Difference between revisions of "Astragalos"

(Yeah, it's Rival Wings, not Frontline)
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| Experience Rank 2 = Scales by level
 
| Experience Rank 2 = Scales by level
  
| Wolf Marks Rank 3 = 300
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| Wolf Marks Rank 3 = 0
| PvP EXP Rank 3 = 500
+
| PvP EXP Rank 3 = 0
| Experience Rank 3 = Scales by level
+
| Experience Rank 3 = 0
  
 
| Notes = <!-- Frontline is a PvP duty wherein the main goal is to defeat opposing players, capture control points, and defeat [[Interceptor Drone]]s to accumulate a "Tactical Rating" of 800/1200/1600 (depending on team size) for your team before the other teams accomplish the same.  
 
| Notes = <!-- Frontline is a PvP duty wherein the main goal is to defeat opposing players, capture control points, and defeat [[Interceptor Drone]]s to accumulate a "Tactical Rating" of 800/1200/1600 (depending on team size) for your team before the other teams accomplish the same.  
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===Objectives===
 
===Objectives===
After the prep time is over, the battle begins. Once you leave the staging area, you can not return unless you are KO'd. The battle has a time limit of 30 minutes.
+
The goal in Rival Wings is to destroy the core situated in the opposing team's base. However, this core is protected by two towers on either side, at least one of which must be destroyed before the core can be damaged.
  
Located around the area are several control points, marked with a circle on the ground and a flag:
+
Periodically, teams of AI controlled Mammets will walk down the two paths linking the cores and towers to support their team's advance. When opposing mammets meet, they will attack each other until destroyed by each other or by players. If the mammets reach a tower or the core, they will explode, dealing damage to the opposing structures. Mammets defeated by players also yield ceruleum (CE), which is needed to spawn and supply warmachina.
  
* Maelstrom Outpost (Southwest)
+
In the outer areas of the map and in the center on the ground level, tanks of ceruleum can also be found lying on the ground and can be collected by either team to power their warmachina.
* Twin Adder Outpost (North)
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Finally, the structure in the center of the map on the upper level can be captured and controlled by either team, and will continually supply ceruleum to the team that is in control.
* Immortal Flames Outpost (Southeast)
 
* Allagan Markets (Northeast) - Not used in 8v8v8
 
* Allagan Manors (Northwest) - Not used in 8v8v8
 
* Allagan Sun Temple (South) - Not used in 8v8v8
 
  
Depending on the number of players, not all of the control points may be used. By standing within the circle, you can capture that control point for your team- However, to capture the location your team must have more allies within the circle than enemies. A gauge appears in the duty list to show the status of a control point while you are standing within it. Points controlled by the enemy must be first neutralized, then captured by your team. The more players you have within the circle than your opponents, the faster the location will be captured.
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====Warmachina====
  
*Note: [[Rogue]]s and [[Ninja]]s do not count towards the number of team members inside the capture area while they are under the effect of [[Hide]]. They must reveal themselves or be revealed by the enemy in order to help hold or capture a location.
+
Ceruleum collected from the various sub-objectives described above can be spent by each Rival Wings party in their team's base to spawn Warmachina, powerful combat mounts which can help give your team the upper hand. There are three types:
  
Capturing a location earns you Tactical Rating points. Additionally, Every 3 seconds, your team's Tactical Rating increases for each location your team controls. The more locations controlled, the greater the benefit: -->
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*Cruise Chaser
}}
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:: A highly mobile machine that is focused on eliminating players on foot and other warmachina. its abilities are ineffective against the towers and core.
<!--
 
{| border="0" cellpadding="1" width="30%"
 
!BGCOLOR="#E0E0E0" width=4%|Locations Held
 
!BGCOLOR="#E0E0E0" width=4%|Tactical rating per 3 sec
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|1
 
|align="center" BGCOLOR="#E3E6FF"|1
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|2
 
|align="center" BGCOLOR="#E3E6FF"|2
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|3
 
|align="center" BGCOLOR="#E3E6FF"|4
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|4
 
|align="center" BGCOLOR="#E3E6FF"|8
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|5
 
|align="center" BGCOLOR="#E3E6FF"|16
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|6
 
|align="center" BGCOLOR="#E3E6FF"|32 {{Verification}}
 
|}
 
Additionally, the following actions will also earn Tactical Rating for your team:
 
{| border="0" cellpadding="1" width="40%"
 
!BGCOLOR="#E0E0E0" width=65%|Action
 
!BGCOLOR="#E0E0E0" width=35%|Tactical rating points
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|KO'ing Opponents
 
|align="center" BGCOLOR="#E3E6FF"|5
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|Neutralizing a control point
 
|align="center" BGCOLOR="#E3E6FF"|10
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|Capturing a control point
 
|align="center" BGCOLOR="#E3E6FF"|10
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|Defeating [[Interceptor Drone]]s
 
|align="center" BGCOLOR="#E3E6FF"|20
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|Defeating the [[Interceptor Node]]
 
|align="center" BGCOLOR="#E3E6FF"|200
 
|}
 
*Note: For Neutralizing a control point, the points go to the team that had the most players in the circle (Indicated with a grand company symbol on the capture progress bar) at the time of the neutralization. So if two different teams are warring over a location, it's possible for one team to get 10 points for neutralizing and the other team to get 10 points for the capture.
 
