Hamlet Defense Battles
Hamlet Defense Battles[edit]
Hamlet defense battles bring numerous players together to combat threats posed by the beast tribes to the safety of the realm. There are two phases to this new content: a 50-hour non-combat phase where Disciples of the Hand and Land can enhance hamlet readiness for battle, and a 25-hour combat phase where Disciples of War and Magic can join the local militia and fight beastmen directly, while Disciples of the Hand and Land can aid in the effort in other ways.
There are currently three Hamlets involved in Hamlet Defense Battles:
Battle | Location | City State | Beastmen |
---|---|---|---|
The Battle for Aleport | Western La Noscea (12,23) | Limsa Lominsa | 32px Kobold |
The Battle for Hyrstmill | North Shroud (25,13) | Gridania | 32px Ixal |
The Battle for the Golden Bazaar | Eastern Thanalan (38,19) | Ul'dah | 32px Amalj'aa |
Supply Phase[edit]
During the non-combat phase of hamlet defense, players will be asked to contribute to the hamlet’s stockpiles by crafting and delivering several different items. Hamlets begin the phase with a “supply rating” of zero. Each donation to the hamlet militia is converted into points, which are added to the hamlet’s cumulative total. When this total reaches a certain amount, the hamlet’s supply rating will increase. This rating not only determines the strength of the beastmen forces, but also the type of rewards offered during the combat phase. Currently, level 2 is the highest achievable rating.
Items can be exchanged at the following NPCs while that Hamlet is in its Supply Phase:
NPC | Location | Hamlet |
---|---|---|
Militia Quartermaster B'davzzi | Western La Noscea (12-23) | Aleport |
Militia Quartermaster Dhebi Polaali | North Shroud (25-19) | Hyrstmill |
Militia Quartermaster P'lhabgo | Eastern Thanalan (38-19) | The Golden Bazaar |
Gathered Supplies[edit]
Item | Acquired | Quantity | Anima | Supply Rating |
---|---|---|---|---|
Light Kidney Ore | Nanawa Mines | 10 | 4 | 1000 |
Light Kidney Ore +1 | Nanawa Mines | 10 | 6 | 10,000 |
Supple Spruce Branch | East Shroud | 10 | 4 | 1000 |
Supple Spruce Branch +1 | East Shroud | 10 | 6 | 10,000 |
Young Indigo Herring | Western La Noscea | 10 | 4 | 1000 |
Young Indigo Herring +1 | Western La Noscea | 10 | 6 | 10,000 |
Crafted Supplies[edit]
Item | Crafted By | Quantity | Anima | Supply Rating |
---|---|---|---|---|
Militia Bow | Carpenter | 1 | 4(6) | 1000(10,000) |
Militia Sword | Blacksmith | 1 | 4(6) | 1000(10,000) |
Militia Helm | Armorer | 1 | 4(6) | 1000(10,000) |
Militia Gorget | Goldsmith | 1 | 4(6) | 1000(10,000) |
Militia Longboots | Leatherworker | 1 | 4(6) | 1000(10,000) |
Militia Leggings | Weaver | 1 | 4(6) | 1000(10,000) |
Militia Poultice | Alchemist | 1 | 4(6) | 1000(10,000) |
Militia Rations | Culinarian | 1 | 4(6) | 1000(10,000) |
Materia Enhanced Equipment[edit]
Equipment with Materia melded to it can also be turned in for rewards. The item's durability must be at 100% in order to turn it in.
Battle Phase[edit]
After the non-combat phase ends and the hamlet’s supply rating is set, the beast tribes will begin their march. For the next 25 hours, players of all jobs and classes will have multiple opportunities to join the local militia in fending off the invading forces.
All battles are fought within instanced areas. A battle is won by either defeating the beast tribe leader, or protecting the hamlet’s four supply caches for the duration of the raid.
Disciples of War and Magic[edit]
Disciples of War and Magic must engage the enemy in direct combat, drawing the invaders’ attention away from the unarmed Disciples of the Hand and Land, as well as the lightly guarded supply carts.
Disciples of the Land[edit]
Disciples of the Land can help weaken the invading beastmen by collecting alchemical pots stored throughout the hamlet and delivering them, intact, to the militia quartermaster. Different pot combinations result in different enfeeblements, so communication with the front lines will be important when determining which type of enfeeblement is required when.
Alchemical Pot Combination | Enfeeblement |
---|---|
Weakens enemy attacks | |
HP Down | |
Puts enemy to sleep | |
Resets enmity |
Disciples of the Hand[edit]
Disciples of the Hand can help enhance the militia allies by crafting instruments of warfare with parts found in the hamlet, and then delivering the completed items to the militia quartermaster.
- Items are obtained from a crate not far from the quartermaster, and must be quickly synthed into various materials.
- You can only carry one material at a time. Picking up a new material will drop the old one immediately.
- Taking damage while in possession of a material or while crafting will cause the item to be dropped and a new material will need to be acquired from the crate.
- "Spiked" materials increase the attack of Militia Archers
- "Blessed" materials grant regen to Militia Laborers
- "Reinforced" materials grant a defense and evasion boost to all militia personnel.
- "Musked" materials reset beastmen orders and enmity on all militia personnel.
- Upon delivery of an item, 1-2 beastmen will aggro DoH who delivered the item.
