This guide was made for version 1.0 of the game, and is no longer viable. My decision of whether or not to remake this guide for 2.0 is still up in the air.
-- Betty White, Hyperion (2.0), Durandal/Rabanastre (1.0)
Thanks for checking out my guide! I am Betty White of Gridania on the Durandal (previously Rabanastre) world server, and I have taken it upon myself to provide a well-laid-out guide on becoming the skilled weaver you want to be. If you have any input on making my guide even better, please feel free to post something on the discussion board, or send me a message. The amount of craftable items there are staggering, and as hard as I may try, I'm sure I will overlook some great opportunities for easy skill ups.
Or, if you simply like my guide and wish to let me know, that's okay, too.
First and foremost, every day you can, do your guildleves.
Ul'dah is the location of the guild, but this really only starts becoming a place you need to visit at rank 20, when you can acquire the class quest.
Preserve is your best friend. It's an ability you gain at level 10 Alchemist. When activated, it guarantees a pure white orb for the next 3 to 4 turns. The success rate of your synthesis steps in those turns is incredibly increased, and those 3 to 4 turns make a huge difference when you're crafting something above your level. I highly suggest you work on Alchemy at least up to level 10 simply for this recipe.
Maker's Muse (Level 10 Blacksmith) is also a very good ability to pair with Preserve. At level 10, you can equip both abilities, those will and should be the main two abilities that you use up to level 50.
Lastly, always remember that there are mountains of different kinds of recipes, and even though I suggest some, you should definitely look around and find some that suit your shard or crystal inventory. However, if you follow my guide to the bone, you there are few gaps to fill. As far as I've found, money isn't a very big issue in the game as long as you actively do regional guildleves (and even locals, though their payout tends to be significantly lower). I know some out there are non-fighters and play the game strictly on a crafting/gathering basis, and if that's the case, you may have to spend some money to go the route I show you. This guide is definitely for those who are open to farming basic materials and continuing from there.
Full list of Weaving Recipes.
The first 10 levels of weaver are exceptionally easy. All of the Rank 1 and Rank 5 weaver leves reward you with Moko Grass, which is supremely beneficial for your growth all the way up to 10.
On your way up to rank 10, I highly suggest focusing on making the following items:
|Moko Grass||Moko Grass|
|NQ||Hempen Yarn||Hempen Yarn|
|HQ+1||Hempen Yarn +1||Hempen Yarn x2|
|Hempen Yarn||Hempen Yarn|
|NQ||Undyed Hempen Cloth||Undyed Hempen Cloth|
|HQ+1||Undyed Hempen Cloth +1||Undyed Hempen Cloth +1|
|HQ+2||Undyed Hempen Cloth +2|
|HQ+3||Undyed Hempen Cloth +3|
|Hempen Yarn||Undyed Hempen Cloth|
|HQ+1||Hempen Halfgloves +1|
|Cotton Boll||Cotton Boll|
|NQ||Cotton Yarn x1||Cotton Yarn x1|
|HQ+1||Cotton Yarn +1 x1||Cotton Yarn x2|
The goal here is to stock up on Moko Grass, then to grind up on Hempen Yarn until you are out of the grass, then craft the cloth until you have an even stock, then grind the halfgloves for profit.
Combining leves with these three recipes will make short work of your ride from one to ten.
Hopefully in the process, you'll gain some cotton bolls, as well, since that will being your ride to 20.
Now that you've hit the double digits, cotton is now your new best friend.
These are your easiest recipes to get you through these levels along with levequests.
Being able to do the Dew Thread highly depends on your gear. This is one of the first moments where you need to start worrying about crafting gear. Now that you're playing with cotton, I highly recommend you make yourself a cotton set (also, dying it green makes it look a lot better).
These four things should be enough for you at this point. If you happen to have any more pieces (belt, shoes, etc) feel free to wear them.
This is the Velveteen range. Aside from farming molting mitelings with your DoW/DoM class, 20-40 range local guildleves may now reward 12 x Diremite Web, which will greatly aid you in grinding afterward. Also use this range to upgrade your gear to Velveteen when you hit the late 20s. Velveteen Wedge Cap, Velveteen Shortgloves, etc.
Diremite webs are sold from a vendor as well as drop from mitelings around Eorzea. This range won't be easy if you're simply grinding, but aiming toward making velveteen will be important for your progress. You'll ultimately want to make a bit of gear for yourself.
Focus on making velveteen cloths and shortgloves while you gather flax from your leves, as you'll need them for the grind from 30 to 40.
This is the linen range. NOTE that linen yarn is a level 40 recipe! I don't suggest making these until you're 33-34, though you can technically attempt these the entire 10-level range. Undyed Felt is a good, profitable bridge up to 36-38 if you take the time to farm the karakul fleece.
And, if you can manage to farm Karakul Fleece:
Quite frankly, post-1.19, these levels suck pretty badly. If the Karakul Fleece market ever goes down, this might be more affordable, but I literally did most of this range spamming levequests, while on the side farming the karakul fleece and making woolen/felt pieces to sell on the wards.
Gear is of the utmost importance at these levels. It will greatly increase your chance and synthing these high-price items successfully. Full woolen gear from 43 to 48 is highly recommended, and moving to felt gear for the remainder is also highly recommended.
Gear-wise, focus on making woolen/felt gear of the mind/of dexterity. These are the two stats that Weaver uses for HQs (DEX = MH, MND = OH).
If you want my opinion on the easiest syntheses (especially for ease to make with profit), here they are:
Other things require items from other crafters. It ultimately depends on your market.
Follow the links if you want a walkthrough for the quests.
|Hoodwinked||20||Sunsilk Tapestries Linkpearl, 20000 gil, ~2000 EXP||Sunsilk Tapestries, Ul'dah|
|Dance the Night Away||30||30000 gil, ~3000 EXP||Sunsilk Tapestries, Ul'dah|
|A Fruitful Murder||36||36000 gil, ~3600 EXP||Sunsilk Tapestries, Ul'dah|