Level
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Name
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Description
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Stats
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&00000000000000010000001 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Healer
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Astral Stasis
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Astral Stasis(Limit Break Level 3)
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Restores 100% of HP of all nearby party members, even if they are currently dead. If resurrected this way, party members also revive with 100% MP and are not given Weakness or Brink of Death debuffs.
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2s 50y
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Malefic
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Malefic(Spell)
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Deals unaspected damage with a potency of 150.
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Benefic
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Benefic(Spell)
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Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Benefic II will restore critical HP
Duration: 15s
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Combust
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Combust(Spell)
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Deals unaspected damage over time.
Potency: 40
Duration: 30s
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Lightspeed
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Lightspeed(Ability)
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Reduces cast times for spells by 2.5 seconds.
Duration: 15s
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Helios
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Helios(Spell)
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Restores own HP and the HP of all nearby party members.
Cure Potency: 400
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Ascend
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Ascend(Spell)
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Essential Dignity
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Essential Dignity(Ability)
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Restores target's HP.
Cure Potency: 400
Potency increases up to 900 as the target's HP decreases, reaching its maximum value when the target has 30% HP or less.
Maximum Charges: 2
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Benefic II
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Benefic II(Spell)
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Restores target's HP.
Cure Potency: 800
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Card: Spear
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Card: Spear(Ability)
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Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Celestial Sign when used in combat
Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.
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Play
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Play(Ability)
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Triggers the effect of your drawn arcanum.
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Card: Spire
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Card: Spire(Ability)
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Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Celestial Sign when used in combat
Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.
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Draw
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Draw(Ability)
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Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time.
Arcanum effect can be triggered using the action Play.
Additional Effect: Restores 5% of maximum MP
Additional Effect: Grants Clarifying Draw, allowing the execution of Redraw
Maximum Charges: 2
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Undraw
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Undraw(Ability)
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Returns the currently drawn arcanum back to your deck.
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Card: Ewer
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Card: Ewer(Ability)
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Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Lunar Sign when used in combat
Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.
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Card: Arrow
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Card: Arrow(Ability)
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Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Lunar Sign when used in combat
Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.
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Card: Bole
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Card: Bole(Ability)
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Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Solar Sign when used in combat
Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.
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Card: Balance
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Card: Balance(Ability)
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Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles.
Duration: 15s
Additional Effect: Grants a Solar Sign when used in combat
Only one arcanum effect can be applied to a target at a time.
※This action cannot be assigned to a hotbar.
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Aspected Benefic
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Aspected Benefic(Spell)
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Restores target's HP.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 250
Duration: 15s
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250 Instant 2.5s 400 MP 30y 0y
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&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Astrologian
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Redraw
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Redraw(Ability)
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Draws a different arcanum from your deck.
Can only be executed while under the effect of Clarifying Draw.
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Aspected Helios
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Aspected Helios(Spell)
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Restores own HP and the HP of all nearby party members.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 150
Duration: 15s
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Gravity
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Gravity(Spell)
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Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
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Combust II
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Combust II(Spell)
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Deals unaspected damage over time.
Potency: 50
Duration: 30s
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Astrodyne
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Astrodyne(Ability)
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Grants an effect using the astrosigns read from your divining deck.
Can only be executed after reading three astrosigns.
Effects granted are determined by the number of different types of astrosigns read.
1 Sign Type: Grants Harmony of Spirit
2 Sign Types: Grants Harmony of Spirit and Harmony of Body
3 Sign Types: Grants Harmony of Spirit, Harmony of Body, and Harmony of Mind
Duration: 15s
Harmony of Spirit Effect: Gradually restores own MP
Potency: 50
Harmony of Body Effect: Reduces spell cast time and recast time, and auto-attack delay by 10%
Harmony of Mind Effect: Increases damage dealt and healing potency by 5%
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Divination
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Divination(Ability)
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Increases damage dealt by self and nearby party members by 6%.
Duration: 15s
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Synastry
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Synastry(Ability)
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Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
Duration: 20s
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&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Astrologian
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Malefic II
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Malefic II(Spell)
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Deals unaspected damage with a potency of 160.
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&000000000000005800000058 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Astrologian
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Collective Unconscious
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Collective Unconscious(Ability)
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Creates a celestial ring 8 yalms around the caster.
