Quests and Battles

Type Description
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Quests.
Quests are short objectives, or a series of objectives, performed at the request of an NPC. Quests do not need to be completed immediately upon acceptance. Upon completion, the player will receive a rewards, typically including experience points, gil and/or items. They can be loosely divided into the following subcategories.
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Duties.
There are a number of "logs" in game. Completing elements of the logs, or various sections, will sometimes yield bonuses. Fully completing the logs often yields item rewards.
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Logs.
There are a number of "logs" in game. Completing elements of the logs, or various sections, will sometimes yield bonuses. Fully completing the logs often yields item rewards.
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F.A.T.E.s.
Full Active Time Events - or F.A.T.E. for short - are open-world battles and tasks of various sorts that occur spontaneously in various locations throughout Eorzea. They can happen at any time and everyone in the vicinity of a FATE can participate in them automatically. Everyone is able to cooperate to complete the FATE's objectives.
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The Hunt.
The Hunt is a system which offers rewards for killing certain monsters across Eorzea. These rewards include Allied Seals, Centurio Seals and Sacks of Nuts which are used to obtain a number of exclusive items.
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Player Versus Player.
Player Versus Player (Commonly read as PvP) duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.
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Stone, Sky, Sea.
Unlocked upon completion of the quest A Striking Opportunity, and accessed by talking to the Goodly Adventurer thereafter, Stone, Sky, Sea offers trials tailored to various high-level duties starting from Heavensward (Lv. 60), in which players will be tasked with destroying a striking dummy. The strength of the striking dummy varies depending on the difficulty selected, with all trials having a time limit of three minutes.