Guide:Copperbell Mines


Guide - Copperbell Mines - Banner.png
Location: Western Thanalan (19-29) Minimum Level: 17
Entry Requirements:  Into a Copper Hell Sync Cap: 19
Time Limit: 90 Minutes Recommended Party: Tankroleicon.pngDpsroleicon.pngDpsroleicon.pngHealerroleicon.png


Spoils at a Glance

Copperbell Mines, Sastasha, and The Tam-Tara Deepcroft seem to share the same loot tables for Plundered gear (found in miniboss coffers) and Acolyte / Foestriker gear (found in boss coffers). There may be some items unique to each dungeon, and if these are discovered in the future this message will be updated.

Exclusive
Acolyte's Robe Icon.png Acolyte's Robe
LV 15 | Body
Acolyte's Halfgloves Icon.png Acolyte's Halfgloves
LV 15 | Hands
Acolyte's Skirt Icon.png Acolyte's Skirt
LV 15 | Legs
Acolyte's Thighboots Icon.png Acolyte's Thighboots
LV 15 | Feet
Foestriker's Tabard Icon.png Foestriker's Tabard
LV 15 | Body
Foestriker's Mitts Icon.png Foestriker's Mitts
LV 15 | Hands
Foestriker's Skirt Icon.png Foestriker's Skirt
LV 15 | Legs
Foestriker's Boots Icon.png Foestriker's Boots
LV 15 | Feet
Plundered Celata Icon.png Plundered Celata
LV 15 | Head
Plundered Goggles Icon.png Plundered Goggles
LV 15 | Head
Plundered Cavalier's Hat Icon.png Plundered Cavalier's Hat
LV 15 | Head
Plundered Haubergeon Icon.png Plundered Haubergeon
LV 15 | Body
Plundered Jacket Icon.png Plundered Jacket
LV 15 | Body
Plundered Cuirass Icon.png Plundered Cuirass
LV 15 | Body
Plundered Bliaud Icon.png Plundered Bliaud
LV 15 | Body
Plundered Gauntlets Icon.png Plundered Gauntlets
LV 15 | Hands
Plundered Trousers Icon.png Plundered Trousers
LV 15 | Legs
Plundered Sabatons Icon.png Plundered Sabatons
LV 15 | Legs
Plundered Moccasins Icon.png Plundered Moccasins
LV 15 | Feet
Plundered Duckbills Icon.png Plundered Duckbills
LV 15 | Feet
Plundered Leather Belt Icon.png Plundered Leather Belt
LV 15 | Waist
Plundered Plate Belt Icon.png Plundered Plate Belt
LV 15 | Waist
Plundered Rope Belt Icon.png Plundered Rope Belt
LV 15 | Waist
Plundered Earrings Icon.png Plundered Earrings
LV 15 | Ears
Plundered Ear Cuffs Icon.png Plundered Ear Cuffs
LV 15 | Ears
Aetherial
Aetherial Ash Shortbow Icon.png Aetherial Ash Shortbow
LV 15 | Archer's Arm
Aetherial Ash Wand Icon.png Aetherial Ash Wand
LV 15 | Conjurer's Arm
Aetherial Brass Cudgel Icon.png Aetherial Brass Cudgel
LV 15 | Thaumaturge's Arm
Aetherial Brass Knuckles Icon.png Aetherial Brass Knuckles
LV 15 | Pugilist's Arm
Aetherial Brass Bastard Sword Icon.png Aetherial Brass Bastard Sword
LV 15 | Gladiator's Arm
Aetherial Hard Leather Grimoire Icon.png Aetherial Hard Leather Grimoire
LV 15 | Arcanist's Arm
Aetherial Iron Spear Icon.png Aetherial Iron Spear
LV 15 | Lancer's Arm
Aetherial Iron War Axe Icon.png Aetherial Iron War Axe
LV 15 | Marauder's Arm
Aetherial Hunting Hat Icon.png Aetherial Hunting Hat
LV 15 | Head
Aetherial Cotton Cowl Icon.png Aetherial Cotton Cowl
LV 15 | Body
 

Walkthrough

Navigating the Mines

Marked Map
The path through Copperbell Mines is linear, so a section-by-section walkthrough is unnecessary. That said, be on the lookout for...

Locked Doors

The first locked door will be immediately after entering. Opening doors such as these is a matter of obtaining a Tiny Key, which, in Copperbell Mines, is always accomplished by defeating enemies in the same room as the door. The keys will appear on the ground after defeating the enemies; interact with the key to pick it up, and then interact with the door to unlock it.

Powder Chambers

Some paths will be blocked by walls which have Powder Chambers nestled into them. These are bypassed with the aid of Firesand, some of which will be found on the ground along the main path and will otherwise be obtained by defeating Flambeaus. Interact with the Firesand to pick it up, then with the Powder Chamber to prep the explosives, and finally with the Blasting Device to blow the charge and clear the path.

Kottos

Upon entering The Screaming Dark, the only enemy in the room will be a lone Spriggan Sifter. Upon engaging it, they will begin to rapidly spawn in waves designed to make the party panic. They are quite weak, however, and will be easily dispatched. After a few waves, the occasional Flambeau will join the spriggans, so be wary not to get caught in their self-destruct. After a short time, the mini-boss, Kottos, will finally make his appearance. The tank should immediately take his attention and face him away from the party as to not let them get hit by conal AoE attacks. If spriggans and bombs are still in the area, the healer can keep everyone's HP topped off while the tank holds Kottos and the DDs clean up before teaming up to finish him off.

