Category:Action
Actions are any abilities, attacks, spells, or other functions that can be used by the player. Players can set any action to the action bar as long as they have learned it and meet any associated class requirements. Many actions may be used by different classes than the one that learned them.
Being level synced below the level of an action will cause it to become unusable. Actions usually have some cost associated with them, be it MP, GP, CP and/or an individual cooldown. |
General Actions[edit]
General actions can be used by any class in the game. These actions include things such as Teleport, Return, and Dye.
Battle Actions[edit]
The majority of actions fall under this category: they are set to your action bar slots, and have some effect on you, allies, or enemies that helps you in combat. Using them will cause you to enter Active Mode. These fall into three categories, Weaponskills, Spells, and abilities.
Synthesis Actions[edit]
These grant you special abilities and effects that improve your synthesis capabilities on Disciples of the Hand. Synthesis actions usually cost CP.
Gathering Actions[edit]
These actions are used by Disciples of the Land, and are generally abilities that help you find and obtain resources in the wilderness while others improve or alter your gathering capabilities and results and are set to the same action slots as the synthesis actions described above. Gathering actions usually cost GP or require a gathering chain requirement.
Traits[edit]
Traits are passive, class-specific abilities, and are gained by achieving certain class levels. They are passive bonuses that generally improve your abilities in combat or elsewhere. Once learned, they remain active while on that class and do not need to be activated.
Free Company Actions[edit]
These actions can be initiated by a leader in a Free Company and while active will passively assist all members of that free company.
Subcategories
This category has the following 6 subcategories, out of 6 total.
A
C
F
G
S
W
Pages in category "Action"
The following 200 pages are in this category, out of 1,301 total.
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- Cascade
- Cast (Ability)
- Cast Glamour
- Cast Light
- Caustic Bite
- Celestial Intersection
- Celestial Opposition
- Celestial Revolution
- Chain Saw
- Chain Stratagem
- Chaos Thrust
- Chaotic Cyclone
- Chaotic Spring
- Chelonian Gate
- Chi
- Chimatsuri
- Chirp
- Choco Meteor
- Chum
- Circle of Scorn
- Clean Shot
- Clear Vision
- Clemency
- Closed Position
- Coerthan Torment
- Cold Fog
- Collect (Botanist)
- Collect (Fisher)
- Collect (Miner)
- Collective Unconscious
- Collector's Focus (Botanist)
- Collector's Focus (Miner)
- Combust
- Combust II
- Combust III
- Communio
- Condensed Libra
- Confiteor
- Consolation
- Consolation (Pet)
- Continuation
- Contre Sixte
- Conviction Marcato
- Corps-a-corps
- Cover
- Crimson Cyclone
- Crimson Lotus (Limit Break)
- Crimson Strike
- Cross Reaping
- Crowned Collider
- Cure
- Cure II
- Cure III
- Curing Waltz
D
- Danger Zone
- Dark Force
- Dark Mind
- Dark Missionary
- Death Blossom
- Deathflare
- Decimate
- Decipher
- Deep Clean
- Defiance
- Delicate Synthesis (Alchemist)
- Delicate Synthesis (Armorer)
- Delicate Synthesis (Blacksmith)
- Delicate Synthesis (Carpenter)
- Delicate Synthesis (Culinarian)
- Delicate Synthesis (Goldsmith)
- Delicate Synthesis (Leatherworker)
- Delicate Synthesis (Weaver)
- Delirium
- Demolish
- Demon Slaughter
- Demon Slice
- Deployment Tactics
- Despair
- Desperado
- Desynthesis
- Detonator
- Devilment
- Devour
- Dia
- Diagnosis
- Diamondback
- Dig
- Dimensional Shift
- Disembowel
- Dismantle
- Displacement
- Dissipation
- Dissolve Union
- Divination
- Divination Rune
- Divine Benison
- Divine Veil
- Doom
- Doom of the Living
- Doom Spike
- Dosis
- Dosis II
- Dosis III
- Doton
- Double Down
- Double Hook
- Draconian Fury
- Dragon Force
- Dragon Kick
- Dragon Sight
- Dragonfire Dive
- Dragonsong Dive
- Draw
- Dreadwyrm Trance
- Dream Within a Dream
- Drill
- Drill Cannons
- Druochole
- Dye
- Dyskrasia
- Dyskrasia II
E
- Earth and Water
- Earth and Water II
- Earth and Water III
- Earthly Star
- Eat from the Hand
- Eat from the Hand II
- Eat from the Hand III
- Edge of Darkness
- Edge of Shadow
- Eerie Soundwave
- Egeiro
- Electric Current
- Electrogenesis
- Elixir Field
- Elusive Jump
- Emboite
- Embolden
- Embrace (Pet)
- Emerald Catastrophe
- Emerald Disaster
- Emerald Outburst
- Emerald Rite
- Emerald Ruin
- Emerald Ruin II
- Emerald Ruin III
- Emergency Tactics
- Empyreal Arrow
- En Avant
- Enchanted Moulinet
- Enchanted Redoublement
- Enchanted Reprise
- Enchanted Riposte
- Enchanted Zwerchhau
- Ending
- Energy Drain
- Energy Drain (Scholar)
- Energy Siphon
- Engagement
- Enkindle Bahamut
- Enkindle Phoenix
- Enlightenment
- Enpi
- Enshroud
- Entrechat
- Equilibrium
- Eruption
- Essential Dignity
- Esuna
- Eukrasia
- Eukrasian Diagnosis
- Eukrasian Dosis
- Eukrasian Dosis II
- Eukrasian Dosis III
- Eukrasian Prognosis
- Everlasting Flight
- Exaltation
- Excogitation
- Expedient
- Expiacion
- Exuviation
- Eye Gouge