Difference between revisions of "Category:Attribute"

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=Attributes=
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{|
This category contains the various core attributes and statistics that drive how a character works.
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|valign="top" width="80%"|
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{| class="itembox shadowed" style="color:white; width:100%; cellpadding=0; cellspacing=1;" border={{{border|0}}}
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|-
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|[[File:Main_Command_3_Icon.png|left|link=]]<onlyinclude>''Attributes'' are a grouping of various core attributes and statistics that drive how and to what degree a character performs certain tasks.  Different attributes will effect different tasks.  Some attribute values are visible and some are hidden, and the precise effect of each attribute is sometimes known and sometimes simply estimated. </onlyinclude>
  
==Primary Attributes==
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Visible attributes can be seen in the Character menu.  See the example on the right.
  
The Primary Attributes on a character govern their physical, magical, crafting, and gathering prowess. Each category of [[Strength]], [[Dexterity]], [[Vitality]], [[Intelligence]], [[Mind]], and [[Piety]] form the basis for how well a character can fight, create, and acquire. They can be increased through the use of [[Attribute Points]].
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View the page for each attribute for more details and information.
 
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===[[Strength]]===
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|width="20%"|[[File:Attributes Menu.jpg|thumb|130px|Attributes Menu]]
Increases physical weapon damage, increases shield block (damage prevented)
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* '''[[Disciples of the Hand]]'''
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{{spc}}
** '''Blacksmith''' (primary tool)
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{| border="0" width="100%" cellpadding="5" cellspacing="2" style="font-size:100%;color:black;"
** '''Armorer''' (secondary tool)
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|-
* '''[[Disciples of the Land]]'''
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|style="font-variant:small-caps;letter-spacing:5px;font-size:115%;color:black;font-weight:bold" width="40%"|Type
** '''Botanist'''
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|style="font-variant:small-caps;letter-spacing:5px;font-size:115%;color:black;font-weight:bold" width="60%"|Description
 
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|-
 
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{{!}}style="height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
----
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|-
 
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|valign="top" colspan="3"|'''(Basic) Attributes'''
===[[Vitality]]===
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{| border="0" width="100%"
Physical defense, increase HP (For Disciples of War, 1 vitality = 14-15 HP. For Disciples of Magic 1 vitality = 8-10 HP)
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|-
* '''[[Disciples of the Hand]]'''
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|style="width:20px;"|
** '''Carpenter''' (primary tool)
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|style="width:180px;"|[[Hit Points]]
** '''Armorer''' (primary tool)
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|style="width:600px;"|{{:Hit Points}}
** Leatherworker (primary tool)
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|-
* '''[[Disciples of the Land]]'''
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|
** Miner
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|[[Magic Points]]
 
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|{{:Magic Points}}
 
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|-
----
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|
 
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|[[Tactical Points]]
===[[Dexterity]]===
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|{{:Tactical Points}}
Physical weapon accuracy, chance to evade, critical hit rate, parry rate (some weapons).
 
* Synthesizing: Goldsmith (primary tool), Weaver (primary tool), Carpenter (secondary tool)
 
* Gathering: Fishing
 
 
 
 
 
----
 
 
 
===[[Mind]]===
 
Magic spell defense, healing spell potency (+1 HP per 2 mind), increases MP (For Disciples of War 1 mind = 2-3 MP. For [[Disciples of Magic]], 1 mind = 9-10 MP).
 
* Synthesizing: Culinarian (primary tool), Blacksmith (secondary tool), Weaver (secondary tool)
 
* Gathering: Miner
 
 
 
 
 
----
 
 
 
===[[Intelligence]]===
 
Offensive magic spell potency
 
* Synthesizing: Alchemist (primary tool), Goldsmith (secondary tool), Leatherworker (secondary tool)
 
* Gathering: Botanist
 
 
 
 
 
----
 
 
 
===[[Piety]]===
 
Magic spell accuracy (reduces chance attacks will be resisted), increases magic defense.
 
* Synthesizing: Alchemist (secondary tool), Culinarian (secondary tool)
 
* Gathering: Fishing
 
 
 
Read more: http://www.brighthub.com/video-games/mmo/articles/96676.aspx#ixzz1AfFoYpZO
 
 
 
==Elemental Attributes==
 
 
 
The [[:Category:Elemental Attributes|Elemental Attributes]] govern a character's affinity with each of the 6 elements. Each category of [[Fire (Attribute)|Fire]], [[Ice (Attribute)|Ice]], [[Wind (Attribute)|Wind]], [[Water (Attribute)|Water]], [[Lightning (Attribute)|Lightning]], [[Earth (Attribute)|Earth]] affect the type of crystals a character tends to gathera, resistances to elemental damage and strength of elemental attacks. They can be increased through the use of [[Element Points]].
 
