Difference between revisions of "Borderland Ruins (Secure)"

Line 47: Line 47:
 
* Twin Adder Outpost (North)
 
* Twin Adder Outpost (North)
 
* Immortal Flames Outpost (Southeast)
 
* Immortal Flames Outpost (Southeast)
* Allagan Markets (Northeast)
+
* Allagan Markets (Northeast) - Not used in 8v8v8
* Allagan Manors (Northwest)
+
* Allagan Manors (Northwest) - Not used in 8v8v8
* Allagan Sun Temple (South)
+
* Allagan Sun Temple (South) - Not used in 8v8v8
  
 
Depending on the number of players, not all of the control points may be used. By standing within the circle, you can capture that control point for your team- However, to capture the location your team must have more allies within the circle than enemies. A gauge appears in the duty list to show the status of a control point while you are standing within it. Points controlled by the enemy must be first neutralized, then captured by your team. The more players you have within the circle than your opponents, the faster the location will be captured.  
 
Depending on the number of players, not all of the control points may be used. By standing within the circle, you can capture that control point for your team- However, to capture the location your team must have more allies within the circle than enemies. A gauge appears in the duty list to show the status of a control point while you are standing within it. Points controlled by the enemy must be first neutralized, then captured by your team. The more players you have within the circle than your opponents, the faster the location will be captured.  
Line 100: Line 100:
 
*Note: For Neutralizing a control point, the points go to the team that had the most players in the circle (Indicated with a grand company symbol on the capture progress bar) at the time of the neutralization. So if two different teams are warring over a location, it's possible for one team to get 10 points for neutralizing and the other team to get 10 points for the capture.
 
*Note: For Neutralizing a control point, the points go to the team that had the most players in the circle (Indicated with a grand company symbol on the capture progress bar) at the time of the neutralization. So if two different teams are warring over a location, it's possible for one team to get 10 points for neutralizing and the other team to get 10 points for the capture.
  
A group of 6 [[Interceptor Drone]]s periodically spawn on top of the bluff in the center of the area, starting three minutes after the match starts, and roughly every 3 minutes after that, and are accompanied by an announcement when they appear: ''"The Heliodrome's matter displacer has been activated!"'' The [[Interceptor Node]] appears in the center of the area at around 20:00 to 18:00 on the instance timer (The timing of the Interceptor Node was adjusted to happen slightly later in the match in [[:Category:Patch 2.35|Patch 2.35]]), and an announcement also marks its arrival. the Interceptor Drones are not especially strong, but the Interceptor Node will require at least a few players to defeat, due to the significant damage it periodically deals to all players near it.
+
A group of 6 [[Interceptor Drone]]s periodically spawn on top of the bluff in the center of the area, starting 60 seconds after the match starts, and every 4 minutes after the drones are all killed, and are accompanied by an announcement when they appear: ''"The Heliodrome's matter displacer has been activated!"'' The [[Interceptor Node]] appears in the center of the area at around 20:00 to 18:00 on the instance timer (The timing of the Interceptor Node was adjusted to happen slightly later in the match in [[:Category:Patch 2.35|Patch 2.35]]), and an announcement also marks its arrival. the Interceptor Drones are not especially strong, but the Interceptor Node will require at least a few players to defeat, due to the significant damage it periodically deals to all players near it.
  
 
===Victory Conditions and Rewards===
 
===Victory Conditions and Rewards===

Revision as of 05:47, 30 October 2014

Pvpicon.pngFrontline
PvP
Open this page in Garland Data Open this page in the Eorzea Database Run a search in YouTube
Carteneauflats duty.png
While many will remember the Calamity for the destruction it wrought upon Eorzea, that destruction was not without its blessings - one of those being the uncovering of ancient Allagan ruins hidden underneath the war-scarred Carteneau Flats and heretofore unseen for several Astral Eras. When an attempt by the Grand Companies of Eorzea to determine the control of these ruins, and more importantly the secrets they contain, through peaceful negotiations ended in faliure, the city-states elected to solve the issue of dominion using a form of civilized warare dubbed Frontline.
Enemies:

Requirements:


Tankroleicon.png Healerroleicon.png Dpsroleicon.png
0~24/48/72 0~24/48/72 0~24/48/72
Type: PvP
Zone: [[]]
Region: [[]]
Minimum Level: 50
Synced Level: Item Level 80
Unlock Quest: Like Civilized Men and Women
Weather: Clear
Expansion: Original
Patch: Patch 2.3


Objectives

Achieve a Tactical Rating of 800/1200/1600 for your team (for 8/16/24 man teams respecitvely).




Notes
Divider3.png
Frontline is a PvP duty wherein the main goal is to defeat opposing players, capture control points, and defeat Interceptor Drones to accumulate a "Tactical Rating" of 800/1200/1600 (depending on team size) for your team before the other teams accomplish the same.

Preperations

When you enter the Carteneau Flats, you will appear in your Grand Company's staging area. You will have 2 minutes to strategize and prepare. While in your staging area, you can cast buffs, mount, or change jobs/classes. There are no role requirements for teams, so you can change at will while in the staging area.

