Storm's Path

Storm's Path Icon.pngStorm's Path
Action

Delivers an attack with a potency of 160.
Combo Action: Maim
Combo Potency: 440
Combo Bonus: Restores own HP
Cure Potency: 250
Combo Bonus: Increases Beast Gauge by 20

Enhanced by:

Patch Changes
Edit Storm's Path/Version History
Patch 6.4
  • Potency has been increased from 150 to 160.
  • Combo potency has been increased from 430 to 440.
Patch 6.21
  • Potency has been increased from 130 to 150.
  • Combo potency has been increased from 410 to 430.
Patch 6.2
  • Potency has been increased from 120 to 130.
  • Combo potency has been increased from 400 to 410.
Patch 6.0 Endwalker release:
  • Potency changed from 100 to 120.
  • Combo potency changed from 420 to 400.
Patch 5.5
  • Combo potency has been increased from 380 to 420.
Patch 5.0 Shadowbringers release:
  • TP cost has been removed.
  • Now acquired at level 26 (previously level 38).
  • Combo potency has been increased from 280 to 380.
  • The combo bonus "Absorbs a portion of damage dealt as HP" has been changed to "Restores own HP."
  • The combo bonus "Increases Beast Gauge by 20" no longer requires the effect of Defiance or Deliverance.
Patch 4.2
  • Combo potency has been increased from 270 to 280.
Patch 4.05
  • Combo potency increased from 250 to 270.
Patch 4.0 Stormblood release:
  • The combo bonus "Absorbs 50% of damage dealt as HP and lowers the target's damage dealt by 10%" has been changed to "Absorbs a portion of damage dealt as HP."
  • No longer grants Wrath when used with Defiance or Abandon when used with Deliverance.
  • A PvP-specific version of this action has been added to the game and can be found at Storm's Path (PvP).
Patch 2.1
  • The combo bonus now also reduces damage dealt by enemies by 10%.
  • TP cost has been reduced from 90 to 60.
Patch 2.0 A Realm Reborn release:
  • Storm's Path has been added to the game.

Acquired: Marauder Icon 1.png Marauder (Lv. 26)
Affinity: Marauder Icon 1.png MRDWarrior Icon 1.png WAR
Potency: The mathematical base strength of an ability.160
Cast: The amount of time it takes from pressing an ability, to when the ability activates.Instant
Recast: The amount of time it takes from using an ability, to being able to use it again.2.5s
Range: The range of an ability, measured between player and target, in yalms.3y
Radius: Single Target: Ability which targets a single target.0y
Combo Flowchart
Heavy Swing Combo.png