Difference between revisions of "A Reoccurring Bug"
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{{ARR Infobox Quest | {{ARR Infobox Quest | ||
− | |Patch = 4. | + | <!-- |
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+ | The data on this page is automatically generated and should not be touched. If you believe something on this page is no longer accurate, please contact someone from the Wiki Admin Team on Discord. Biography, Notes and other player generated data is located at {{subst:BASEPAGENAME}}/Notes | ||
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+ | |Patch = 4.1 | ||
+ | |Expansion = A Realm Reborn | ||
|Name = A Reoccurring Bug | |Name = A Reoccurring Bug | ||
|Section = Other Quests | |Section = Other Quests | ||
|Type = Seasonal Events | |Type = Seasonal Events | ||
|Subtype = Rising Events | |Subtype = Rising Events | ||
+ | |Order = 143 | ||
+ | |||
+ | |Header Image = 100727.png | ||
+ | |Icontype = 080113.png | ||
|Event = The Rising (2017) | |Event = The Rising (2017) | ||
− | | | + | |Quest Number = 68497 |
+ | |Objectives = | ||
+ | *Search Nophica's Wells for signs of the wandering minstrel. | ||
+ | *Activate the teleportation ward. | ||
+ | *Aid the wandering minstrel. | ||
+ | *Enter the Cheap Dungeon. | ||
+ | *Enter the Cheap Dungeon. | ||
+ | *Report to [[Nonora|Nonora]]. | ||
+ | |Description = Nonora is seeking help in her search for a missing friend. | ||
+ | ::※This quest is available for a limited time only. | ||
+ | |Issuing NPC = Nonora | ||
+ | |NPCs Involved = Nonora,Wandering Minstrel | ||
+ | |Mobs Involved = | ||
+ | |||
+ | |Objects Involved = Teleportation Portal,Battered Bug | ||
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|Level = 15 | |Level = 15 | ||
+ | |Required Quests = | ||
+ | |Quest Lock = | ||
+ | |Dungeon Requirement = | ||
+ | |Mount Requirement = | ||
+ | |RequiredClasses 1 = Any Class | ||
+ | |RequiredClasses 1 Level = 15 | ||
+ | |unknown_19 = 3 | ||
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− | | | + | |unknown_1516 = No |
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|EXPReward = 3360 | |EXPReward = 3360 | ||
|GilReward = 444 | |GilReward = 444 | ||
− | + | |AchievementReward = Fourth Time's Also a Charm | |
|QuestReward 1 = Wind-up Lyse | |QuestReward 1 = Wind-up Lyse | ||
|QuestReward 2 = Wind-up Gosetsu | |QuestReward 2 = Wind-up Gosetsu | ||
|QuestReward 3 = Stormblood Orchestrion Roll | |QuestReward 3 = Stormblood Orchestrion Roll | ||
− | |Misc Reward = | + | |Misc Reward = |
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− | |Issuing NPC = | + | |Issuing NPC Map = 1023935 |
− | | | + | |base = w1t1 - Ul'dah - Steps of Nald |
+ | |x = 62.2 | ||
+ | |y = 58.5 | ||
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|Journal = | |Journal = | ||
− | *According to Nonora, a mechanical menace thought long since defeated has returned to disrupt the realm's celebration of remembrance. Hoping to resolve the matter quickly, and without incident, she enlisted the aid of the wandering minstrel who helped drive off these insectoid machines once before. Though there have been no sightings of the creatures for several days, the wandering minstrel has yet to return, causing Nonora to worry. She bids you venture to Nophica's Wells, where she last heard word from him, and see what you can find. | + | *Nonora is seeking help in her search for a missing friend. |
+ | ::※This quest is available for a limited time only. | ||
+ | *According to Nonora, a mechanical menace thought long since defeated has returned to disrupt the realm's celebration of remembrance. Hoping to resolve the matter quickly, and without incident, she enlisted the aid of the wandering minstrel who helped drive off these insectoid machines once before. Though there have been no sightings of the creatures for several days, the wandering minstrel has yet to return, causing Nonora to worry. She bids you venture to Nophica's Wells, where she last heard word from him, and see what you can find. | ||
+ | : | ||
+ | ::※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone. | ||
*Not long after arriving at Nophica's Wells you discover a strange aetherial rift near the water, as well as several metallic bugs strewn across the ground. Though he is nowhere in sight, you are certain this is the handiwork of the wandering minstrel. While you know naught of the origins of the void hovering silently above the bugs' remains, a closer examination of it may offer a clue as to the minstrel's whereabouts. | *Not long after arriving at Nophica's Wells you discover a strange aetherial rift near the water, as well as several metallic bugs strewn across the ground. Though he is nowhere in sight, you are certain this is the handiwork of the wandering minstrel. While you know naught of the origins of the void hovering silently above the bugs' remains, a closer examination of it may offer a clue as to the minstrel's whereabouts. | ||