 
 
==Soft Caps==
 
There are soft caps on the effectiveness of Primary (and possibly Elemental) Attributes based on class rank. This was determined by observing (at each class rank ) the point at which increasing Vitality would no longer increase HP, and likewise increasing Mind would no longer increase MP. It is generally assumed that this pattern applies to all attributes, but this is only an assumption.
 
 
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
| valign="top" width="33%"|
 
{|class="wikitable" style="text-align: center; width: 200px; height: 200px; "
 
 
|-
 
|-
! scope="col" | Class Rank
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|
! scope="col" | Stat Cap
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|[[Crafting Points]]
! scope="col" | Points Till Next Cap
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|{{:Crafting Points}}
 
|-
 
|-
! scope="row" | 1
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|
| 30 || +2
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|[[Gathering Points]]
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|{{:Gathering Points}}
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|}
 
|-
 
|-
! scope="row" | 2
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{{!}}style= "height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 32 || +2
 
 
|-
 
|-
! scope="row" | 3
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|valign="top" colspan="3"|'''(Core) Attributes'''
| 34 || +2
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{| border="0"
 
|-
 
|-
! scope="row" | 4
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|style="width:20px;"|
| 36 || +2
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|style="width:180px;"|''[[Strength]]''
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|style="width:600px;"|{{:Strength}}
 
|-
 
|-
! scope="row" | 5
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|
| 38 || +2
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|''[[Dexterity]]''
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|{{:Dexterity}}
 
|-
 
|-
! scope="row" | 6
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|
| 40 || +2
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|''[[Vitality]]''
 +
|{{:Vitality}}
 
|-
 
|-
! scope="row" | 7
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|
| 42 || +2
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|''[[Intelligence]]''
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|{{:Intelligence}}
 
|-
 
|-
! scope="row" | 8
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|
| 44 || +2
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|''[[Mind]]''
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|{{:Mind}}
 
|-
 
|-
! scope="row" | 9
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|
| 46 || +4
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|''[[Piety]]''
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|{{:Piety}}
 +
|}
 
|-
 
|-
! scope="row" | 10
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{{!}}style="height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 50 || +2
 
 
|-
 
|-
! scope="row" | 11
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|valign="top" colspan="3"|'''Elemental Resistances'''
| 52 || +2
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{| border="0"
 
|-
 
|-
! scope="row" | 12
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|style="width:20px;"|
| 54 || +2
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|style="width:180px;"|''[[Fire Resistance|Fire]]''
 +
|style="width:600px;"|{{:Fire Resistance}}
 
|-
 
|-
! scope="row" | 13
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|
| 56 || +4
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|''[[Ice Resistance|Ice]]''
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|{{:Ice Resistance}}
 
|-
 
|-
! scope="row" | 14
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|
| 60 || +2
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|''[[Wind Resistance|Wind]]''
 +
|{{:Wind Resistance}}
 
|-
 
|-
! scope="row" | 15
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|
| 62 || +2
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|''[[Earth Resistance|Earth]]''
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|{{:Earth Resistance}}
 
|-
 
|-
! scope="row" | 16
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|
| 64 || +4
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|''[[Lightning Resistance|Lightning]]''
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|{{:Lightning Resistance}}
 
|-
 
|-
! scope="row" | 17
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|
| 68 || +2
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|''[[Water Resistance|Water]]''
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|{{:Water Resistance}}
 
|}
 
|}
| valign="top" width="33%"|
 
{|class="wikitable" style="text-align: center; width: 200px; height: 200px;"
 
 
|-
 
|-
! scope="col" | Class Rank
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{{!}}style="height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
! scope="col" | Stat Cap
 
