Difference between revisions of "Alphascape V1.0"
(2 intermediate revisions by the same user not shown) | |||
Line 101: | Line 101: | ||
{{!}}} | {{!}}} | ||
<u>'''Advice and Tips'''</u> | <u>'''Advice and Tips'''</u> | ||
− | + | # The entire party should gather together after '''Cyclone''' is cast to handle the '''Knockback (Water/Wind)''' and subsequent '''Damning Edict'''. | |
# After '''Chaotic Dispersion''' and another '''Knockback (Water/Wind)''', he'll use '''Knock Down (Water/Wind)''' on the two healers, who should run to the two neighbouring corners to reduce party damage and make it easier to dodge '''Big Bang (Water/Wind)''' and for the tanks to handle the '''Fiendish Orbs (Water/Wind)'''. | # After '''Chaotic Dispersion''' and another '''Knockback (Water/Wind)''', he'll use '''Knock Down (Water/Wind)''' on the two healers, who should run to the two neighbouring corners to reduce party damage and make it easier to dodge '''Big Bang (Water/Wind)''' and for the tanks to handle the '''Fiendish Orbs (Water/Wind)'''. | ||
Line 130: | Line 130: | ||
{{!}}} | {{!}}} | ||
<u>'''Advice and Tips'''</u> | <u>'''Advice and Tips'''</u> | ||
− | + | # After '''Tsunami''', the group should stack in the center to handle '''Dynamic Fluid'''. | |
− | + | # For '''Knock Down (Water/Wind)''', the two healers should run to the North and South to reduce party damage and make it easier to dodge '''Big Bang (Water/Wind)''' and for the tanks to handle the '''Fiendish Orbs (Water/Wind)'''. | |
=== Part 2: Earth === | === Part 2: Earth === | ||
Line 139: | Line 139: | ||
{{!}}- | {{!}}- | ||
{{!}}width="20%"{{!}}'''Earthquake''' | {{!}}width="20%"{{!}}'''Earthquake''' | ||
− | {{!}} | + | {{!}}This move hits the entire arena, despite what the AoE shows, dealing heavy damage. The AoE indicator is where dust will appear, inflicting a deadly Sludge to any players who enter, so players should still get to the north side of the arena. |
{{!}}- | {{!}}- | ||
{{!}}'''Latitudinal/Longitudinal Implosion''' | {{!}}'''Latitudinal/Longitudinal Implosion''' | ||
Line 145: | Line 145: | ||
{{!}}- | {{!}}- | ||
{{!}}'''Chaotic Dispersion''' | {{!}}'''Chaotic Dispersion''' | ||
− | {{!}} | + | {{!}}Tankbuster. Has a lengthy cast time. |
{{!}}- | {{!}}- | ||
{{!}}'''Knockback (Earth/Wind)''' | {{!}}'''Knockback (Earth/Wind)''' |
Revision as of 17:13, 24 December 2018
|
Raid | |||||||||||||||||||||||||||||||||||||||||||||||
|
Chaos
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Chaos has 5 distinct phases, during which he uses the following moves and mechanics. As the fight is heavily scripted, with certain phases only following after another, it will be broken into 3 phases with multiple parts.
After an initial Chaotic Dispersion, he will use either Damning Edict or Latitudinal Implosion. Damning Edict signals the start of Phase 1, while Latitudinal Implosion signals the start of Phase 2. Phase 1At the start of the fight, signaled through the use of Damning Edict. Part 1: FireBegins with Blaze.
Advice and Tips
Part 2: WindBegins with Cyclone.
Advice and Tips
Phase 2At the start of the fight, signaled through the use of Latitudinal/Longitudinal Implosion. Part 1: WaterBegins with Tsunami.
Advice and Tips
Part 2: EarthBegins with Earthquake.
Advice and Tips
Phase 3Used immediately after the initial Phase 1 or 2. Followed by whichever of Phase 1 or 2 he didn't start with.
Advice and Tips
|
Drop Table (8)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|