Warrior

(Redirected from WAR)
Warrior Icon 3.pngWarrior (WAR)
Tankroleicon.png  Disciple of War > Tank
The Armoury
On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.

In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.

Unknownbattle1 Icon.png Weapon Type: Axe
Main Command 21 Icon.png Prerequisite: Marauder (Level 30)
Main Command 10 Icon.png Guild: Coral Tower
Main Command 3 Icon.png Primary Stat: StrengthVitality
Main Command 41 Icon.png Required: A Realm Reborn
MainIcon5.png Starting Level: 30

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  Heavy SwingHeavy Swing Icon.png Heavy Swing
(Weaponskill)

Delivers an attack with a potency of 200.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  MaimMaim Icon.png Maim
(Weaponskill)

Delivers an attack with a potency of 150.
Combo Action: Heavy Swing
Combo Potency: 300
Combo Bonus: Increases Beast Gauge by 10

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000006000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  BerserkBerserk Icon.png Berserk
(Ability)

Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  DefianceDefiance Icon.png Defiance
(Ability)

Significantly increases enmity generation.
Effect ends upon reuse.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  Release DefianceRelease Defiance Icon.png Release Defiance
(Ability)

Cancels the effect of Defiance.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
Self: Ability targets the user alone.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  OverpowerOverpower Icon.png Overpower
(Weaponskill)

Delivers an attack with a potency of 110 to all nearby enemies.

The mathematical base strength of an ability.110
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.8y
Point blank AoE (epicenter: player; angle: 360°)8y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png Rewarded from Quest TomahawkTomahawk Icon.png Tomahawk
(Weaponskill)

Delivers a ranged attack with a potency of 150.
Additional Effect: Increased enmity

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  Storm's PathStorm's Path Icon.png Storm's Path
(Weaponskill)

Delivers an attack with a potency of 160.
Combo Action: Maim
Combo Potency: 440
Combo Bonus: Restores own HP
Cure Potency: 250
Combo Bonus: Increases Beast Gauge by 20

The mathematical base strength of an ability.160
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png Rewarded from Quest Thrill of BattleThrill of Battle Icon.png Thrill of Battle
(Ability)

Increases maximum HP by 20% and restores the amount increased.
Additional Effect: Increases HP recovery via healing actions on self by 20%
Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png Rewarded from Quest Inner BeastInner Beast Icon.png Inner Beast
(Weaponskill)

Delivers an attack with a potency of 330.
Beast Gauge Cost: 50

The mathematical base strength of an ability.330
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003800000038 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  VengeanceVengeance Icon.png Vengeance
(Ability)

Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s

The mathematical base strength of an ability.55
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png Rewarded from Quest Mythril TempestMythril Tempest Icon.png Mythril Tempest
(Weaponskill)

Delivers an attack with a potency of 100 to all nearby enemies.
Combo Action: Overpower
Combo Potency: 150
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 20

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000004200000042 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  HolmgangHolmgang Icon.png Holmgang
(Ability)

Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 10s
When a target is selected, halts their movement with chains.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.240s
The range of an ability, measured between player and target, in yalms.6y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png Rewarded from Quest Steel CycloneSteel Cyclone Icon.png Steel Cyclone
(Weaponskill)

Delivers an attack with a potency of 170 to all nearby enemies.
Beast Gauge Cost: 50

The mathematical base strength of an ability.170
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}MarauderMarauder Icon 3.png  Storm's EyeStorm's Eye Icon.png Storm's Eye
(Weaponskill)

Delivers an attack with a potency of 160.
Combo Action: Maim
Combo Potency: 440
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.
Combo Bonus: Increases Beast Gauge by 10

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png Rewarded from Quest InfuriateInfuriate Icon.png Infuriate
(Ability)

Increases Beast Gauge by 50.
Additional Effect: Grants Nascent Chaos
Duration: 30s
Maximum Charges: 2
Can only be executed while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.60s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png Rewarded from Quest Fell CleaveFell Cleave Icon.png Fell Cleave
(Weaponskill)

Delivers an attack with a potency of 520.
Beast Gauge Cost: 50

※Action changes to Inner Chaos while under the effect of Nascent Chaos.

