Trial by Wind

Featurequest1 Icon.png Lv. 10   Trial by Wind
Quest

Journal detail hr1 07.png Acquisition
This quest requires you to fight enemies in the open world.
E-Sumi-Yan: Old Gridania - Stillglade Fane (x:6.1, y:10.7)

Map33 Icon.pngClosest Aetheryte: New Gridania → Conjurers' Guild

Journal detail hr1 08.png Requirements
071341.png5Trial by EarthFeaturequest1 Icon.png Trial by Earth (Level 5)
071341.png1Way of the ConjurerFeaturequest1 Icon.png Way of the Conjurer (Level 1)

Conjurer Icon 3.png Conjurer (Level 10)

Journal detail hr1 03.png Rewards

3,420
Experience Points



Guaranteed
Maple Crook
Options

 
Amateur's Dalmatica

 
Amateur's Hempen Coif

 
Hempen Dress Gloves

 
Amateur's Duckbills
Allagan Bronze Piece
Allagan Bronze Piece
Edit Trial by Wind's Miscellaneous Reward
Journal detail hr1 04.png Description
Brother E–Sumi–Yan wants you to learn about the element of wind.
Journal detail hr1 01.png Objectives
  • Speak with Wulfiue at Fullflower Comb.
  • Investigate the spring near Sweetbloom Pier.
  • Speak with Wulfiue at Fullflower Comb.
  • Investigate the pocket of corrupted air.
  • Report to Wulfiue at Fullflower Comb.
  • Report to Brother E–Sumi–Yan at Stillglade Fane.
Journal detail hr1 02.png Unlocks Quests
071341.png15Trial by WaterFeaturequest1 Icon.png Trial by Water (Level 15)

Journal detail hr1 07.png NPCs Involved
MainIcon7.png
Maps
E-Sumi-YanWulfiueSylphieMaroile
 
Journal detail hr1 08.png Objects Involved
Destination, Corrupted Air
 
Journal detail hr1 08.png Mobs Involved
Honeybee Swarm (Mob)Raw SludgeTainted Wind SpriteWind Sprite
 

  • Brother E–Sumi–Yan wants you to learn about the element of wind.
  • Desirous that you should learn about the element of wind, Brother E–Sumi–Yan bids you travel to Fullflower Comb in the East Shroud and attend to the teachings of Hearer Wulfiue.
  • Hearer Wulfiue has instructed you to exterminate a swarm of honeybees. Though the task's relevance is not immediately apparent, you have little alternative but to do as you are told. Head to the east of Sweetbloom Pier and investigate the spring.
  • You have defeated the bees at the spring. Return to Hearer Wulfiue.
  • Wulfiue explains that the bees' presence was the result of a disturbance in the wind's natural currents. Return to the spring near Sweetbloom Pier, locate the source of the disturbance, and cleanse it with conjury.
  • You have dispersed the pocket of corrupted air. Return to Fullflower Comb and report to Wulfiue.
  • Wulfiue has imparted her knowledge of the element of wind to you. Return to Stillglade Fane and inform Brother E–Sumi–Yan of your progress.
  • Back at the Conjurers' Guild, Brother E–Sumi–Yan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury.
※The next conjurer quest will be available from E–Sumi–Yan upon reaching level 15.

Greetings, Forename. Each time we meet, the part of conjurer befits you ever better.

In your previous lesson, you learned about the element of earth. It is my desire that you next become acquainted with the wind.


Travel to Fullflower Comb in the East Shroud, and seek the teachings of Hearer Wulfiue.


Though scant few years have passed since her coming of age, Wulfiue is a conjurer of consummate skill who is able to divine the will of air elementals with uncommon clarity. I can recommend no better tutor for your lessons in the mysteries of wind.
You must be Forename. Brother E–Sumi–Yan sent word to expect you.

It shall be my pleasure to instruct you on the patterns of gusts and gales.


Now...how to proceed? Pray forgive my hesitation. It was but recently that I attained the title of Hearer and, well...you are my first student.


Hmmm... Ah, yes, I believe I have a suitable task for you. To the east of Sweetbloom Pier, there is a small spring, giving rise to a pool. Go there and clear the air of the honeybee swarm which lately took up residence in the area.
...You seem uncertain. Mayhap you wonder at the connection between my request and the subject of your study? I sympathize, Forename. But trust me, inexperienced though I may seem, this deed will deepen your understanding of wind.

Welcome back. I take it the bees are no more?


Tell me, did you happen to notice many of the vilekin's preferred flowers in the vicinity of the spring? I ask because there were none. Strange then, is it not, that the bees should choose to congregate there...


And what has caused this aberrant behavior? Still your mind and reach out with your senses. Can you feel it? The path of the wind veers from its natural course, sweeping hapless creatures along in its wake.
Something is playing havoc with the air currents. Such a disturbance bespeaks corruption.