Objectives

After the prep time is over, the battle begins. Once you leave the staging area, you can not return unless you are KO'd. The battle has a time limit of 30 minutes.

Located around the area are several control points, marked with a circle on the ground and a flag:

  • Maelstrom Outpost (Southwest)
  • Twin Adder Outpost (North)
  • Immortal Flames Outpost (Southeast)
  • Allagan Markets (Northeast) - Not used in 8v8v8
  • Allagan Manors (Northwest) - Not used in 8v8v8
  • Allagan Sun Temple (South) - Not used in 8v8v8

Depending on the number of players, not all of the control points may be used. By standing within the circle, you can capture that control point for your team- However, to capture the location your team must have more allies within the circle than enemies. A gauge appears in the duty list to show the status of a control point while you are standing within it. Points controlled by the enemy must be first neutralized, then captured by your team. The more players you have within the circle than your opponents, the faster the location will be captured.

Capturing a location earns you Tactical Rating points. Additionally, Every 3 seconds, your team's Tactical Rating increases for each location your team controls. The more locations controlled, the greater the benefit:

Locations Held Tactical rating per 3 sec
1 1
2 2
3 4
4 8
5 16
6 32 Caution Icon.png

Additionally, the following actions will also earn Tactical Rating for your team:

Action Tactical rating points
KO'ing Opponents 5
Neutralizing a control point 10
Capturing a control point 10
Defeating Interceptor Drones 20
Defeating the Interceptor Node 200
  • Note: For Neutralizing a control point, the points go to the team that had the most players in the circle (Indicated with a grand company symbol on the capture progress bar) at the time of the neutralization. So if two different teams are warring over a location, it's possible for one team to get 10 points for neutralizing and the other team to get 10 points for the capture.

A group of 6 Interceptor Drones periodically spawn on top of the bluff in the center of the area, starting 60 seconds after the match starts, and every 4 minutes after the drones are all killed, and are accompanied by an announcement when they appear: "The Heliodrome's matter displacer has been activated!" The Interceptor Node appears in the center of the area at around 20:00 to 18:00 on the instance timer (The timing of the Interceptor Node was adjusted to happen slightly later in the match in Patch 2.35), and an announcement also marks its arrival. the Interceptor Drones are not especially strong, but the Interceptor Node will require at least a few players to defeat, due to the significant damage it periodically deals to all players near it.

Victory Conditions and Rewards

Once one team reaches the target Tactical Rating, the match ends. The team reaching the target first will be declared the victor, with the two other teams ranked according to their ending Tactical Rating. PvP Experience and Wolf Marks will be earned based both on your participation and your team's rank at the end, with the 2nd place team earning approximately 3/4 the rewards of the 1st place team, and the 3rd place team earning approximately 1/2 of the 1st place team's reward.

The base rewards are as follows. Note that a special multiplier to these rewards applies if a particular Grand Company is losing more frequently. Companies that have lost more matches will therefore receive more EXP and Marks than listed here. More specifically, an under-performing Company's participants will initally recieve a 10% bonus to Wolf Marks. If that company continues to underperform, the bonus increases to 20%. This is applied additively with Mark Up if it is in effect.

Team Ranking PvP EXP.png

PvP EXP

Wolf Mark Icon.png

Wolf Marks

1st Place 400 600
2nd Place 300 450
3rd Place 200 300

All participants also receive:
Allagan Tomestone of Soldiery Icon.png Allagan Tomestone of Soldiery x40
Allagan Tomestone of Poetics Icon.png Allagan Tomestone of Poetics x20


special mounts- Storm Warsteed, Flame Warsteed, Serpent Warsteed can be earned by completing the Line in the Storm IV, Line in the Sand IV, and/or Line in the Glade IV achievements (100 wins with the respective Grand Company).

For those upgrading a Relic Weapon Nexus, Frontline generates Brilliant light (6 points), or Blinding light (12 points) with bonus each match, regardless of the outcome.

Rules

Frontline follows most of the general PvP rules as outlined in Category:Player Versus Player, with the following additions and exceptions:

  • Due to the Item Level Sync imposed on the area, neither Morale nor bonuses from Materia are functional on the Frontline.
  • Unlike in The Wolves' Den, mounts can be summoned and ridden on the Frontline. However, any direct damage has a 100% chance of inflicting the Heavy effect.
  • Each Full Party is capable of performing level 2 Limit Break abilities.
  • The Limit Break gauge will gradually increase while one or more party members are in combat, and will gradually decrease (at a faster rate) if the entire party is out of combat for a period of time. Be aware that caster limit breaks will show a ground area-of-effect indicator to the other team.
  • Unlike the Wolves' Den you are able to Return when incapacitated. When you are KO'd, you will have to wait for a period of time before you can use Return. Each time you do this, the wait time the next time you are KO'd will be increased. This can be avoided by accepting a Raise or Resurrect spell instead of returning.
  • Say, Shout, and Yell can be used within the area, however they will only be heard by members of your team. Alliance chat can also be used if there are more than 8 players on each team.
  • It is NOT currently possible to enter as a pre-formed alliance, even though that feature is available as of Patch 2.35. It is only possible to queue for Syrcus Tower or Labyrinth of the Ancients.