Zone
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Sublocation
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Coordinates
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Map
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Patch
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Eastern La Noscea
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Bloodshore
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(x:29.9, y:35.7)
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Map
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3.0
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Outer La Noscea
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The Hermit's Hovel
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(x:15.7, y:10.3)
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Map
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3.0
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Foundation
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Skysteel Manufactory
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(x:8.2, y:10.2)
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Map
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3.0
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Cutscene
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(x:0.0, y:0.0)
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Map
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Outer La Noscea
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Camp Overlook
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(x:20, y:16.5)
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Map
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3.0
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Outer La Noscea
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Camp Overlook
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(x:19.5, y:17.8)
|
Map
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3.0
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Outer La Noscea
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Camp Overlook
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(x:19.5, y:17.8)
|
Map
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3.0
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Outer La Noscea
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The Long Climb
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(x:16.9, y:16.3)
|
Map
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3.0
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Eastern La Noscea
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Raincatcher Gully
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(x:16.8, y:31.9)
|
Map
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3.0
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Eastern La Noscea
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Raincatcher Gully
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(x:16.8, y:31.9)
|
Map
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3.0
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Coerthas Central Highlands
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First Dicasterial Observatorium of Aetherial and Astrological Phenomena
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(x:26.2, y:24)
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Map
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3.0
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Coerthas Central Highlands
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Providence Point
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(x:25.7, y:23.1)
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Map
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3.0
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Eastern La Noscea
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Bloodshore
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(x:30.1, y:35.6)
|
Map
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3.0
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Coerthas Central Highlands
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Camp Dragonhead
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(x:26, y:16)
|
Map
|
3.0
|
Coerthas Central Highlands
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Dragonhead
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(x:25.9, y:17.7)
|
Map
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3.0
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Coerthas Western Highlands
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Falcon's Nest
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(x:30.7, y:36)
|
Map
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3.0
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Coerthas Western Highlands
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Falcon's Nest
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(x:30.7, y:36)
|
Map
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3.0
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Coerthas Western Highlands
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Riversmeet
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(x:29.1, y:19.5)
|
Map
|
3.0
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The Dravanian Forelands
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Tailfeather
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(x:30.8, y:22.1)
|
Map
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3.0
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Coerthas Western Highlands
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Twinpools
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(x:9.5, y:12.3)
|
Map
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3.0
|
Cutscene
|
|
(x:0.0, y:0.0)
|
Map
|
|
Idyllshire
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Rowena's Center for Cultural Promotion
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(x:7.3, y:5.5)
|
Map
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4.0
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Idyllshire
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Greengrub Mudplots
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(x:5.7, y:3.7)
|
Map
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4.0
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Coerthas Western Highlands
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Red Rim
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(x:28, y:24.6)
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Map
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5.0
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Ala Mhigo
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Palace Gardens
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(x:22.3, y:0.8)
|
Map
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6.0
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Garlemald
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Camp Broken Glass
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(x:14.2, y:31.3)
|
Map
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6.0
|
Garlemald
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Camp Broken Glass
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(x:14.9, y:30.4)
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Map
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6.0
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Gender
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Male
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Race
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Elezen
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Clan
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Wildwood
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Body Type
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Adult
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Height
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(~82.6 inches)
|
Jaw
|
Option 1
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Eye Shape
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Option 5
|
Iris Size
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Large
|
Eye Color
|
|
Eyebrows
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Option 6
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Nose
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Option 3
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Ear Shape
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Option 1
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Mouth
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Option 2
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Lip Color
|
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Lip Shade
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Light
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Ear Length
|
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Facial Features/Tattoos/Ear Clasp/Face Paint
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Weapon/Tools/Shield
|
|
|
|
Gender
|
Male
|
Race
|
Elezen
|
Clan
|
Wildwood
|
Body Type
|
Adult
|
Height
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(~82.6 inches)
|
Jaw
|
Option 1
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Eye Shape
|
Option 5
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Iris Size
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Large
|
Eye Color
|
|
Eyebrows
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Option 6
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Nose
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Option 3
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Ear Shape
|
Option 1
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Mouth
|
Option 2
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Lip Color
|
|
Lip Shade
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Light
|
Ear Length
|
|
Facial Features/Tattoos/Ear Clasp/Face Paint
|
Weapon/Tools/Shield
|
|
|
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Gender
|
Male
|
Race
|
Elezen
|
Clan
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Wildwood
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Body Type
|
Adult
|
Height
|
(~82.6 inches)
|
Jaw
|
Option 1
|
Eye Shape
|
Option 5
|
Iris Size
|
Large
|
Eye Color
|
|
Eyebrows
|
Option 6
|
Nose
|
Option 3
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Ear Shape
|
Option 1
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Mouth
|
Option 2
|
Lip Color
|
|
Lip Shade
|
Light
|
Ear Length
|
|
Facial Features/Tattoos/Ear Clasp/Face Paint
|
Weapon/Tools/Shield
|
|
|
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Default:
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Well met, Forename, well met! 'Twould seem that my machinists have been called upon to serve─a turn of events which, according to my prospectometer, could prove to be quite the opportunity.