  
A group of 6 [[Interceptor Drone]]s periodically spawn on top of the bluff in the center of the area, starting 60 seconds after the match starts, and every 4 minutes after the drones are all killed, and are accompanied by an announcement when they appear: ''"The Heliodrome's matter displacer has been activated!"'' The [[Interceptor Node]] appears in the center of the area at around 20:00 to 18:00 on the instance timer (The timing of the Interceptor Node was adjusted to happen slightly later in the match in [[:Category:Patch 2.35|Patch 2.35]]), and an announcement also marks its arrival. the Interceptor Drones are not especially strong, but the Interceptor Node will require at least a few players to defeat, due to the significant damage it periodically deals to all players near it.
+
*Oppressor
 +
:: A slow, large and unwieldy machine that is focused on destroying the enemy towers and core. It is designed to siege the enemy base, and thus is ineffective against other players and warmachina; it will depend on other warmachina for protection, but does extreme damage to towers with its 10,000-Tonze Missile if it is able to get close enough.
 +
 
 +
*Brute Justice
 +
:: A heavy-duty anti-personnel/warmachina machine, the Brute Justice is slower but far more powerful than the Cruise Chaser, with a variety of abilities at its disposal. However, only one Brute Justice can be deployed by either team at any given time, and they are still of limited effect against structures.  
  
 
===Victory Conditions and Rewards===
 
===Victory Conditions and Rewards===
  
Once one team reaches the target Tactical Rating, the match ends. The team reaching the target first will be declared the victor, with the two other teams ranked according to their ending Tactical Rating. [[PvP Experience]] and [[Wolf Marks]] will be earned based both on your participation and your team's rank at the end, with the 2nd place team earning approximately 3/4 the rewards of the 1st place team, and the 3rd place team earning approximately 1/2 of the 1st place team's reward.
+
Once one team destroys the enemy team's core or the time runs out, the match ends. In the latter case, victory will be determined based on the following factors in order:
 +
 
 +
*Remaining Core HP
 +
*Number of towers remaining
 +
*Remaining HP of towers
  
The base rewards are as follows. Note that a special multiplier to these rewards applies if a particular Grand Company is losing more frequently. Companies that have lost more matches will therefore receive more EXP and Marks than listed here. More specifically, an under-performing Company's participants will initally recieve a 10% bonus to [[Wolf Mark]]s. If that company continues to underperform, the bonus increases to 20%. This is applied additively with [[Mark Up]] if it is in effect.
+
[[PvP Experience]] and [[Wolf Marks]] will be earned based both on your participation and your team's rank at the end, with the 2nd place team earning approximately 3/4 the rewards of the 1st place team, and the 3rd place team earning approximately 1/2 of the 1st place team's reward.
  
{| border="0" cellpadding="1" width="40%"
 
!BGCOLOR="#E0E0E0" width=30%|Team Ranking
 
!BGCOLOR="#E0E0E0" width=35%|[[File:PvP EXP.png]]
 
[[PvP Experience|PvP EXP]]
 
!BGCOLOR="#E0E0E0" width=35%|[[File:Wolf Mark Icon.png]]
 
[[Wolf Marks]]
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|1st Place
 
|align="center" BGCOLOR="#E3E6FF"|600
 
|align="center" BGCOLOR="#E3E6FF"|600
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|2nd Place
 
|align="center" BGCOLOR="#E3E6FF"|450
 
|align="center" BGCOLOR="#E3E6FF"|450
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|3rd Place
 
|align="center" BGCOLOR="#E3E6FF"|300
 
|align="center" BGCOLOR="#E3E6FF"|300
 
|}
 
 
All participants also receive:<br>
 
All participants also receive:<br>
 
[[File:Allagan Tomestone of Poetics Icon.png|32px]] [[Allagan Tomestone of Poetics]] x50
 
[[File:Allagan Tomestone of Poetics Icon.png|32px]] [[Allagan Tomestone of Poetics]] x50
  
Special mounts- [[Storm Warsteed]], [[Flame Warsteed]], [[Serpent Warsteed]] can be earned by completing the Line in the Storm IV, Line in the Sand IV, and/or Line in the Glade IV achievements (100 wins with the respective Grand Company).
+
Special mounts- can be earned by completing achievements for victories in the Rival Wings maps.
  
For those upgrading a [[:Category:Relic Weapons|Relic Weapon]] Nexus, Frontline generates Brilliant light (6 points), or Blinding light (12 points) with bonus each match, regardless of the outcome.
 
