
- Conscripts and Contingencies
- Consequences
- Constant Carvings
- Contents Unknown
- Contingency Supplies
- Contradicting Convictions
- Conviction
- Cooking Up a Culture
- Cooler Tanks Prevail
- Cooler than Being Cool
- Corporeal Comforts
- Corporeal Hand to Proverbial Mouth
- Corpse Confrontation
- Corpse Groom
- Costa Beach Party
- Counting Pixies
- Courage Born of Fear
- Courage of Stone
- Courage the Cowardly Lupin
- Courting Cooperation
- Covered in Roses