*No sooner do you approach the rift than you are hurtled through time and space into what appears to be a prison cell. Within this dark, dank chamber you at last find the wandering minstrel. Hopefully he has not come to harm. | *No sooner do you approach the rift than you are hurtled through time and space into what appears to be a prison cell. Within this dark, dank chamber you at last find the wandering minstrel. Hopefully he has not come to harm. | ||
*The wandering minstrel appears no worse for wear, but it seems he fell into a trap while carrying out his mission of exterminating the insectoid menace. Destroying the final bug triggered peculiar magicks that not only transported him to your present surroundings, but also stripped him of his ability to teleport. With no way out, he thought to examine the remains of a bug that followed him through the void. He deduced there is a secret command that, once uttered, will dispel the magicks that hold him there. He attempted to probe its mechanical mind but what he found was a complex labyrinth seemingly bereft of rhyme or reason. Having exhausted himself after days of searching, he asks that you take up the quest in his stead. | *The wandering minstrel appears no worse for wear, but it seems he fell into a trap while carrying out his mission of exterminating the insectoid menace. Destroying the final bug triggered peculiar magicks that not only transported him to your present surroundings, but also stripped him of his ability to teleport. With no way out, he thought to examine the remains of a bug that followed him through the void. He deduced there is a secret command that, once uttered, will dispel the magicks that hold him there. He attempted to probe its mechanical mind but what he found was a complex labyrinth seemingly bereft of rhyme or reason. Having exhausted himself after days of searching, he asks that you take up the quest in his stead. | ||
− | *After navigating the seemingly endless corridors of the insectoid's mind for what feels to be ages, | + | *After navigating the seemingly endless corridors of the insectoid's mind for what feels to be ages, you discover a pattern and soon ascertain the command that will grant the wandering minstrel his freedom. With a strum of his harp he utters the words and you are whisked away, but not back to Nophica's Well. You find yourself on a plane between time and space, and are soon confronted by one Naoki Yoshida... |
− | *You open your eyes, and the figure before you is not Naoki Yoshida but the wandering minstrel. Was it all a dream? In any case, the both of you are returned to Eorzea safe and sound. Together you make for Ul'dah, lest Nonora grow sick with worry. | + | *You open your eyes, and the figure before you is not Naoki Yoshida but the wandering minstrel. Was it all a dream? In any case, the both of you are returned to Eorzea safe and sound. Together you make for Ul'dah, lest Nonora grow sick with worry. |
*Nonora's eyes grow wide with wonder as you regale her with your tale of rescue. With peace assured for the ongoing celebration, the minstrel offers you his thanks with a short tribute to your heroism in verse. The final note from his harp still hangs in the air as fireworks blossom in the skies above. The three of you bask in the warm glow of the illuminations, quietly offering prayers to those lost in the Calamity. | *Nonora's eyes grow wide with wonder as you regale her with your tale of rescue. With peace assured for the ongoing celebration, the minstrel offers you his thanks with a short tribute to your heroism in verse. The final note from his harp still hangs in the air as fireworks blossom in the skies above. The three of you bask in the warm glow of the illuminations, quietly offering prayers to those lost in the Calamity. | ||
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Revision as of 18:29, 3 August 2021
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This teleportation ward was created not long ago. Judging by the remains of the mechanical monsters strewn across the ground, this is likely the work of the wandering minstrel. Perhaps he is on the other side.
Activate the teleportation ward?
You can now access the cheap dungeon. Examine the battered bug to delve into the maze and discover how to set the wandering minstrel free!
The following controls can be used to navigate the cheap dungeon:
W: Move Forward, S: Move Back
A: Turn Left, D: Turn Right Q: Move Left, E:Move Right
You have unlocked the Cheap Dungeon mini-game.
Open the toy chest in any inn room to try your hand at this popular Eorzean pastime.
The area past the teleportation ward is Mordion Gaol, where troublesome players get sent by GMs. The armor the red knights wear are also the GM armor. |