Hamlet Defense Battles

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Hamlet Defense Battles[edit]

Hamlet defense battles bring numerous players together to combat threats posed by the beast tribes to the safety of the realm. There are two phases to this new content: a 50-hour non-combat phase where Disciples of the Hand and Land can enhance hamlet readiness for battle, and a 25-hour combat phase where Disciples of War and Magic can join the local militia and fight beastmen directly, while Disciples of the Hand and Land can aid in the effort in other ways.

There are currently three Hamlets involved in Hamlet Defense Battles:

Battle Location City State Beastmen
The Battle for Aleport Western La Noscea (12,23) Limsa Lominsa Icon.png Limsa Lominsa 32px Kobold
The Battle for Hyrstmill North Shroud (25,13) Gridania Icon.png Gridania 32px Ixal
The Battle for the Golden Bazaar Eastern Thanalan (38,19) Ul'dah Icon.png Ul'dah 32px Amalj'aa

Supply Phase[edit]

During the non-combat phase of hamlet defense, players will be asked to contribute to the hamlet’s stockpiles by crafting and delivering several different items. Hamlets begin the phase with a “supply rating” of zero. Each donation to the hamlet militia is converted into points, which are added to the hamlet’s cumulative total. When this total reaches a certain amount, the hamlet’s supply rating will increase. This rating not only determines the strength of the beastmen forces, but also the type of rewards offered during the combat phase. Currently, level 2 is the highest achievable rating.

Items can be exchanged at the following NPCs while that Hamlet is in its Supply Phase:

NPC Location Hamlet
Militia Quartermaster B'davzzi Western La Noscea (12-23) Aleport
Militia Quartermaster Dhebi Polaali North Shroud (25-19) Hyrstmill
Militia Quartermaster P'lhabgo Eastern Thanalan (38-19) The Golden Bazaar

Gathered Supplies[edit]

Item Acquired Quantity Anima Supply Rating
Light Kidney Ore Icon.png Light Kidney Ore Nanawa Mines 10 4 1000
Light Kidney Ore Icon.png Light Kidney Ore +1 Nanawa Mines 10 6 10,000
Spruce Branch Icon.png Supple Spruce Branch East Shroud 10 4 1000
Spruce Branch Icon.png Supple Spruce Branch +1 East Shroud 10 6 10,000
Young Indigo Herring Icon.png Young Indigo Herring Western La Noscea 10 4 1000
Young Indigo Herring Icon.png Young Indigo Herring +1 Western La Noscea 10 6 10,000

Crafted Supplies[edit]

Item Crafted By Quantity Anima Supply Rating
Militia Bow Icon.png Militia Bow Carpenter Icon.png Carpenter 1 4(6) 1000(10,000)
Militia Sword Icon.png Militia Sword Blacksmith Icon 2.png Blacksmith 1 4(6) 1000(10,000)
Militia Helm Icon.png Militia Helm Armorcraft Icon.png Armorer 1 4(6) 1000(10,000)
Militia Gorget Icon.png Militia Gorget Goldsmith Icon.png Goldsmith 1 4(6) 1000(10,000)
Militia Longboots Icon.png Militia Longboots Leatherworker Icon.png Leatherworker 1 4(6) 1000(10,000)
Militia Leggings Icon.png Militia Leggings Weaver Icon.png Weaver 1 4(6) 1000(10,000)
Militia Poultice Icon.png Militia Poultice Alchemist Icon.png Alchemist 1 4(6) 1000(10,000)
Militia Rations Icon.png Militia Rations Culinarian Icon 2.png Culinarian 1 4(6) 1000(10,000)

Materia Enhanced Equipment[edit]

Equipment with Materia melded to it can also be turned in for rewards. The item's durability must be at 100% in order to turn it in.

Battle Phase[edit]

After the non-combat phase ends and the hamlet’s supply rating is set, the beast tribes will begin their march. For the next 25 hours, players of all jobs and classes will have multiple opportunities to join the local militia in fending off the invading forces.

All battles are fought within instanced areas. A battle is won by either defeating the beast tribe leader, or protecting the hamlet’s four supply caches for the duration of the raid.

