Difference between revisions of "Castrum Fluminis (Duty)"

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| Type = Trial
 
| Type = Trial
 
| Minimum Level = 70
 
| Minimum Level = 70
 +
| Synced Level = 70
 
| Minimum Average Item Level = 335
 
| Minimum Average Item Level = 335
| Synced Level =
 
 
| Unlock Quest = The Primary Agreement
 
| Unlock Quest = The Primary Agreement
 
| Echo =  
 
| Echo =  
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| Notes =  
 
| Notes =  
  
| SBTomestoneLow  =  
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| SBTomestoneLow  = 7
| SBTomestoneHigh =  
+
| SBTomestoneHigh = 12
 
| Light =  
 
| Light =  
 
| Duty Finder = Trials: Stormblood
 
| Duty Finder = Trials: Stormblood
| Boss Tsukuyomi = Tsukuyomi has four distinct phases, during which she has the following moves and mechanics:
+
| Boss Tsukuyomi = Tsukuyomi has four distinct phases, during which she has the following moves and mechanics:
  
 
==Phase 1==
 
==Phase 1==

Revision as of 10:19, 25 May 2018

Trialicon.pngCastrum Fluminis
Trial
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Castrum Fluminis.png
A Kojin relic. A hidden trove of crystals. Through these tools of ritual summoning, the restored Yotsuyu is reborn as Tsukuyomi-- divinity of night and lady of the moon. This being of celestial majesty would rule from on high, and drown the lands of Doma in eternal darkness. Will your light shield Hien and his people, or will it flicker and fail before the encroaching abyss?
Enemies:

Requirements:

One to 8 players (2 Tanks, 2 Healers, 4 DPS)
Undersized Parties Not Allowed
Class: Disciples of War or Magic
Level: 70

  • Role and item level restrictions are lifted for parties meeting minimum size requirements.


Tankroleicon.png Healerroleicon.png Dpsroleicon.png
2 2 4
Type: Trial
Zone: [[]]
Region: [[]]
Minimum Level: 70
Synced Level: 70
Min iLvl: 335
Unlock Quest: The Primary Agreement
Duty Finder: Trials: Stormblood
Duty Roulette: Trials
Expansion: Stormblood
Background Music: Lunacy
Nightbloom (Music)
Wayward Daughter




Tsukuyomi
Divider3.png
Tsukuyomi has four distinct phases, during which she has the following moves and mechanics:

Phase 1

Torment Unto Death: A hard-hitting tankbuster. Use cooldowns and shields as appropriate. It comes out as a conal cleave so take care to ensure only the main tank gets hit.

Reprimand: Arena-wide AoE damage.

Zashiki-asobi: Tsukuyomi will summon several dancing fans which will cast Tsuki-no-Maiogi, a circular AoE around themselves that deals heavy damage and vulnerability up. She always starts with one in the center followed by a circle of them clockwise around the edge of the arena. An easy way to deal with this is to move to the left side (when facing from the center) of the first fan to be placed on the edge. That way you'll be in the circle that will detonate last, and when the first fan explodes you can just move into the middle. She usually combines this with Nightfall.

Nightfall: This attack does nothing on its own: Instead she'll summon a spear or gun to do Steel of the Underworld, or Lead of the Underworld respectively.

Steel of the Underworld: "Your end is near!" A large conal attack that inflicts heavy damage and vulnerability up.

Lead of the Underworld: "Beg for mercy!" A line stack mechanic: She'll fire a line AoE towards a random player, and the rest of the party should move to somewhere on the line to help soak the damage. One does not necessarily need to be right next to the targeted player.

Midnight Haze: She'll take a puff from her pipe and summon two Midnight Haze monsters which will tether to each other and move towards the center. When they meet or if their partner is killed they will begin casting To Ashes, dealing arena-wide damage and inflicting Damage Down. Spread DoTs to both of them, then take them both down ASAP.

Nightbloom: Used at 80% HP. AoE damage and triggers her transition into phase 2.

Phase 2

Tsukuyomi will transform back into Yotsuyu, become untargetable, and the Suffering gauge will appear. This will rise as enemies attack her. If it hits 100% she will use Nightbloom for 500k damage and wipe the raid. As a "fun" note, if this happens while Gosetsu is fighting Zenos, he will be struck down before the attack is used.

The first wave will be the Specter of the Patriarch and the Specter of the Matriarch. These will just approach Yotsuyu and melee her, ignoring enmity. Beat them down ASAP.

The second wave will have three Specter of the Empires and three Specter of the Homelands. These do not ignore enmity, so have your tank and off-tank pick these up. The gauge will still fill slowly as they're alive, so don't rest too easy just because they're ignoring Yotsuyu.

The third wave will be the Specter of Asahi. Like the first wave, he'll tether to Yotsuyu and ignore enmity. He hits considerably harder than his parents.

The last wave will be the Specter of Zenos. He will begin the fight with Concentrativity, dealing AoE damage, knockback, stun, and down for the count, before using Unmoving Troika on Yotsuyu. The Specter of Gosetsu will arrive to guard her after this and tank Zenos for you. You can still take a considerable amount of damage from his AoE Dispersivity, so healers be on their toes. Once Zenos is down, Gosetsu will leave, she'll use Nightbloom again (with damage based on the Suffering bar's progress), and transition into phase 3.

Phase 3

Tsukuyomi retains all her moves from Phase 1, along with a few new ones:

Selenomancy: The field will be divided into light and shadow, which will inflict Moonlit or Moonshadowed when standing on them, respectively, and remove the other debuff. Moving between the two fields is vital for survival, as letting either hit 5 stacks will inflict Doom and Bleeding. You have one final chance to move over to the other field, which will remove Doom when it changes debuffs, but for safety's sake don't cut it close if you don't have to. Either Lunar Halo or Midnight Haze will be used during this to convince players to stay on one side for too long.

Lunar Halo: Two untargetable Moonlight adds will appear during Selenomancy and do a donut AoE around them for moderate damage. The bigger threat is that their AoE may scare you into staying in one portion of the field for too long. As a fun note, their spawn location makes the arena resemble a yin-yang symbol.

Antitwilight: One of two moves that end Selenomancy. Deals raidwide damage.

Perilune: One of two moves that end Selenomancy. Deals raidwide damage. There is no difference between the two in this version of the fight.

Dance of the Dead Used at 50%. Resembles Nightbloom, but rather than become Yotsuyu again she will slice it and the raid apart, then enter Phase 4.

Phase 4

Much like phase 3, but with a few new moves. Of note, she will spam Zashiki-asobi quite often in this phase, and all of these moves may be used alongside it.

Lunacy: A standard stack marker, but it will hit several times in a row. Take care if she targets someone who refuses to stack, as it will target a random player for the subsequent hits after the first kills her original victim.

Dark Blade: An attack to her right covering a little over half the arena.

Bright Blade: An attack to her left covering a little over half the arena.

The hardest part of the phase is managing her blades on top of the fans.


Drop Table (1)
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Item Type iLvl Requirements Stats
 Tsukuyomi Card Icon.png  
Tsukuyomi Card
Gold chest icon.png
 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
An epic (★★★★) card used in the game Triple Triad.




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