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Category:Disciplines

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In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.

By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach,

"Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all."
- The Determination of Being, Guillaurmand de Padellaint

Classes & Jobs

See: Classes Main Article.
See: Jobs Main Article.

Characters can take on a number of different professions, or classes. Changing classes is as simple as switching the weapon or tool equipped in the character's main hand.

By meeting certain prerequisites, Disciples of War or Disciples of Magic can change from their classes to more specialized jobs. Taking on a job gives characters access to exclusive skills and actions, but also restricts the use of actions learned while on other classes.

Disciples of War

"The advancement of a nation may be gauged by its ability to craft weapons,
but its future depends on its ability to craft wars."
- from Leading the Van, by master tactician Owyne Cosserand

Followers of this discipline devote themselves to the mastery of weapons and the wars waged with them. Through rigorous physical training, they hone their minds and bodies into instruments of combat, ever ready to make a decisive contribution to the cycle of conflict which plagues Eorzea.

Classes Archer
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Gladiator
Gladiator Icon 4.png
Lancer
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Marauder
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Pugilist
Pugilist Icon 4.png
Jobs Bard
Bard Icon 4.png
Paladin
Paladin Icon 4.png
Dragoon
Dragoon Icon 4.png
Warrior
Warrior Icon 4.png
Monk
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Disciples of Magic

"Aether knows neither sacred nor profane, yet resides in all creation. Embrace it, and a timeless power will be yours."
- celebrated soothsayer and sage, Gota Jaab

The path of magic beckons to those with a restless desire to study and command sorcery in all its forms. Its adherents use artifacts and relics to call upon and channel forces within themselves and the aether around them, weaving their destructive and restorative spells in the service of Eorzea.

Classes Conjurer
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Thaumaturge
Thaumaturge Icon 4.png
Arcanist
Arcanist Icon 4.png
Jobs White Mage
White Mage Icon 4.png
Black Mage
Black Mage Icon 4.png
Summoner
Summoner Icon 4.png
Scholar
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Disciples of the Hand

"An empty hand is akin to an empty heart -- ever does it long for a companion."
- former Leatherworkers' Guild guildmaster, Saiverin Vaireloque


For crafters, the art of synthesis is at the very core of their way of life, driving their industry. They employ a veritable arsenal of tools in working everything from the most delicate cloth to the most resilient metal. Through their labors, the traditions of Eorzea are kept alive, and her culture preserved.

Classes Alchemist
Alchemist Icon 4.png
Armorer
Armorer Icon 4.png
Blacksmith
Blacksmith Icon 4.png
Carpenter
Carpenter Icon 4.png
Culinarian
Culinarian Icon 4.png
Goldsmith
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Leatherworker
Leatherworker Icon 4.png
Weaver
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Disciples of the Land

"Gladiators haven't a care whence steel comes, nor archers timber. 'Tis no concern of ours -- so long as their gil is good."
- esteemed naturalist Pilfa Dalfa, in his cups

These harvesters of nature's bounty utilize an array of tools in their work with all forms of plants and minerals. Their trade encompasses knowledge of all of Hydaelyn's natural resources, be it in a cultivated garden or the great outdoors. As a cornerstone of Eorzea's economy, their impact on her inhabitants can hardly be overstated.

Classes Botanist
Botanist Icon 4.png
Fisher
Fisher Icon 4.png
Miner
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