Return to the spring near Sweetbloom Pier and search for pockets of corrupted air. Should you find one, use your powers of conjury to disperse it.


Well done.

The wind no longer keens its frustration.
Let us return to Fullflower.

I must apologize for exposing you to such danger─the corruption was greater than I anticipated. But it is through such trials that we flourish as conjurers.


Now then, Forename─what did you learn as you struggled within the air's grasp? You will doubtless have noticed that wind does not strike with the instant, crushing force of earth.


Instead, it torments one's form, dancing across every surface and leaving a thousand tiny wounds in its wake.
These are the agonies of erosion. Having experienced such pain, you are now intimately acquainted with wind's capacity for patient destruction.

No land is a stranger to its power. When you stand under distant skies and feel the wind's familiar caress upon your skin, remember the lessons you have learned here this day.


Hmmm... I suppose I should be grateful that this latest elemental disturbance manifested itself at such an opportune time─only the gods know what I would have taught you had it not! Yet the growing frequency of such phenomena begins to concern me...


While it is true that the Calamity wrought much harm upon the Twelveswood, I suspect some other force is at work here. I bid you remain wary, Forename.
But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother E–Sumi of your newfound mastery. ...Oh, and be sure to thank him for sending me such a willing first student!
Welcome back, Forename. The elementals inform me that you have opened your ears to the voice of the wind. That is well.

Having made allies of two elements, you are well on your way along the path of conjury─though full comprehension of these forces will only come to you in the fullness of time.


Be patient. As you seek to embrace nature more fully, so will nature hold you more closely.
They made you study wind? Why bother?
You don't need wind to heal things, whatever those dreary lessons tell you.
Conjury is inextricably bound with nature, Sylphie. That “dreary lesson” is one you should have learned by now.

I assume by your presence here that you have once again abandoned your tutors?


You must understand: if you persist in casting spells without the proper knowledge─
I have all the knowledge I need! My mother never needed to “embrace nature” to heal. And the people she helped were thankful for her art!

I'll learn conjury the same way she did, and become just as great a conjurer, you'll see.


But I didn't come here to argue with you, Brother E–Sumi. I wanted to tell you that I've discovered how to cast Raise!
How─ What were you thinking, girl!?
You know not what you do─what you risk! You are meddling with forces beyond your comprehension! Should you even attempt to use that spell, I will have no recourse but to strip you of the name of “conjurer” and banish you from our halls! Do I make myself clear?
Why must you be so angry with me? It's not as if I were trying to hurt anyone!
But that's─ <sigh> Sylphie...my dear child... That is precisely the point.

My apologies, Forename... I hope you do not find these constant disruptions...distracting.


As you have just heard, Sylphie's mother was also a conjurer─a conjurer who was unable to use any spells outside of the sphere of healing. Needless to say, Sylphie seeks to emulate her in every way.


It is a rare and wondrous talent to heal without relying on the energies of nature. But such power is not born of true conjury.
By all that we know of the art, it should not be possible for Sylphie to cast Raise. I shudder to think what would happen if she tried.

I fear my inability to set her upon the true path reflects my own failings as a teacher...


I am only glad that those same failings have not hindered you. Whether it be with my help or in spite of it, I believe that you will become a fine conjurer. Already, you are blessed with great power, and more shall be yours should you persevere with our art─as indeed I hope you shall. Yet however much you grow, however powerful you become, remember that ours is a power borrowed, not taken.

Battle Dialogue[edit]

The sprite's presence is palpable. You should not face it alone.
Leave the healing to me. Channel your energies into offense!
I am undone...

ADDITIONAL DIALOGUE IF YOU START AS A CONJURER

Before you depart, I would speak with you of one further matter.

Thus far, you have completed three tasks to my satisfaction. I would officially recognize your efforts by granting you leave to join the other guilds.


Gridania is home to guilds representing lancers, archers, leatherworkers, carpenters, and botanists. Should any of these paths appeal to you, you are free to seek membership at the associated establishment.


I but ask that you bear one thing in mind: while man is given to curiosity and wont to explore new paths, only through focus may he attain true enlightenment.


Naturally, it would please me most if you placed conjury above other pursuits.
Regardless of the path you choose, however, I have every confidence that your deeds will be to the honor of all concerned.

Go now, Forename, and seek your destiny.


Ever shall the earth meet your footfall, and the wind guide your path.


You now have access to the Armoury system. Quests to unlock the other classes can be undertaken by speaking to the receptionist in the corresponding guild.
There exist myriad disciplines in Eorzea that adventurers can take up. For the most rewarding experience, however, it is recommended that you first focus on mastering your current class.
Edit Trial by Wind's Dialogue

During the fight, try to take care of the additional mobs when possible. A simple Aero can usually kill the lower level wind sprites, while sludges will require more effort. Once Wulfie appears, do not worry about healing yourself, simply pop Cleric's Stance and go full offense.

Walkthrough[edit]

Edit Trial by Wind's Miscellaneous Reward

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