Difference between revisions of "Category:Attribute"

*>Aurik
*>Aurik
Line 87: Line 87:
  
 
===[[Piety]] (PIE)===
 
===[[Piety]] (PIE)===
Increases [[Magic Accuracy]] [[Magic Evasion]], [[Enfeebling Magic Potency]].  Affects Absorb, Damage Over Time (DoT) spells
+
Affects [[Magic Accuracy]] [[Magic Evasion]], [[Enfeebling Magic Potency]].  Affects Absorb, Damage Over Time (DoT) spells
 
* '''[[Disciples of War]]'''
 
* '''[[Disciples of War]]'''
 
** '''Archer''' (Damage dealt by arms)
 
** '''Archer''' (Damage dealt by arms)

Revision as of 18:52, 16 March 2012

Attributes

This category contains the various core attributes and statistics that drive how a character works.

Primary Attributes

The Primary Attributes on a character govern their physical, magical, crafting, and gathering prowess. Each category of Strength, Dexterity, Vitality, Intelligence, Mind, and Piety form the basis for how well a character can fight, create, and acquire. They can be increased through the use of Attribute Points. Attributes also provide an Auto-attack Damage Bonus.

Strength (STR)

Increases damage attack power, and damage prevented when blocking attacks with a shield.




Attack Power Damage dealt by puglist, gladiator, marauder, and lancer arms

Vitality (VIT)

Physical defense, Enhancement Magic Potency, increase HP (For Disciples of War, 1 vitality = 14-15 HP. For Disciples of Magic 1 vitality = 8-10 HP)



Dexterity (DEX)

Increases accuracy of physical attacks, chances of evading physical attacks, critical hit rate of physical attacks and resulting damage, and block/parry rate for certain weapons.



Mind (MND)

Affects Magic Accuracy, Healing Magic Potency (+1 HP per 2 mind), increases MP (For Disciples of War, 1 mind = 2-3 MP. For Disciples of Magic, 1 mind = 9-10 MP).



Intelligence (INT)

Affects Attack Magic Potency.



Piety (PIE)

Affects Magic Accuracy Magic Evasion, Enfeebling Magic Potency. Affects Absorb, Damage Over Time (DoT) spells

Elemental Attributes

The Elemental Attributes govern a character's affinity with each of the 6 elements. Each category of Fire, Ice, Wind, Water, Lightning, Earth affect the type of crystals a character tends to gather, and resistances to elemental damage and strength of elemental attacks. They can be increased through the use of Element Points.

Soft Caps

There are soft caps on the effectiveness of Primary (and possibly Elemental) Attributes based on class rank. This was determined by observing (at each class rank ) the point at which increasing Vitality would no longer increase HP, and likewise increasing Mind would no longer increase MP. It is generally assumed that this pattern applies to all attributes, but this is only an assumption.

Class Rank Stat Cap Points Till Next Cap
1 30 +2
2 32 +2
3 34 +2
4 36 +2
5 38 +2
6 40 +2
7 42 +2
8 44 +2
9 46 +4
10 50 +2
11 52 +2
12 54 +2
13 56 +4
14 60 +2
15 62 +2
16 64 +4
17 68 +2
Class Rank Stat Cap Points Till Next Cap
18 70 +2
19 72 +4
20 76 +2
21 78 +4
22 82 +2
23 84 +4
24 88 +2
25 90 +4
26 94 +2
27 96 +4
28 100 +2
29 102 +4
30 106 +2
31 108 +4
32 112 +4
33 116 +2
34 118 +4
Class Rank Stat Cap Points Till Next Cap
35 122 +4
36 126 +2
37 128 +4
38 132 +4
39 136 +4
40 140 +2
41 142 +4
42 146 +2
43 148 +4
44 152 +4
45 156 +4
46 160 +2
47 162 +4
48 166 +4
49 170 +4
50 174 N/A