Players can assign their retainers ventures, which send retainers out into the field to procure items. Retainers may undertake one of several types of ventures, and will be tasked with either obtaining a specified item or left to freely explore the world to obtain items as they see fit. Retainers will receive experience points upon completion of ventures, increasing their level to the same level as the player.
Players must complete one of the following quests to gain access to ventures:
|Quest Name||Required Level||Location||NPC|
|An Ill-conceived Venture (Limsa Lominsa)||Level 17||Limsa Lominsa Lower Decks (X:10 Y:11)||Troubled Adventurer|
|An Ill-conceived Venture (Gridania)||Level 17||New Gridania (X:11 Y:12)||Troubled Adventurer|
|An Ill-conceived Venture (Ul'dah)||Level 17||Ul'dah - Steps of Nald (X:9 Y:8)||Troubled Adventurer|
You must first assign your retainer a class and equip them with a main arm before they can undertake a venture. Retainers can be set to any Disciples of War or Magic class, or any Disciples of the Land class. The assigned class will determine the items they can procure.
Retainers can be equipped with gear befitting their assigned class and level, which will in turn affect items procured on their venture. Items will be procured in increased quantities by increasing either average item level for Disciples of War and Magic, or gathering rating for Disciples of the Land. Moreover, for retainers set as Disciples of the Land, increasing perception will result in a higher likelihood of obtaining high-quality items.
Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.
The following ventures will task your retainer with procuring a specified item in a short amount of time. Disciples of War and Magic will procure the same items from such ventures, regardless of class. Items available for the Disciples of Land will vary depending on the class.
The following exploration ventures will allow your retainer to freely explore the world, procuring items as they see fit. Although these ventures require more time to complete, they yield far greater experience, and also allow retainers to procure more obscure items such as Allagan bronze and silver pieces.
See: Quick Exploration.
Upon reaching level 10, retainers can undertake quick exploration ventures. Retainers assigned to quick exploration will always come back with a single item, which will remain unknown until the venture is completed. The amount of experience earned will vary depending on the item found.
Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named ventures, which can be acquired through the exchange of company seals, fulfilling leve objectives, or completing beast tribe quests.
When completed, your retainer's venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture. Retainers will receive experience points upon completion of ventures, increasing their level to a maximum of 60. The number of available ventures will increase as your retainer advances in level.