Disciples of War and Magic[edit]

Disciples of War and Magic must engage the enemy in direct combat, drawing the invaders’ attention away from the unarmed Disciples of the Hand and Land, as well as the lightly guarded supply carts.

Disciples of the Land[edit]

Disciples of the Land can help weaken the invading beastmen by collecting alchemical pots stored throughout the hamlet and delivering them, intact, to the militia quartermaster. Different pot combinations result in different enfeeblements, so communication with the front lines will be important when determining which type of enfeeblement is required when.

Alchemical Pot Combination Enfeeblement
Red Hamlet Pot.pngRed Hamlet Pot.pngRed Hamlet Pot.png Weakens enemy attacks
Blue Hamlet Pot.pngBlue Hamlet Pot.pngBlue Hamlet Pot.png HP Down
Green Hamlet Pot.pngGreen Hamlet Pot.pngGreen Hamlet Pot.png Puts enemy to sleep
Red Hamlet Pot.pngBlue Hamlet Pot.pngGreen Hamlet Pot.png Resets enmity

Disciples of the Hand[edit]

Disciples of the Hand can help enhance the militia allies by crafting instruments of warfare with parts found in the hamlet, and then delivering the completed items to the militia quartermaster.

  • Items are obtained from a crate not far from the quartermaster, and must be quickly synthed into various materials.
    • You can only carry one material at a time. Picking up a new material will drop the old one immediately.
    • Taking damage while in possession of a material or while crafting will cause the item to be dropped and a new material will need to be acquired from the crate.
      • "Spiked" materials increase the attack of Militia Archers
      • "Blessed" materials grant regen to Militia Laborers
      • "Reinforced" materials grant a defense and evasion boost to all militia personnel.
      • "Musked" materials reset beastmen orders and enmity on all militia personnel.
  • Upon delivery of an item, 1-2 beastmen will aggro DoH who delivered the item.

Disciples of the hand will not be able to enter active mode within the fight, and thus will be unable to perform any offensive actions.

Point Values[edit]

Upon meeting the winning conditions, players will receive a point total to grade their performance. Achievements can be earned for acquiring certain amounts of points. These points are determined by many different factors and are listed below:

Objective Comment Points
Balanced Party Utilized One party member from Disciple of War,Disciple of Magic, Disciple of the Land, and Disciple of the Hand 50
Eight Classes Represented 30
Only Disciples of War and Magic Present 250
Only Disciples of War Present 500
Only Disciples of Magic Present 500
Only Disciples of Land and Hand Present 250
Only Disciples of the Land Present 500
Only Disciples of the Hand Present 500
All Eight Disciples of the Hand Present 100
Same Profession selected by all members 500
Disciples of the Land Present Points for each member present 100
Disciples of the Hand Present Points for each member present 100
Provisioner Present A player ranked in the top 20 for the Supply Rating is in the party 5000
Beastmen Soldiers Dispatched Points for each enemy slain 10
Beastmen Casters Dispatched Points for each enemy slain 10
Total Beastmen Dispatched Points for each enemy slain 10
All Melee Units Dispatched 500
All Magic Units Dispatched 500
No Beastmen Survivors Hold the Boss so all the waves arrive 2000
Rank 1 Beastmen Leader Slain 500
Rank 2 Beastmen Leader Slain 2000
All Beastmen Defeated Before Leader Arrival 500
Stray Fauna Defeated Defeat Frightened Crab-The Battle for Aleport, Frightened Lemur-The Battle for Hyrstmill or Frightened Cactuar-The Battle for the Golden Bazaar when they appear during the first wave. 1500
Beast of Burden Defeated Defeat Synthetic Bomb-The Battle for Aleport, Scout Wolf-The Battle for Hyrstmill or Battle Drake-The Battle for the Golden Bazaar when they appear before the Boss wave. 1500
Errant Soul Defeated Appears when all Beastmen excluding Boss are dead and if unique Beastmen are slain by Militia Arcers 5000
All Non-Beastmen Foes Defeated Defeat Stray Fauna, Beast of Burden and Errant Soul 1000
No Humor Pots Dropped Don't be attacked when in possession of a Humor Pot 100
All Methods of Warden's Justice Inflicted 150
Times Warden's Justice Inflicted Points for each time 10
Times Enemy Attack Lowered Points for each time 30
Times Enemy HP Lowered Points for each time 30
Times Alchemic Sleep Induced Points for each time 30
All Methods of Justice Inflicted Simultaneously 100
All Methods of Disorientation Applied 150
Instruments of Warfare Deployed Points for each deployment 10
Times Militia Defense and Evasion Increased Points for each time 30
Times Militia Attack Power Increased Points for each time 30
Times Regen Granted Points for each time 30
All Varieties of Instruments Deployed Simultaneously 100
No Humor Pots Dropped or Instruments of Warfare Destroyed 100
All Orders from Enemy Leader Prevented 300
Orders from Enemy Leader Prevented Points for each time 30
Militia Survivors Points for each remaining NPC 100
No Militia Casualties 1500
No Militia Survivors 500
Front Line Unbreached 1500
Second Line Unbreached 500
Third Line Unbreached 100
All Lines of Defense Intact 500
Supply Carts Remaining Points for each cart 500
All Supply Carts Intact 1500
Only Enemy Leader Defeated 1000
No Beastmen Casualties 100
No Beastmen Soldier Casualties 250
No Beastmen Caster Casualties 250
Beastmen Taken Captive Points for each 30
Times KO'd: 0 500
Troops Rallied 100
Enemies Goaded 100
Reckless Gathering Employed 100
Reckless Crafting Employed 100
Freeloading Gatherer Present 10
Freeloading Crafter Present 10
Materia Melded 10
Deserter Discovered 10
Aetherial Deserter Discovered 10
One or More Members Missing in Action 10

