(2010/11/25) Comprehensive Version Update Details

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Quests

  • Several additional tutorial messages have been implemented in the main scenario quests.
  • The following features have been added to the main scenario quest "Fade to White," available upon completing all preceding quests and reaching a class rank of 20:
  • Information on individual personalities will be now available when selecting a Path Companion.
  • A Yes/No confirmation prompt will now appear when selecting a Path Companion.
  • During main scenario quests, when players approach a door that leads in or out of an instanced area, they are now given a prompt asking whether or not they wish to proceed.
  • Several new regional guildleves for Disciples of the Land have been added.
  • The following changes have been made to the guildleve system:
  • When a levequest target is situated at a significantly different elevation than the player, the minimap indicator now remains and becomes semi-transparent.
  • In the event that all party members participating in a levequest are KO'd, the remaining targets will no longer be visible by PCs outside the party.
  • The difficulty setting for certain guildleves can now be lowered after they have been activated.
* Completion bonuses are adjusted in accordance with the newly selected difficulty level.
* Difficulty can be lowered multiple times until reaching one star.
* Difficulty cannot be lowered while party members are in combat.
  • Treasure chests appearing in the field during levequests are now opened simply by targeting and selecting them rather than via the Interactions menu.
  • When leve linking is available, a prompt will now appear allowing players the option to accept or refuse a link. The following conditions must be met when leve linking:
* Players must be in a party.
* Players must possess the same (uncompleted) guildleve as the one being activated.
  • Leve linking players will now receive experience and skill point bonuses.
  • The following adjustments have been made to levequest targets:
* Physical/magical accuracy and evasion rates have been lowered.
* Maximum HP has been increasd.
  • The number of crystals earned on local levequests has been adjusted.
  • Guild marks can now be earned from lower-level local levequests.
  • The difficulty for the faction levequest "Collecting Sea Shells" has been adjusted.

The following adjustments have been made to levequest rewards. (added Thursday, November 26, 2010 at 3:30 (PST)

  • A greater variety of gil amounts are now awarded upon levequest completion.
* Rewards for high-rank levequests have been reduced slightly, while awards for lower-rank levequests have been significantly increased.
  • The item rewards for several select levequests have been adjusted.
  • Experience and skill point bonuses are now awarded by behests.

Battle

  • The amount of skill points required to attain ranks 11 through 31 has been reduced.
  • Excess skill points resulting from version update changes are retained and applied towards the next rank.
Ex.) A player at rank 17 with 13,000 skill points prior to the version update.
As the amount of skill points required to attain rank 18 has been lowered from 15,000 to 12,000, this player will immediately attain rank 18 the next time skill points are earned, and will also retain the surplus 1,000 skill points.
* In the above example, the player's skill points will be displayed as 12,000/12,000 until new skill points are first earned following the version update.


Rank Prior to version update After version update
11 5,700 5,000
12 7,300 5,900
13 8,500 6,800
14 9,600 7,700
15 11,000 8,700
16 12,000 9,700
17 14,000 11,000
18 15,000 12,000
19 17,000 13,000
20 18,000 15,000
21 20,000 16,000
22 22,000 20,000
23 24,000 22,000
24 26,000 23,000
25 28,000 25,000
26 30,000 27,000
27 32,000 29,000
28 35,000 31,000
29 37,000 33,000
30 39,000 35,000
31 42,000 38,000
  • The manner in which skill points are awarded through combat has been changed and now operates in the same manner as experience points.
  • The rank range that allows for bonus skill and experience point within a party has been expanded from ±5 to +5/-10.
Ex. In a party of three players, ranks 10, 15, and 20, the rank 10 player receives bonuses equivalent to that of a two-person party, as only one of the other players is within the rank range. From the perspectives of the rank 15 and 20 players, however, both of the other two party members fall within the rank range. They will therefore both receive bonuses equivalent to a three-person party.
  • Physical and magic accuracy calculations have been adjusted. Attacks are now easier to land and more difficult to resist.
  • The influence of the VIT attribute on HP and the MND attribute on MP has been adjusted.
  • The attack range of conjurers and thaumaturges has been adjusted.
  • The parry rate for Marauder's Arms has been increased.
  • A bonus to accuracy has been granted to Archer's Arms based on distance to the target.
  • The following actions and statuses have been adjusted.