The mathematical base strength of an ability.520
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png Rewarded from Quest Raw IntuitionRaw Intuition Icon.png Raw Intuition
(Ability)

Reduces damage taken by 10%.
Duration: 6s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Shares a recast timer with Nascent Flash.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005800000058 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png Rewarded from Quest EquilibriumEquilibrium Icon.png Equilibrium
(Ability)

Restores own HP.
Cure Potency: 1,200
Additional Effect: Gradually restores HP
Cure Potency: 200
Duration: 15s

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png Rewarded from Quest DecimateDecimate Icon.png Decimate
(Weaponskill)

Delivers an attack to all nearby enemies with a potency of 200.
Beast Gauge Cost: 50

※Action changes to Chaotic Cyclone while under the effect of Nascent Chaos.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  OnslaughtOnslaught Icon.png Onslaught
(Ability)

Rushes target and delivers an attack with a potency of 150.
Maximum Charges: 3
Cannot be executed while bound.

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.30s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.20y
Single Target: Ability which targets a single target.0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  UpheavalUpheaval Icon.png Upheaval
(Ability)

Delivers an attack with a potency of 400.
Shares a recast timer with Orogeny.

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Shake It OffShake It Off Icon.png Shake It Off
(Ability)

Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.
Dispels Thrill of Battle, Vengeance, and Bloodwhetting, increasing damage absorbed by 2% for each effect removed.
Duration: 30s
Additional Effect: Gradually restores HP
Cure Potency: 100
Duration: 15s
Additional Effect: Restores target's HP
Cure Potency: 300

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)30y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png Rewarded from Quest Inner ReleaseInner Release Icon.png Inner Release
(Ability)

Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits.
Increases damage dealt when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Grants Inner Strength, nullifying Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
Additional Effect: Grants Primal Rend Ready
Duration: 30s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Chaotic CycloneChaotic Cyclone Icon.png Chaotic Cyclone
(Weaponskill)

Delivers a critical direct hit with a potency of 320 to all nearby enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.320
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Nascent FlashNascent Flash Icon.png Nascent Flash
(Ability)

Grants Nascent Flash to self and Nascent Glint to target party member.
Nascent Flash Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10%
Duration: 8s
Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency
Duration: 20s
Shares a recast timer with Bloodwhetting.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Inner ChaosInner Chaos Icon.png Inner Chaos
(Weaponskill)

Delivers a critical direct hit with a potency of 660.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Additional Effect: Reduces the recast time of Infuriate by 5 seconds
Beast Gauge Cost: 50
Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.660
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Beast Gauge: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000008200000082 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  BloodwhettingBloodwhetting Icon.png Bloodwhetting
(Ability)

Reduces damage taken by 10%.
Duration: 8s
Additional Effect: Restores HP with each weaponskill successfully delivered
Cure Potency: 400
Additional Effect: Grants Stem the Flow
Stem the Flow Effect: Reduces damage taken by 10%
Duration: 4s
Additional Effect: Grants Stem the Tide
Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency
Duration: 20s
Shares a recast timer with Nascent Flash.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.25s
Self: Ability targets the user alone.0y
&000000000000008600000086 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  OrogenyOrogeny Icon.png Orogeny
(Weaponskill)

Delivers an attack with a potency of 150 to all nearby enemies.
Shares a recast timer with Upheaval.

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000009000000090 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WarriorWarrior Icon 3.png  Primal RendPrimal Rend Icon.png Primal Rend
(Weaponskill)

Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies.
Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate.
Stacks of Inner Release are not consumed upon execution.
Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release.
Cannot be executed while bound.

The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.20y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y

Level Name   Description Acquisition
&0000000000000008000000Tankroleicon.png RampartRampart Icon.png Rampart
(Ability)
Reduces damage taken by 20%.

Duration: 20s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.0y
&000000000000001200000012 Tankroleicon.png Low BlowLow Blow Icon.png Low Blow
(Ability)
Stuns target.

Duration: 5s

The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 Tankroleicon.png ProvokeProvoke Icon.png Provoke
(Ability)
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 Tankroleicon.png InterjectInterject Icon.png Interject
(Ability)
Interrupts the use of a target's action.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000002200000022 Tankroleicon.png ReprisalReprisal Icon.png Reprisal
(Ability)
Reduces damage dealt by nearby enemies by 10%.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000003200000032 Tankroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.

Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000004800000048 Tankroleicon.png ShirkShirk Icon.png Shirk
(Ability)
Diverts 25% of enmity to target party member.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.25y
Self: Ability targets the user alone.0y

Level Name Description
&00000000000000010000001Tank Mastery Tank Mastery Icon.png Tank Mastery Reduces damage taken by 20%. Furthermore, a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
&000000000000003500000035The Beast Within (Trait) The Beast Within (Trait) Icon.png The Beast Within (Trait) Increases Beast Gauge when landing Maim or Storm's Path in a combo.
&000000000000005400000054Inner Beast Mastery Inner Beast Mastery Icon.png Inner Beast Mastery Upgrades Inner Beast to Fell Cleave.
&000000000000006000000060Steel Cyclone Mastery Steel Cyclone Mastery Icon.png Steel Cyclone Mastery Upgrades Steel Cyclone to Decimate.
&000000000000006600000066Enhanced Infuriate Enhanced Infuriate Icon.png Enhanced Infuriate Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.
&000000000000006800000068Enhanced Shake It Off Enhanced Shake It Off Icon.png Enhanced Shake It Off Adds a healing effect to Shake It Off.
Cure Potency: 300
&000000000000007000000070Berserk Mastery Berserk Mastery Icon.png Berserk Mastery Upgrades Berserk to Inner Release.
&000000000000007200000072Nascent Chaos Nascent Chaos Icon.png Nascent Chaos Infuriate grants the effect of Nascent Chaos, upgrading Fell Cleave to Inner Chaos and Decimate to Chaotic Cyclone.
Duration: 30s
&000000000000007400000074Mastering the Beast Mastering the Beast Icon.png Mastering the Beast Increases Beast Gauge when landing Mythril Tempest in a combo.
&000000000000007800000078Enhanced Thrill of Battle Enhanced Thrill of Battle Icon.png Enhanced Thrill of Battle Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%.
&000000000000008200000082Enhanced Nascent Flash Enhanced Nascent Flash Icon.png Enhanced Nascent Flash Extends the duration of Nascent Flash and Nascent Glint to 8 seconds.

Grants Stem the Flow to target, reducing damage taken by 10%.

Duration: 4s

Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency

Duration: 20s
&000000000000008200000082Raw Intuition Mastery Raw Intuition Mastery Icon.png Raw Intuition Mastery Upgrades Raw Intuition to Bloodwhetting.
&000000000000008400000084Enhanced Equilibrium Enhanced Equilibrium Icon.png Enhanced Equilibrium Grants healing over time to self.
Cure Potency: 200
Duration: 15s
&000000000000008400000084Melee Mastery (Warrior) Melee Mastery (Warrior) Icon.png Melee Mastery (Warrior) Increases the potency of Heavy Swing to 200, Maim to 130, Storm's Path to 120, and Storm's Eye to 120.Increases the potency to 200.
Increases the potency to 130.
Increases the potency to 120.
Increases the potency to 120.
&000000000000008800000088Enhanced Onslaught Enhanced Onslaught Icon.png Enhanced Onslaught Allows a third charge of Onslaught.

Combo Flowchart
Heavy Swing Combo.png

 

Combo Flowchart
Overpower Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Tank Icon 3.png  Shield WallShield Wall Icon.png Shield Wall
(Limit Break Level 1)

Reduces damage taken by all party members by 20%.

The amount of time it takes from pressing an ability, to when the ability activates.0s
Point blank AoE (epicenter: player; angle: 360°)50y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Tank Icon 3.png  StrongholdStronghold Icon.png Stronghold
(Limit Break Level 2)

Reduces damage taken by all party members by 40%.

The amount of time it takes from pressing an ability, to when the ability activates.0s
Point blank AoE (epicenter: player; angle: 360°)50y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3TankWarrior Icon 3.png  Land WakerLand Waker Icon.png Land Waker
(Limit Break Level 3)

Reduces damage taken by all party members by 80%.

The amount of time it takes from pressing an ability, to when the ability activates.0s
Point blank AoE (epicenter: player; angle: 360°)50y

Upon learning the action Defiance, a symbol will appear on the screen indicating when it is in effect. Defiance increases enmity gained from using other actions.
Defiance Gauge50.png
Upon learning the trait The Beast Within, the symbol which indicates the use of Defiance will change to also display the Beast Gauge.

The Beast Gauge displays a warrior's current amount of wrath, which is used to execute several actions such as Inner Beast (acquired at level 35) and Steel Cyclone (acquired at level 45).

Defiance Gauge.png

Name   Description Stats
Bloodwhetting (PvP)Bloodwhetting (PvP) Icon.png Bloodwhetting (PvP)
(Ability)
Grants Bloodwhetting, Stem the Tide, and Nascent Chaos.

Bloodwhetting Effect: Converts 100% of weaponskill damage dealt into HP Duration: 10s Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 10% of your maximum HP Duration: 10s Nascent Chaos Effect: Bloodwhetting changes to Chaotic Cyclone Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Blota (PvP)Blota (PvP) Icon.png Blota (PvP)
(Ability)
Instantly draws target to your side.