! scope="col" | Points Till Next Cap
 
 
|-
 
|-
! scope="row" | 18
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|valign="top" colspan="3"|'''Offensive Properties'''
| 70 || +2
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{| border="0"
 
|-
 
|-
! scope="row" | 19
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|style="width:20px;"|
| 72 || +4
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|style="width:180px;"|''[[Accuracy]]''
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|style="width:600px;"|{{:Accuracy}}
 
|-
 
|-
! scope="row" | 20
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|
| 76 || +2
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|''[[Critical Hit Rate]]''
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|{{:Critical Hit Rate}}
 
|-
 
|-
! scope="row" | 21
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|
| 78 || +4
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|''[[Determination]]''
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|{{:Determination}}
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|}
 
|-
 
|-
! scope="row" | 22
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{{!}}style="height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 82 || +2
 
 
|-
 
|-
! scope="row" | 23
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|valign="top" colspan="3" |'''Defensive Properties'''
| 84 || +4
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{| border="0"
 
|-
 
|-
! scope="row" | 24
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|style="width:20px;"|
| 88 || +2
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|style="width:180px;"|''[[Defense]]''
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|style="width:600px;"|{{:Defense}}
 
|-
 
|-
! scope="row" | 25
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|
| 90 || +4
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|''[[Parry]]''
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|{{:Parry}}
 
|-
 
|-
! scope="row" | 26
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|
| 94 || +2
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|''[[Magic Defense]]''
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|{{:Magic Defense}}
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|}
 
|-
 
|-
! scope="row" | 27
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{{!}}style="height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 96 || +4
 
 
|-
 
|-
! scope="row" | 28
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|valign="top" colspan="3" |'''Physical Properties'''
| 100 || +2
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{| border="0"
 
|-
 
|-
! scope="row" | 29
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|style="width:20px;"|
| 102 || +4
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|style="width:180px;"|''[[Attack Power]]''
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|style="width:600px;"|{{:Attack Power}}
 
|-
 
|-
! scope="row" | 30
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|
| 106 || +2
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|''[[Skill Speed]]''
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|{{:Skill Speed}}
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|}
 
|-
 
|-
! scope="row" | 31
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{{!}}style="height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 108 || +4
 
 
|-
 
|-
! scope="row" | 32
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|valign="top" colspan="3"|'''Physical Resistances'''
| 112 || +4
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{| border="0"
 
|-
 
|-
! scope="row" | 33
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|style="width:20px;"|
| 116 || +2
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|style="width:180px;"|''[[Slashing Resistance|Slashing]]''
 +
|style="width:600px;"|{{:Slashing Resistance}}
 
|-
 
|-
! scope="row" | 34
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|
| 118 || +4
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|''[[Piercing Resistance|Piercing]]''
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|{{:Piercing Resistance}}
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|-
 +
|
 +
|''[[Blunt Resistance|Blunt]]''
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|{{:Blunt Resistance}}
 
|}
 
|}
| valign="top" width="33%"|
 
{|class="wikitable" style="text-align: center; width: 200px; height: 200px;"
 
 
|-
 
|-
! scope="col" | Class Rank
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{{!}}style="height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
! scope="col" | Stat Cap
 
! scope="col" | Points Till Next Cap
 
 
|-
 
|-
! scope="row" | 35
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|valign="top" colspan="3" |'''Mental Properties'''
| 122 || +4
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{| border="0"
 
|-
 
|-
! scope="row" | 36
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|style="width:20px;"|
| 126 || +2
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|style="width:180px;"|''[[Attack Magic Potency]]''
 +
|{{:Attack Magic Potency}}
 
|-
 
|-
! scope="row" | 37
+
|
| 128 || +4
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|''[[Healing Magic Potency]]''
 +
|style="width:600px;"|{{:Healing Magic Potency}}
 
|-
 
|-
! scope="row" | 38
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|
| 132 || +4
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|''[[Spell Speed]]''
 +
|{{:Spell Speed}}
 +
|}
 
|-
 
|-
! scope="row" | 39
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{{!}}style="height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 136 || +4
 
 
|-
 
|-
! scope="row" | 40
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|valign="top" colspan="3"|'''PvP Properties'''
| 140 || +2
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{| border="0"
 
|-
 
|-
! scope="row" | 41
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|style="width:20px;"|
| 142 || +4
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|style="width:180px;"|''[[Morale]]''
 +
|style="width:600px;"|{{:Morale}}
 +
|}
 
|-
 
|-
! scope="row" | 42
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{{!}}style="height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 146 || +2
 
 
|-
 
|-
! scope="row" | 43
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|valign="top" colspan="3"|'''Crafting'''
| 148 || +4
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{| border="0"
 
|-
 
|-
! scope="row" | 44
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|style="width:20px;"|
| 152 || +4
+
|style="width:180px;"|''[[Craftsmanship]]''
 +
|style="width:600px;"|{{:Craftsmanship}}
 
|-
 
|-
! scope="row" | 45
+
|
| 156 || +4
+
|''[[Control]]''
 +
|{{:Control}}
 +
|}
 
|-
 
|-
! scope="row" | 46
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{{!}}style="height:12px;" colspan="3" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 160 || +2
 
