You have delved into the deepest parts of Midas, and its power source lies but a short distance ahead. For the sake of Idyllshire, and Roundrox, you must disable the core before Alexander awakes to wreak havoc on the realm. Your allies stand at the ready─steel yourself to break through the Illuminati's last line of defense.
Requirements:
For eight players (2 tanks, 2 healers, 4 DPS) ※The above composition requirement is not imposed upon preformed parties. Class: Disciples of War or Magic Avg. Item Level: 200
Restrictions:
Awards Obtainable: Weekly Undersized Parties Not Allowed
Perpetual Ray - Inflicts Magic Vulnerability Up on the main tank. Tank swap after this.
Mega Beam - Turns to face a random player and shoots a beam. Run to the side to avoid Vulnerability Up.
Execution - 4 adds appear in a square and must be killed quickly or they inflict Damage Down and Vulnerability Up on the whole party. Each DPS may want to pick their corner in advance.
Discoid - 4 orbs tether to random players, inflicting Vulnerability Up if they reach the tethered player. Run into another player's orb while it's still far from that player.
Brawler & Vortexer
Tank each mech on opposite sides of the arena, and choose to focus down whichever one has mechanics that give the party the most trouble.
Vortexer - Fire and ice pools, Super Cyclone knockback. Try not to stand in front of a pool.
Brawler - Single Buster (heavy damage on tank) and Double Buster (form a line behind it).
Blaster & Swindler
Tank each mech on opposite sides of the arena, and choose to focus down whichever one has mechanics that give the party the most trouble.
Blaster - Mirage clones. Watch which direction they face to avoid their Supercharge.
Swindler - Height and Enumeration. Stand on a low platform if you have the purple debuff or a high platform if you have the red debuff. Stack as many players in the spinning orb AoE as the number of orbs.
Brute Justice
Short Needle - Unavoidable arena-wide AoE.
Flarethrower - Cone AoE targeted at the main tank.
Double Rocket Punch - Both tanks stand in front to share the damage.
Long Needle - Distributed damage AoE with inward facing arrows. Stack up behind Brute Justice until it impacts then get ready to dodge Apocalyptic Ray or Mega Beam.
Apocalyptic Ray - Brute Justice turns to face a player and begins casting a channeled AoE. Run behind the boss to avoid.
Super Jump - AoE aimed at a random player. That player should run away from the rest of the group.
J Kick - Deals more damage closer to the point of impact. Brute Justice then splits up and does a series of mechanics from the individual mechs, so spread out to handle them appropriately but line up again for Brawler's Double Buster.