Rewards[edit]

Chest rewards:

Aleport Hyrstmill The Golden Bazaar
Militia Armet Icon.png Militia Armet (1) Militia Barbut Icon.png Militia Barbut (1) Militia Hat Icon.png Militia Hat (1)
Militia Cuirass Icon.png Militia Cuirass Militia Robe Icon.png Militia Robe Militia Harness Icon.png Militia Harness
Militia Mitt Gauntlets Icon.png Militia Mitt Gauntlets Militia Gauntlets Icon.png Militia Gauntlets Militia Ringbands Icon.png Militia Ringbands
Militia Tights Icon.png Militia Tights Militia Trousers Icon.png Militia Trousers Militia Subligar Icon.png Militia Subligar
Militia Duckbills Icon.png Militia Duckbills Militia Caligae Icon.png Militia Caligae Militia Sabatons Icon.png Militia Sabatons
Militia Earrings Icon.png Militia Earrings Militia Belt Icon.png Militia Belt Militia Choker Icon.png Militia Choker
Hamlet Puller's Hat Icon.png Hamlet Puller's Hat Hamlet Cutter's Hat Icon.png Hamlet Cutter's Hat Hamlet Digger's Helmet Icon.png Hamlet Digger's Helmet
Tremor Seal Icon.png Tremor Seal Vortex Seal Icon.png Vortex Seal Inferno Seal Icon.png Inferno Seal
  • (1) Militia headpieces are 100% chest rewards in runs with at least 60,000 Points.

Top 20 Provisioner rewards:

Aleport Hyrstmill The Golden Bazaar
Militia Gig Icon.png Militia Gig Militia Sledgehammer Icon.png Militia Sledgehammer Militia Scythe Icon.png Militia Scythe
Militia Claw Hammer Icon.png Militia Claw Hammer Militia Culinary Knife Icon.png Militia Culinary Knife Militia Awl Icon.png Militia Awl
Militia Pliers Icon.png Militia Pliers Militia Mortar Icon.png Militia Mortar Militia Grinding Wheel Icon.png Militia Grinding Wheel
Militia Spinning Wheel Icon.png Militia Spinning Wheel
Every Hamlet Unknown
Militia Bracelets Icon.png Militia Bracelets Militia File Icon.png Militia File
Militia Wristlets Icon.png Militia Wristlets