Ichorous Ire

At first, Ichorous Ire cannot be damaged. The party's tank should take hate and pull Ire to the west, holding it here throughout the fight, and their healer should be mindful to keep a safe distance away. One damage dealer should then use the Improved Blasting Device, which will summon a Blasting Cap from the ashpile. Do not attack the bomb; instead, kite it over to Ire and wait for it to self-destruct. The tank and damage dealer should then escape the blast radius and allow Ire to take the damage. This will cause it to split in two.

The two Ire are still invulnerable, so the process must be repeated. This time, a Spriggan Quencher will appear once the blasting cap has been summoned and attempt to kill it. One damage dealer should deal with the spriggan while the other again takes the bomb to the Ire. It will split again and now be in four pieces. Repeat this process one more time, creating eight smaller versions of Ire which can be damaged normally.

Gyges the Great

As the party probably learned earlier on in this dungeon, don't stand in front of a gigas if you're not the tank; the conal AOEs can hurt. Until about 90% health, Gyges will fight like a usual gigas, but at that point he will run east and begin to break open a wall (keep damaging him as he does this). When he breaks through, an additional gigas will join the battlefield every minute or so. These gigas will ignore the party, running to the west wall and attempting to break that one open, as well. If the second wall falls, even more additional gigas will join the battle and they will all swarm the party. You have two options when it comes to dealing this problem.

Strategy 1: Crowd Control
This is the way the game expects you to handle the fight. When the first wall falls, the party's damage dealers should focus on the additional gigas whenever one is on the field. The easiest way to do this is to have the tank bring Gyges within range of the west wall and tank it facing away from the party in such a way that the DD can land a few attacks (and possibly some DOTs) on him in-between adds. Doing this will delay the collapse of the second wall, hopefully for long enough that Gyges will be defeated before the party is swarmed by adds. If the fight drags out so long that the party becomes surrounded, a well-placed Meteor can still save the day.
Strategy 2: Zerg
Alternatively, the party can ignore the additional gigas altogether, following Gyges to where he breaks the first wall and holding him there for the entire fight. With the entire party throwing weaponskills and DOTs (even the healer can throw aeros to help), it is still possible to bring him down before the additional gigas break through the west wall, finishing him off with any of the damage-based Limit Breaks. Depending on your DPS speed, this can be risky, but can be easier to organize when the damage dealers aren't familiar with the aforementioned Crowd Control method.


Treasure Coffers

This section is raw data. Eventually it will be replaced with a more aesthetic and organized template.

This data is incomplete and will be updated as more information is gathered. Some coffers marked as being Allagan coin coffers may also have a separate loot table for when items drop from it that have not yet been marked as such. Please, feel free to leave comments saying what items you got from which coffer!

Maneater Rip

Chest1.png
Slot 01 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 02 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 03 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 04 Bullet.png Grade 2 Dark Matter x 0 ~ 2
Slot 05 Bullet.png Potion x 0 ~ 1


Shaft B2

Chest1.png
Slot 01 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 02 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 03 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 04 Bullet.png Grade 2 Dark Matter x 0 ~ 2
Slot 05 Bullet.png Potion x 0 ~ 1


Defeat Kottos

Chest2.png
Slot 01 Bullet.png Plundered Gauntlets
Plundered Haubergeon
Plundered Cuirass


Before B2 Lift

Chest1.png
Slot 01 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 02 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 03 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 04 Bullet.png Grade 2 Dark Matter x 0 ~ 2
Slot 05 Bullet.png Potion x 0 ~ 1


Defeat Ichorous Ire (1)

Chest2.png
Slot 01 Bullet.png Aetherial Ash Shortbow
Aetherial Ash Wand
Aetherial Brass Cudgel
Aetherial Brass Knuckles
Aetherial Brass Bastard Sword
Aetherial Hard Leather Grimoire
Aetherial Iron Spear
Aetherial Iron War Axe
Caution Icon.png
Caution Icon.png


Caution Icon.png
Caution Icon.png
Caution Icon.png
Caution Icon.png


Defeat Ichorous Ire (2)

Chest2.png
Slot 01 Bullet.png Plundered Plate Belt
Plundered Leather Belt


Shaft E1

Chest1.png
Slot 01 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 02 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 03 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 04 Bullet.png Grade 2 Dark Matter x 0 ~ 2
Slot 05 Bullet.png Potion x 0 ~ 1


Shaft E2 (South)

Chest2.png
Slot 01 Bullet.png Aetherial Hunting Hat
Aetherial Cotton Cowl


Shaft E2 (North)

Chest1.png
Slot 01 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 02 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 03 Bullet.png Allagan Tin Piece x 1 ~ 4
Slot 04 Bullet.png Grade 2 Dark Matter x 0 ~ 2
Slot 05 Bullet.png Potion x 0 ~ 1


Gyges the Great

Chest3.png
Slot 01 Bullet.png Foestriker's Tabard
Foestriker's Mitts
Foestriker's Boots
Acolyte's Skirt