  
 
===Rules===
 
===Rules===
  
Frontline follows most of the general PvP rules as outlined in [[:Category:Player Versus Player]], with the following additions and exceptions:
+
Rival Wings follows most of the general PvP rules as outlined in [[:Category:Player Versus Player]], with the following additions and exceptions:
  
*Unlike in [[The Wolves' Den]], mounts can be summoned and ridden on the Frontline. However, any direct damage has a 100% chance of inflicting the Heavy effect (Damage over Time effects with no initial hit and non-damaging effects do not cause the Heavy effect)
+
*Unlike [[Frontline]], Rival Wings is played with six four-person parties per team, rather than three eight-person teams. Each party can deploy one warmachina, which is the main reason for this seperation.
*As of the Stormblood expansion, the Borderland Ruins (Secure) now uses the Adrenaline system instead of limit breaks.
+
*Defeating opponents will earn Soaring stacks for your party. Each Soaring stack increases damage dealt and reduces damage taken.
 +
*Unlike in [[The Wolves' Den]], mounts can be summoned and ridden in Rival Wings. However, any direct damage has a 100% chance of inflicting the Heavy effect (Damage over Time effects with no initial hit and non-damaging effects do not cause the Heavy effect)
 
:*If a [[Limit Break]] is cancelled mid-cast, 1/2 of a segment worth of the limit gauge will be immediately depleted, to discourage scare tactics (e.g. casting and cancelling the AoE limit break to provoke enemy players to scatter).
 
:*If a [[Limit Break]] is cancelled mid-cast, 1/2 of a segment worth of the limit gauge will be immediately depleted, to discourage scare tactics (e.g. casting and cancelling the AoE limit break to provoke enemy players to scatter).
*Unlike the Wolves' Den you are able to Return when incapacitated. When you are KO'd, you will have to wait for a period of time before you can use Return. Each time you do this, the wait time the next time you are KO'd will be increased. This can be avoided by accepting a [[Raise]] / [[Resurrection]] / [[Ascend]] spell instead of returning.
+
*Unlike the Wolves' Den you are able to Return when incapacitated. When you are KO'd, you will have to wait for a short time before you can use Return.
 
*Say, Shout, and Yell can be used within the area, however they will only be heard by members of your team. Alliance chat can also be used if there are more than 8 players on each team.
 
*Say, Shout, and Yell can be used within the area, however they will only be heard by members of your team. Alliance chat can also be used if there are more than 8 players on each team.
 
*It is NOT currently possible to enter as a pre-formed alliance, even though that feature is available as of [[:Category:Patch 2.35|Patch 2.35]]. It is only possible to queue for [[Syrcus Tower]], [[Labyrinth of the Ancients]], or [[World of Darkness]].
 
*It is NOT currently possible to enter as a pre-formed alliance, even though that feature is available as of [[:Category:Patch 2.35|Patch 2.35]]. It is only possible to queue for [[Syrcus Tower]], [[Labyrinth of the Ancients]], or [[World of Darkness]].
 +
*Soaring
 
-->
 
-->

Revision as of 22:37, 12 February 2019

{{ARR Infobox Duty | Icon = | Name = Astragalos | Map = | Map Size = | Image = Astragalos duty.png | Description = On the forgotten fringes of the Dravanian hinterlands, there lie the remnants of a Sharlayan testing site known as Astragalos. With their boundless ingenuity, the goblins of Idyllshire have transformed the place into an expansive training ground. Here, brave adventurers can take control of mighty machines in large-scale war games reminiscent of battles against the Garlean Empire. A furious struggle for territorial supremacy awaits! | Light | ARRTomestone = 50 | TomestoneLow = 50 | TomestoneHigh= 20 | Duty Finder = PvP | Flag = | Zone= Astragalos (Zone) | Duty = | Type = PvP | Minimum Level = 30 | Synced Item Level = | Sort Level = | Unlock Quest = Earning Your Wings | Duty Roulette = | Objectives = | Weather = | Enemies = Players | Region = |Tank = 0~24 |DPS = 0~24 |Healer = 0~24 | Requirements =

Time Limit: 30m
12 parties of 4 players.
Undersized Parties Not Allowed
Class: Disciples of War or Magic
Level: 30
Item Level Sync:
  • While synced, all item stats are adjusted.
During PvP, materia bonuses are also ignored.
For Grand Company members
  • Only members of the same company may form parties.
Additional Loot Rules Unavailable
Minimum IL Unavailable

| Expansion = Stormblood | Patch = 4.15 | Background Music = ??? | Connections = | Lore = | Etymology = | Walkthrough = | Loot =

| Wolf Marks Rank 1 = 600 | PvP EXP Rank 1 = 1000 | Experience Rank 1 = Scales by level

| Wolf Marks Rank 2 = 450 | PvP EXP Rank 2 = 750 | Experience Rank 2 = Scales by level

| Wolf Marks Rank 3 = 0 | PvP EXP Rank 3 = 0 | Experience Rank 3 = 0

| Notes =