Disciples of the hand will not be able to enter active mode within the fight, and thus will be unable to perform any offensive actions.
Point Values[edit]
Upon meeting the winning conditions, players will receive a point total to grade their performance. Achievements can be earned for acquiring certain amounts of points. These points are determined by many different factors and are listed below:
Objective | Comment | Points |
---|---|---|
Balanced Party Utilized | One party member from Disciple of War,Disciple of Magic, Disciple of the Land, and Disciple of the Hand | 50 |
Eight Classes Represented | 30 | |
Only Disciples of War and Magic Present | 250 | |
Only Disciples of War Present | 500 | |
Only Disciples of Magic Present | 500 | |
Only Disciples of Land and Hand Present | 250 | |
Only Disciples of the Land Present | 500 | |
Only Disciples of the Hand Present | 500 | |
All Eight Disciples of the Hand Present | 100 | |
Same Profession selected by all members | 500 | |
Disciples of the Land Present | Points for each member present | 100 |
Disciples of the Hand Present | Points for each member present | 100 |
Provisioner Present | A player ranked in the top 20 for the Supply Rating is in the party | 5000 |
Beastmen Soldiers Dispatched | Points for each enemy slain | 10 |
Beastmen Casters Dispatched | Points for each enemy slain | 10 |
Total Beastmen Dispatched | Points for each enemy slain | 10 |
All Melee Units Dispatched | 500 | |
All Magic Units Dispatched | 500 | |
No Beastmen Survivors | Hold the Boss so all the waves arrive | 2000 |
Rank 1 Beastmen Leader Slain | 500 | |
Rank 2 Beastmen Leader Slain | 2000 | |
All Beastmen Defeated Before Leader Arrival | 500 | |
Stray Fauna Defeated | Defeat Frightened Crab-The Battle for Aleport, Frightened Lemur-The Battle for Hyrstmill or Frightened Cactuar-The Battle for the Golden Bazaar when they appear during the first wave. | 1500 |
Beast of Burden Defeated | Defeat Synthetic Bomb-The Battle for Aleport, Scout Wolf-The Battle for Hyrstmill or Battle Drake-The Battle for the Golden Bazaar when they appear before the Boss wave. | 1500 |
Errant Soul Defeated | Appears when all Beastmen excluding Boss are dead and if unique Beastmen are slain by Militia Arcers | 5000 |
All Non-Beastmen Foes Defeated | Defeat Stray Fauna, Beast of Burden and Errant Soul | 1000 |
No Humor Pots Dropped | Don't be attacked when in possession of a Humor Pot | 100 |
All Methods of Warden's Justice Inflicted | 150 | |
Times Warden's Justice Inflicted | Points for each time | 10 |
Times Enemy Attack Lowered | Points for each time | 30 |
Times Enemy HP Lowered | Points for each time | 30 |
Times Alchemic Sleep Induced | Points for each time | 30 |
All Methods of Justice Inflicted Simultaneously | 100 | |
All Methods of Disorientation Applied | 150 | |
Instruments of Warfare Deployed | Points for each deployment | 10 |
Times Militia Defense and Evasion Increased | Points for each time | 30 |
Times Militia Attack Power Increased | Points for each time | 30 |
Times Regen Granted | Points for each time | 30 |
All Varieties of Instruments Deployed Simultaneously | 100 | |
No Humor Pots Dropped or Instruments of Warfare Destroyed | 100 | |
All Orders from Enemy Leader Prevented | 300 | |
Orders from Enemy Leader Prevented | Points for each time | 30 |
Militia Survivors | Points for each remaining NPC | 100 |
No Militia Casualties | 1500 | |
No Militia Survivors | 500 | |
Front Line Unbreached | 1500 | |
Second Line Unbreached | 500 | |
Third Line Unbreached | 100 | |
All Lines of Defense Intact | 500 | |
Supply Carts Remaining | Points for each cart | 500 |
All Supply Carts Intact | 1500 | |
Only Enemy Leader Defeated | 1000 | |
No Beastmen Casualties | 100 | |
No Beastmen Soldier Casualties | 250 | |
No Beastmen Caster Casualties | 250 | |
Beastmen Taken Captive | Points for each | 30 |
Times KO'd: 0 | 500 | |
Troops Rallied | 100 | |
Enemies Goaded | 100 | |
Reckless Gathering Employed | 100 | |
Reckless Crafting Employed | 100 | |
Freeloading Gatherer Present | 10 | |
Freeloading Crafter Present | 10 | |
Materia Melded | 10 | |
Deserter Discovered | 10 | |
Aetherial Deserter Discovered | 10 | |
One or More Members Missing in Action | 10 |
Rewards[edit]
Chest rewards:
- (1) Militia headpieces are 100% chest rewards in runs with at least 60,000 Points.
Top 20 Provisioner rewards:
Aleport | Hyrstmill | The Golden Bazaar |
---|---|---|
Militia Gig | Militia Sledgehammer | Militia Scythe |
Militia Claw Hammer | Militia Culinary Knife | Militia Awl |
Militia Pliers | Militia Mortar | Militia Grinding Wheel |
Militia Spinning Wheel |
Every Hamlet | Unknown |
---|---|
Militia Bracelets | Militia File |
Militia Wristlets |