Class Ability Details
Pugilist Taunt
  • Affinity value for other classes adjusted.
Featherfoot
  • Stamina cost reduced from 5 to 3.5.
  • Effect duration increased from 15 to 30 seconds.
  • Evasion rate increased.
Blindside
  • Effect now also applies to attacks made with throwing weapons.
Discerning Eye
  • Effect now also applies to attacks made with throwing weapons.
Seismic Shock II
  • MP cost reduced from 20 to 15.
Light Strike
  • Evasion rate increased.
Gladiator Taunt
  • Affinity value for other classes adjusted.
Howling Vortex
  • Effect duration increased from 30 to 15 seconds.
Obsess
  • Enmity generation of target increased.
Luminous Spire
  • MP cost reduced from 20 to 10.
Riot Blade
  • Amount of damage dealt increased.
Marauder Bloodbath
  • Stamina cost reduced from 6 to 3.5.
Defender
  • Reduces magic potency and increases magic defense as well.
  • Cancels effect if used while Defender is already active.
  • Effect duration increased from 15 to 30 minutes.
  • Effect ends if class is changed.
Foresight
  • Stamina cost reduced from 5 to 3.5.
  • Effect duration increased from 15 to 30 seconds.
  • Parry rate increased.
Disorient
  • Enmity generation of target increased.
Warmonger
  • Enmity generation rate adjusted.
  • Length of effect duration adjusted.
Maim
  • Reduction in directional defense adjusted.
Steadfast
  • Parry rate increased.
Archer Raging Strike
  • Effect applies to attacks made with throwing weapons.
Hawk's Eye
  • Effect applies to attacks made with throwing weapons.
Trifurcate
  • MP cost reduced from 30 to 15.
Conjurer Tranquility
  • Changing classes incurs a full recast timer.
Repose
  • Enmity generation rate adjusted.
Cure, Cure II, Cure III
  • Enmity generation rate adjusted.
Shock Spikes, Shock Spikes II
  • Stun durations determined by affinity.
Protect, Protect II
  • Amount of defense granted increased.
Shell, Shell II
  • Amount of defense granted increased.
Purge, Purge II
  • Enmity generation of target increased.
Purge, Purge II
  • Enmity generation rate adjusted.
Thaumaturge Exaltation
  • Changing classes incurs a full recast timer.
Scourge, Scourge II
  • Cast time reduced from 3 to 2 seconds.
  • Amount of damage dealt increased.
Banish, Banish II
  • Cast time reduced from 3 to 2 seconds.
  • Amount of damage dealt increased.
Sacrifice, Sacrifice II, Sacrifice III
  • Enmity generation rate adjusted.
  • Amount of HP healed increased.
Slow,Gravity, Bind, Silence, Paralyze, Blind
  • Enmity generation of target increased.
Punishing Barbs
  • Effect duration reduced from 60 seconds to 20 seconds.
  • Stamina cost reduced from 6 to 3.
  • Damage dealt by spikes cannot exceed player's current HP.
  • Affinity value for other classes adjusted.
Absorb ATK, Absorb DEF, Absorb ACC, Absorb EVA
  • Enmity generation of target increased.
Emulate
  • Enmity generation of target increased.
Contagion
  • Enmity generation of target increased.
  • Facing a target to attack is now automated when an action is selected.
  • New enemy types have been added.


  • Enemy populations in all areas have been increased and reorganized.
  • The following changes have been made to enemy territories.*
* A territory is the area where an enemy spawns and roams while not engaged.
  • Enemy territories have been expanded.
  • A log message appears when an enemy returns to its territory.
  • Enemies that return to their territory will not recover HP for a certain period of time.
  • The following adjustments have been made to loot.
  • High quality +1 and +2 materials can no longer be obtained through combat. The frequency of drops will remain the same, though all items will now be either normal quality or high quality +3.

(HQ+1 becomes NQ, HQ+2 becomes HQ+3)


Items

  • Player inventory capacity has been increased from 80 to 100 slots.
  • Smallclothes no longer suffer wear, and therefore no longer require repairs.

Smallclothes which suffered wear prior to the version update have been restored to pristine condition, and all unsightly stains removed. This includes smallclothes within bazaars marked as "seeking repairs," which can be equipped as normal after they are removed from the bazaar.

  • The maximum Wear value for certain equipment has been adjusted.

Used items undergoing this change will not have their current Wear values reset by the version update. (added Thursday, November 26, 2010 at 3:30 (PST)

  • The following changes have been made to a number of items.
  • Optimal ranks have been adjusted.
  • Item stats have been adjusted.
  • The materials required to repair the following items have been changed.


Item Before After
Leather Himantes Buffalo Leather Spetch Sheep Leather Spetch
Cotton Doublet Vest (Yellow) Canvas Fent Cotton Fent
  • Stack capacity for the following items has been increased from 99 to 999:

Bronze Arrow, Iron Arrow, Silver Arrow, Fang Arrow, Shell Arrow, White Coral Arrow, Obsidian Arrow, Warped Arrow, Flint Arrow, Blue Coral Arrow, Red Coral Arrow, Bronze Swallowtail Arrow, Iron Swallowtail Arrow.