Duration: 18s
Additional Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members within 30 yalms
Duration: 5s
Wheel of Fortune Effect: Regen
Cure Potency: 100
Duration: 15s
Effects will be applied continuously to self and all party members standing within the celestial ring.
Collective Unconscious effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
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Celestial Opposition
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Celestial Opposition(Ability)
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Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s
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Earthly Star
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Earthly Star(Ability)
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Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance.
Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 205 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance.
Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 310 to all nearby enemies. Also restores own HP and the HP of all nearby party members.
Cure Potency: 720
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Stellar Detonation
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Stellar Detonation(Ability)
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While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies.
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star, creating a Stellar Explosion that deals unaspected damage with a potency of 310 to all nearby enemies.
Additional Effect: Restores own HP and the HP of all nearby party members
Cure Potency: 720
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Malefic III
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Malefic III(Ability)
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Deals unaspected damage with a potency of 190.
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Card: Lord of Crowns
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Card: Lord of Crowns(Ability)
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Deals unaspected damage with a potency of 250 to all nearby enemies.
※This action cannot be assigned to a hotbar.
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Card: Lady of Crowns
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Card: Lady of Crowns(Ability)
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Restores own HP and the HP of all nearby party members.
Cure Potency: 400
※This action cannot be assigned to a hotbar.
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Minor Arcana
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Minor Arcana(Ability)
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Draws either the Lord of Crowns or the Lady of Crowns from your divining deck.
Action changes to the drawn arcanum.
Can only be executed while in combat.
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Malefic IV
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Malefic IV(Spell)
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Deals unaspected damage with a potency of 230.
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Combust III
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Combust III(Spell)
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Deals unaspected damage over time.
Potency: 55
Duration: 30s
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&000000000000007400000074 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Astrologian
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Celestial Intersection
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Celestial Intersection(Ability)
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Restores own or target party member's HP.
Cure Potency: 200
Additional Sect Effect: Erects a magicked barrier which nullifies damage equaling 200% of the amount of HP restored
Duration: 30s
Maximum Charges: 2
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Horoscope
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Horoscope(Ability)
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Reads your fortune and those of nearby party members, granting them Horoscope.
Duration: 10s
Effect upgraded to Horoscope Helios upon receiving the effects of Helios or Aspected Helios.
Duration: 30s
Restores the HP of those under either effect when the cards are read a second time or the effect expires.
Horoscope Cure Potency: 200
Horoscope Helios Cure Potency: 400
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&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Astrologian
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Neutral Sect
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Neutral Sect(Ability)
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Increases healing magic potency by 20%.
Duration: 20s
Additional Effect: When casting Aspected Benefic or Aspected Helios, erects a magicked barrier which nullifies damage
Aspected Benefic Effect: Nullifies damage equaling 250% of the amount of HP restored
Aspected Helios Effect: Nullifies damage equaling 125% of the amount of HP restored
Duration: 30s
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Gravity II
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Gravity II(Spell)
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Deals unaspected damage with a potency of 130 to target and all enemies nearby it.
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Fall Malefic
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Fall Malefic(Spell)
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Deals unaspected damage with a potency of 250.
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Exaltation
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Exaltation(Ability)
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Reduces damage taken by self or target party member by 10%.
Duration: 8s
Additional Effect: Restores HP at the end of the effect's duration
Cure Potency: 500
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Macrocosmos
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Macrocosmos(Spell)
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Deals unaspected damage to all nearby enemies with a potency of 250 for the first enemy, and 40% less for all remaining enemies.
Additional Effect: Grants Macrocosmos to self and all nearby party members
Duration: 15s
Action changes to Microcosmos upon execution.
For the effect's duration, 50% of damage taken is compiled.
Restores HP equal to a cure of 200 potency plus compiled damage when the effect expires or upon execution of Microcosmos.
Amount restored cannot exceed the target's maximum HP.
Recast timer cannot be affected by status effects or gear attributes.
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250 Instant 180s 600 MP 0y 20y
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Microcosmos
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Microcosmos(Ability)
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Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage.
Amount restored cannot exceed the target's maximum HP.
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