Pronounced "Gild-Leevz," and also referred to as just "leves," Guildleves are small, rectangular plates made of stained crystal set into a frame of precious metal, each depicting a virtuous deed of one of Eorzea's patron saints, also known as 'guardians.' When issuing tasks or quests, guilds will often provide adventurers with these plates, allowing their bearers 'leave' to take whatever steps necessary to complete the jobs, including entry into normally restricted areas, hunting or harvesting on private lands, the confiscation of goods, even negotiations with those considered enemies of the city-states.
Upon assessing an adventurer's skills, a guild master will provide a selection of several different leves, taken from the guild's stock. After weighing risks against rewards, fame against fortune, adventurers may then select the leves that they feel best suit their needs.
Of course, there are no regulations stating that tasks must be completed alone. Adventurers are free to call on their companions to join them, as only one leve is required to take advantage of the benefits and privileges provided to its bearer. By coordinating the leves of multiple party members, adventurers can even plan grand campaigns built around several different quests.
Whether you have an hour or a whole day, are alone or with friends, seeking battle or bounty, guildleves give you the ability to forge your own adventures. The possibilities are endless!
Guildleves allotment replenishes every twelve hours, and you can undertake guildleves many times, so they're never really 'completed' in the same way as a quest, which you generally tend to do only once.
Guildleves are divided into 3 categories. Battlecraft (which have a player fighting against monsters as a Disciple of War or Magic), Fieldcraft (Which have a player gathering items as a Disciple of the Land), or Tradecraft (Which have you crafting items as a Disciple of the Hand).
The following 40 pages are in this category, out of 40 total.