  • The following ashkin (undead) no longer drop equipment:

Rotting Corpses, Fallen Soldiers, Fallen Pikemen, Fallen Captains, Fallen Mages, Fallen Wizards, Skeleton Soldiers, Wight Warriors, Wendigo

  • The following adjustments have been made to synthesis recipes.
  • The number of steps required to initiate synthesis have been reduced.
  • The effects of each synthesis type (normal, bold, rapid) have been adjusted.
  • New synthesis recipes have been added.
  • Several existing recipes have been adjusted.
  • The degree of difficulty for several recipes have been adjusted.
  • The amount of items that certain synthesis recipes yield has been increased. (added Thursday, November 26, 2010 at 3:30 (PST)
  • Duration of access to crafting facilities has been increased from 5 minutes to 60 minutes. (added Thursday, November 26, 2010 at 3:30 (PST)
  • Synthesis of the following items no longer requires a subskill.

Mudstone Grinding Wheel, Bronze Mortar

  • The relevant treatise for the following items has been changed.
Item Before After
Bone Sword Grip Bonecarving Training --
Hempen Singlet -- Tailoring Training
Hempen Pagne -- Tailoring Training
Hempen Breastcloth -- Tailoring Training
  • The number of crystals required for nearly all existing recipes has been reduced by 20%.
  • The following adjustments have been made to gathering:
  • The chances of obtaining specific items has been increased when a "sweet spot" is found during the targeting phase.*
* This refers to the phase of gathering in which a portion of the exposed ore to strike, the section of a tree to notch, or the depth at which to fish is selected.
  • Hints are now provided in the log during the targeting phase.
You sense scallop shells above where you are mining.
You can make 2 more gathering attempts.
  • The relation between tackle and fish has been adjusted. Wait times may be reduced for hits from fish with a high attraction to the tackle being used.
  • The following Disciple of the Land actions have been changed to search only for gathering points of the specified grade:
Lay of the Land, Lay of the Land II, Lay of the Land III, Lay of the Land IV, Arbor Call, Arbor Call II, Arbor Call III, Arbor Call IV, Gulleye, Gulleye II, Gulleye III, Gulleye IV

System

Main Menu

  • Reponse time of the user interface (UI) has been improved.
  • The default camera angle has been adjusted. (added Thursday, November 26, 2010 at 3:30 (PST)
  • Skill and experience bars have been added to the main screen.
  • Attributes & Gear has been split into two options on the main menu, Attributes and Gear.
  • The profile displayed when examining another player has been changed. Item details can now be viewed without selecting a slot. Active linkshell details are now displayed in the log.


  • When playing solo, loot now automatically enters a player's inventory. If a player's inventory is full, the loot will be placed in the loot list.
  • A Loot option appears in the Interactions menu whenever one or more items occupy the loot list.
  • The display of inactive UI widgets has been altered.
  • The gamepad can now toggle auto-run on and off, even when a UI widget is active.
  • Cursor positions are now saved independently for the Ctrl and Alt macro palettes.

(chart)

Others

The following changes have been made to anima-based transportation:

  • The amount of anima required by the Return command has been reduced from 2 to 1.
  • The amount of anima required by the Teleport command in when traveling to a city-state's aetheryte plaza has been reduced by half.
  • By paying a small fee of gil to an aetheryte camp's gatewarden, players can now register the location as one of their Favored Destinations. Up to three locations can be registered in this way.
  • Teleportation to a favored aetheryte requires only half the anima of normal teleportation.
  • A player's current anima total will now be displayed when selecting a teleportation destination.
  • City-state aetheryte plazas cannot be registered as Favored Destinations.


The following adjustments have been made to the chat system:

  • The log window chat prompt will now remain displayed at all times.
  • Players can now use the button directly above the chat prompt to select chat modes, adjust log settings, and more.
  • Changing chat modes while typing a message will no longer delete the text in the chat prompt.
  • Changing pages in the auto-translate dictionary can now be done by using left and right directional arrows.
  • Emotes used by PCs included on a player's Blacklist will no longer appear in that player's log.
  • Players can now use the subcommand motion in conjunction with an emote text command to display the emote's motion without the accompanying text.
Example:
  /wave - Both PC motion and log text are displayed
  /wave motion - Only PC motion is displayed
  • Ctrl+R can now be used to open a /tell chat prompt automatically addressed to the last player from whom a /tell was received.
  • Pressing Ctrl+R repeatedly scrolls through the names of the last 20 players from whom /tells were received.



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