 
|-
 
|-
! scope="row" | 47
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|valign="top" colspan="3"|'''Gathering'''
| 162 || +4
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{| border="0"
 
|-
 
|-
! scope="row" | 48
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|style="width:20px;"|
| 166 || +4
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|style="width:180px;"|''[[Gathering]]''
 +
|style="width:600px;"|{{:Gathering}}
 
|-
 
|-
! scope="row" | 49
+
|
| 170 || +4
+
|''[[Perception]]''
 +
|{{:Perception}}
 +
|}
 
|-
 
|-
! scope="row" | 50
 
| 174 || N/A
 
 
|}
 
|}
|}
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__NOEDITSECTION__ __NOTOC__
 
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{{Navbox-Attributes}}
[[de:Kategorie:Attribute]]
 
[[fr:Catégorie:Attributs]]
 

Revision as of 05:54, 8 September 2015

Main Command 3 Icon.png
Attributes are a grouping of various core attributes and statistics that drive how and to what degree a character performs certain tasks. Different attributes will effect different tasks. Some attribute values are visible and some are hidden, and the precise effect of each attribute is sometimes known and sometimes simply estimated.

Visible attributes can be seen in the Character menu. See the example on the right.

View the page for each attribute for more details and information.

Attributes Menu
Type Description
(Basic) Attributes
Hit Points A numeric representation of a character's life force.
Magic Points A numeric representation of a character's magical energy.
Tactical Points A numeric representation indicating a character's ability to perform Weapon Skills.
Crafting Points A numeric representation indicating a character's ability to perform crafting actions.
Gathering Points A numeric representation indicating a character's ability to perform gathering actions.
(Core) Attributes
Strength Affects physical damage dealt by gladiator's arms, marauder's arms, pugilist's arms, lancer's arms, conjurer's arms, thaumaturge's arms, arcanist's arms, dark knight's arms, samurai's arms, gunbreaker's arms, red mage's arms, astrologian's arms, and blue mage's arms.
Dexterity Affects physical ranged damage and damage dealt by rogue's arms.
Vitality Affects maximum HP.
Intelligence Affects attack magic potency when role is Tank or DPS.
Mind Affects healing magic potency. Also affects attack magic potency when role is Healer.
Piety Affects MP regeneration. Regeneration rate is determined by Piety. Only applicable when in battle and role is Healer.
Elemental Resistances
Fire Decreases fire-aspected damage.
Ice Decreases ice-aspected damage.
Wind Decreases wind-aspected damage.
Earth Decreases earth-aspected damage.
Lightning Decreases lightning-aspected damage.
Water Decreases water-aspected damage.
Offensive Properties
Accuracy Affects the accuracy of both physical and magical attacks. The higher the rating, the better chance your attack will have of landing.
Critical Hit Rate Affects the amount of physical and magical damage dealt, as well as HP restored. The higher the value, the higher the frequency with which your hits will be critical/higher the potency of critical hits.
Determination Affects the amount of damage dealt by both physical and magic attacks, as well as the amount of HP restored by healing spells.
Defensive Properties
Defense Affects the amount of damage taken by physical attacks. The higher the value, the less damage taken.
Parry Affects the rate at which you parry attacks with your weapon. The higher the value, the higher the frequency with which you will parry an attack.
Magic Defense Affects the amount of damage taken by magical attacks. The higher the value, the less damage taken.
Physical Properties
Attack Power Affects amount of damage dealt by physical attacks. The higher the value, the more damage dealt.
Skill Speed Affects both the casting and recast timers, as well as the damage over time potency for weaponskills and auto-attacks. The higher the value, the shorter the timers/higher the potency.
Physical Resistances
Slashing Decreases damage done by slashing attacks.
Piercing Decreases damage done by piercing attacks.
Blunt Decreases damage done by blunt attacks.
Mental Properties
Attack Magic Potency Affects the amount of damage dealt by magic attacks.
Healing Magic Potency Affects the amount of HP restored by healing spells.
Spell Speed Affects both the casting and recast timers for spells. The higher the value, the shorter the timers. Also affects a spell's damage over time or healing over time potency.
PvP Properties
Morale In PvP, increases the item level of PvP gear. The increased item level during PvP matches will be the sum of the initial item level and the Morale rating.
Crafting
Craftsmanship Affects the amount of progress achieved in a single synthesis step.
Control Affects the amount of quality improved in a single synthesis step.
Gathering
Gathering Affects the rate at which items are gathered.
Perception Affects the rate at which high-quality items are gathered.