Additional Effect: Heavy +75%

Duration: 3s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.15y
{{{Target}}}0y
Chaotic Cyclone (PvP)Chaotic Cyclone (PvP) Icon.png Chaotic Cyclone (PvP)
(Weaponskill)
Delivers an attack with a potency of 8,000 to all nearby enemies.

Inner Release Potency: 16,000 Can only be executed while under the effect of Nascent Chaos.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Fell Cleave (PvP)Fell Cleave (PvP) Icon.png Fell Cleave (PvP)
(Weaponskill)
Delivers an attack with a potency of 12,000.

Can only be executed while under the effect of Inner Release.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.12000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Heavy Swing (PvP)Heavy Swing (PvP) Icon.png Heavy Swing (PvP)
(Weaponskill)
Delivers an attack with a potency of 3,000.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.3000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Maim (PvP)Maim (PvP) Icon.png Maim (PvP)
(Weaponskill)
Delivers an attack with a potency of 4,000.

Combo Action: Heavy Swing

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.4000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y
Onslaught (PvP)Onslaught (PvP) Icon.png Onslaught (PvP)
(Ability)
Rushes target and delivers an attack with a potency of 500.

Potency increases up to 5,000 as HP nears maximum. Consumes 10% of current HP when executed. Additional Effect: Increases target's damage taken by 10%

Duration: 10s

Cannot be executed while bound.

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.20y
{{{Target}}}0y
Orogeny (PvP)Orogeny (PvP) Icon.png Orogeny (PvP)
(Ability)
Delivers an attack with a potency of 1,000 to all nearby enemies.

Potency increases up to 10,000 as HP nears maximum. Consumes 10% of current HP when executed. Additional Effect: Reduces target's damage dealt by 10%

Duration: 10s
The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.20s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Primal Rend (PvP)Primal Rend (PvP) Icon.png Primal Rend (PvP)
(Weaponskill)
Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000.

Inner Release Potency: 16,000 Additional Effect: Stun

Duration: 2s

Cannot be executed while bound. This weaponskill does not share a recast timer with any other actions.

The mathematical base strength of an ability.8000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.20y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
Primal Scream (PvP)Primal Scream (PvP) Icon.png Primal Scream (PvP)
(Limit Break)
Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard.
Duration: 15s

Additional Effect: Grants Inner Release and Thrill of Battle Inner Release Effect: Increases the potency of Primal Rend and Chaotic Cyclone, while also increasing movement speed by 25%, and granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects

Duration: 15s

Cannot execute Guard while under the effect of Inner Release. Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased

Duration: 30s

Can only be executed when the limit gauge is full. Gauge Charge Time: 90s

※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.12y
{{{Target}}}12y
Storm's Path (PvP)Storm's Path (PvP) Icon.png Storm's Path (PvP)
(Weaponskill)
Delivers an attack with a potency of 5,000.

Combo Action: Maim Additional Effect: Absorbs 100% of damage dealt as HP

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.5000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
{{{Target}}}0y

Role Name   Description Stats
Tankroleicon.png Guard (PvP)Guard (PvP) Icon.png Guard (PvP)
(Ability)
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Tankroleicon.png Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Ability)
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.

Additional Effect: Grants Resilience

Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Tankroleicon.png Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Ability)
Restores own HP.

Cure Potency: 15,000

The mathematical base strength of an ability.15000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.0s
The cost associated with the use of the ability.2500 MP
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Tankroleicon.png Sprint (PvP)Sprint (PvP) Icon.png Sprint (PvP)
(Ability)
Increases movement speed by 50%.

Effect ends upon reuse or execution of another action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Tankroleicon.png Standard-issue Elixir (PvP)Standard-issue Elixir (PvP) Icon.png Standard-issue Elixir (PvP)
(Ability)
Restores your HP and MP to maximum.

Casting will be interrupted when damage is taken.