I shall show the world the full extent of machinistry's worth, of that and more you can be sure of, my friend!
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After: Rise of the Machinists
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If it isn't Forename! 'Tis thanks in no small part to you that the manufactory's future is looking brighter than ever, my friend—I am pleased to report that I and a handful of my colleagues have been selected to join the contingent.
Ere the expedition has ended, even the Temple Knights will be singing our machinists' praises─once they have borne witness to not only our mechanical proficiency, but our combat prowess too, of course!
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Default:
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Pray give me a moment to finish up designs on the ceruleum heater. I shall have it ready before you know it.
Truth be told, I've already warmed up after much heated debate with a Lominsan engineer. For a mercy, we managed to make an important discovery in the process.
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Default:
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We shall have the heaters ready before long. With the problem of this dreadful cold addressed, I imagine demeanors may change for the better.
I plan to make heaters enough for not only the camp, but for those who have chosen to remain in the station as well.
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According to my prospectometer, this operation is guaranteed to succeed!
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Pray give the enemy what for, Forename, while we finish up preparations here!
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How fare you of late? Default:
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With the wonders of machinistry in their hands, a trained army of commoners could prove as effective as any company of knights. Thus, be you lowborn or highborn, we turn away none who profess an interest in learning the machinist trade.
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How fare you of late? After: Rise of the Machinists
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Forename! The manufactory has never seen so many new recruits! I have even placed firearms into the hands of several curious members of House Dzemael.
Lord Tedalgrinche, it seems, has been true to his word, and is working to see our growing force of machinists integrated into Ishgard's defense.
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How fare you of late? After: The Machinists' Choice
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The watch has its detractors, but it has its supporters as well. House Dzemael has become one of our staunchest allies, and Lord Tedalgrinche himself has been championing our cause.
Ishgard is changing for the better, my friend, and Hilda rides the crest of that wave. I pray you see to it that she and her colleagues are not pulled under or swept away.
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How fare you of late? After: The Mongrel and the Knight
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I remember well the day I met young Hilda. I shan't dwell on the details, but the first words she had for me were...bracing, to say the least. And yet, my prospectometer chirped in her presence, even as it did in yours.
'Tis with a deep well of emotion that I see her now at the forefront of Ishgard's social revolution. Glad I am that my gift to her put a sliver of doubt into her previously unshakable prejudices.
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How fare you of late? After: Machinists for the Morrow
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Greetings, Forename! Your wondrous adventures are keeping you occupied, I trust? I find myself with relatively few demands on my time.
Joye has all but taken the reins when it comes to instructing our machinists, leaving me free to concentrate on running the manufactory.
Yes, I am proud indeed to see my protégés seize their independence...if not a little sad that they have left the nest.
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How fares the Ilsabard contingent? After: Best of the Best
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Wondering how I got back from Garlemald, yes? Why, the same way as you!
Thankfully, I have been allowed a brief reprieve from my work with the Ilsabard contingent to see how the manufactory has been faring in my absence. Surprisingly well, 'twould appear!
We've been inundated with orders for all manner of devices, though I am glad to say my fellows have the situation under control. Once I have seen to a few outstanding matters, I shall return to Camp Broken Glass.
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How fares the Ilsabard contingent? After: Gateway of the Gods
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Designing a basic ceruleum heater is relatively simple, but finding a way to make it run on as little fuel as possible...therein lies the rub.
I and the other technological inclined members of our contingent put our heads together, and after much heated discussion—pray excuse the pun—we finally arrived at a solution.
We may all have wildly differing methods and ideologies, but when all is said and done, the end result is all that matters.
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- Affiliation
- Ishgard
- Occupation
- Machinist
- Biography
- The eldest son of House Haillenarte, as a child Stephanivien often indulged his obsession with machinery by visiting the manufactory, his ready mind quickly absorbing whatever scraps of knowledge the engineers in his family's employ would throw his way. His frequent association with lowborn artisans—unheard of amongst the haughty nobility of Ishgard—likely contributed to Stephanivien's unusually enlightened attitude.
After coming of age and unofficially assuming the position of manufactory chief, Stephanivien actively sought the cooperation of organizations outside of Ishgard, drafting a contract for technological exchange with Jessie Jaye, the deputy president of Garlond Ironworks, and hiring a Limsa Lominsan to instruct his machinists in marksmanship. He is also a staunch believer in encouraging the martial independence of Ishgard's commoners, reasoning that every machinist recruit can only strengthen the city-state's defenses.
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