It is from this Chaos that our bonds are given strength." - Scarlet Lancer Field Marshal Ealdic the Pious
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Company seals are the main currency used within the Grand Companies. These are used to purchase key items, medicines, weapons, and armor, some of which are unique to each company, as well as to advance in company ranks. Initially, players can hold a max of 10,000 seals, but as they progress in ranks, they can hold a maximum of 50,000 seals.
There are multiple ways to acquire Grand Company seals:
See: Main Article.
"Arduous work, stalwart dedication, and a display of unrelenting perseverance within each city-state Grand Company is never overlooked. Those who strive to continuously be the best asset for their respective army will be rewarded in the shape of rank promotion, unlocking more rewards and benefits from the Quartermaster NPC."
By performing various tasks for your chosen Grand Company, you can obtain new ranks within the company, allowing you to perform more difficult tasks, hold more seals, and purchase better items from the quartermaster.
| Comission | Rank | The Maelstrom | The Order of the Twin Adder | The Immortal Flames | Seal Cap |
|---|---|---|---|---|---|
| Recruit | N/A | ||||
| Enlistee | Private Third Class | 10,000 | |||
| Private Second Class | 15,000 | ||||
| Private First Class | 20,000 | ||||
| Corporal | 25,000 | ||||
| Petty Officer | Sergeant Third Class | 30,000 | |||
| Sergeant Second Class | 35,000 | ||||
| Sergeant First Class | 40,000 | ||||
| Chief Sergeant | 45,000 | ||||
| Officer | Second Lieutenant | 50,000 | |||
See: Main Article.
A limited number of Grand Company Quests can, or must, be undertaken throughout the game. These quests typically unlock various optional content, such as:
See: Main Article.
Participation in the PvP duty Frontline is undertaken based on Grand Company allegiance.
For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops
the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the
peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been
the establishment of comprehensive command centers which combine the military, economic and technological resources of
a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.
The last recorded of emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the
arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies
that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure
the realm survived.
With the recent attacks by the Garlean Empire seen as an imminent threat to the realm, there have been scattered talks of
restoring the Grand Companies to their former glory, but conflicting agendas on all sides have slowed progress. That is, until
the appearance of an adventurer who set in motion the wheels of hope.
The following 4 pages are in this category, out of 4 total.