Difference between revisions of "Amdapor Keep"

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|Item 1 = Amdapori Stone
|Item 1 = Amdapori Stone
|Item 1 Pops = 1
|Item 1 Pops = 1
|Item 2 = X-Ether
|Item 2 Pops = 1
| Notes =  
| Notes =  

Revision as of 08:17, 5 February 2014

Zoneicon.pngAmdapor Keep
Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight- cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud- a dark cult who worship the now-fallen lesser moon as a god- dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.
Requirements: *Disciples of War or Magic level 50 or above.
  • 4 party members.
    Restrictions: 120 minutes
Landmass: [[]]
World: [[]]
Min. Level: 50
Synced Level: 50

Connections & Duties

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Zone Summary & Overview

Area                               NPCs            Quests            FATEs            Levequests            Hunting Log Targets             Monsters              Logging/Harvesting            Mining/Quarrying            Fishing Log Locations
Amdapor Keep 18
The Lambs of Dalamud have also taken over The Tam-Tara Deepcroft