The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The amount of time it takes from using an ability, to being able to use it again.5.0s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y

The Beast Gauge displays the current strength of a warrior's wrath. This animalistic rage is required to execute Fell Cleave, Decimate, and Onslaught.
PvP Defiance Gauge50.png

Additional Information
Divider3.png
Gear
Main Hand Warrior Weapons
Armor Warrior Head Warrior Body Warrior Hands Warrior Legs Warrior Feet
Accessories Warrior Earrings Warrior Necklace Warrior Bracelets Warrior Ring
Exclusive & Sets Warrior Exclusive Warrior Sets
 
Class/Job Quests
Name Level
Pride and Duty (Will Take You from the Mountain) &000000000000003000000030&000000000006658500000066,585Pride and Duty (Will Take You from the Mountain) Marauder Icon 3.png Lvl.30
Embracing the Beast &000000000000003500000035&000000000006658600000066,586Embracing the Beast Warrior Icon 3.png Lvl.35
Curious Gorge Goes to Wineport &000000000000004000000040&000000000006658700000066,587Curious Gorge Goes to Wineport Warrior Icon 3.png Lvl.40
Looking the Part &000000000000004500000045&000000000006658800000066,588Looking the Part Warrior Icon 3.png Lvl.45 Spacer2.png Lvl.0
Proof Is the Pudding &000000000000004500000045&000000000006658900000066,589Proof Is the Pudding Warrior Icon 3.png Lvl.45
Better Axe Around &000000000000005000000050&000000000006612100000066,121Better Axe Around Warrior Icon 3.png Lvl.50
How to Quit You &000000000000005000000050&000000000006659000000066,590How to Quit You Warrior Icon 3.png Lvl.50
A Relic Reborn (Bravura) &000000000000005000000050&000000000006665500000066,655A Relic Reborn (Bravura) Warrior Icon 3.png Lvl.50
Duty and the Beast &000000000000005200000052&000000000006612200000066,122Duty and the Beast Warrior Icon 3.png Lvl.52
The Bear Necessity &000000000000005400000054&000000000006612400000066,124The Bear Necessity Warrior Icon 3.png Lvl.54
Pirates of Shallow Water &000000000000005600000056&000000000006613200000066,132Pirates of Shallow Water Warrior Icon 3.png Lvl.56
How to Train Your Warrior &000000000000005600000056&000000000006721300000067,213How to Train Your Warrior Warrior Icon 3.png Lvl.56
Slap an' Chop &000000000000005800000058&000000000006613400000066,134Slap an' Chop Warrior Icon 3.png Lvl.58
And My Axe &000000000000006000000060&000000000006613700000066,137And My Axe Warrior Icon 3.png Lvl.60
Curious Gorge Meets His Match &000000000000006000000060&000000000006843600000068,436Curious Gorge Meets His Match Warrior Icon 3.png Lvl.60
Field Training &000000000000006300000063&000000000006843700000068,437Field Training Warrior Icon 3.png Lvl.63
When Push Comes to Shove &000000000000006500000065&000000000006843800000068,438When Push Comes to Shove Warrior Icon 3.png Lvl.65
Going the Distance &000000000000006800000068&000000000006843900000068,439Going the Distance Warrior Icon 3.png Lvl.68
The Heart of the Problem &000000000000007000000070&000000000006844000000068,440The Heart of the Problem Warrior Icon 3.png Lvl.70
The Man with Too Many Scars &000000000000007000000070&000000000006877900000068,779The Man with Too Many Scars Tank Lvl.70
Shaped by Tragedy &000000000000007200000072&000000000006878000000068,780Shaped by Tragedy Tank Lvl.72
Defined by Loss &000000000000007400000074&000000000006878100000068,781Defined by Loss Tank Lvl.74
The Princess and Her Knight &000000000000007600000076&000000000006878200000068,782The Princess and Her Knight Tank Lvl.76
The Hardened Heart &000000000000007800000078&000000000006878300000068,783The Hardened Heart Tank Lvl.78
Once, Twice, Three Times a Warrior &000000000000008000000080&000000000006874800000068,748Once, Twice, Three Times a Warrior Warrior Icon 3.png Lvl.80
To Have Loved and Lost &000000000000008000000080&000000000006878400000068,784To Have Loved and Lost Tank Lvl.80
Shrouded in Peril &000000000000008500000085&000000000006963800000069,638Shrouded in Peril Tank Lvl.85
To Give Voice &000000000000008600000086&000000000006963900000069,639To Give Voice Tank Lvl.86
A Gift Undone &000000000000008700000087&000000000006964000000069,640A Gift Undone Tank Lvl.87
A Pact Proven &000000000000008800000088&000000000006964100000069,641A Pact Proven Tank Lvl.88
Hearts True &000000000000008900000089&000000000006964200000069,642Hearts True Tank Lvl.89
A Path Unveiled &000000000000009000000090&000000000006964300000069,643A Path Unveiled Tank Lvl.90


Images
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