Difference between revisions of "Category:Attribute"

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=Attributes=
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This category contains the various core attributes and statistics that drive how a character works.
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{| class="itembox shadowed" style="color:white; width:100%; cellpadding=0; cellspacing=1;" border={{{border|0}}}
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|[[File:Main_Command_3_Icon.png|left|link=]]<onlyinclude>''Attributes'' are a grouping of various core attributes and statistics that drive how and to what degree a character performs certain tasks.  Different attributes will effect different tasks.  Some attribute values are visible and some are hidden, and the precise effect of each attribute is sometimes known and sometimes simply estimated. </onlyinclude>
  
==Primary Attributes==
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Visible attributes can be seen in the Character menu.  See the example on the right.
  
The Primary Attributes on a character govern their physical, magical, crafting, and gathering prowess. Each category of [[Strength]], [[Dexterity]], [[Vitality]], [[Intelligence]], [[Mind]], and [[Piety]] form the basis for how well a character can fight, create, and acquire. They can be increased through the use of [[Attribute Points]].
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View the page for each attribute for more details and information.
 
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===[[Strength]]===  
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|width="20%"|[[File:Attributes Menu.jpg|thumb|130px|Attributes Menu]]
Increases physical weapon damage, increases shield block (damage prevented)
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* '''[[Disciples of the Hand]]'''
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{{spc}}
** '''Blacksmith''' (primary tool)
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{| border="0" width="100%" cellpadding="5" cellspacing="2" style="font-size:100%;color:black;"
** '''Armorer''' (secondary tool)
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|-
* '''[[Disciples of the Land]]'''
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|style="font-variant:small-caps;letter-spacing:5px;font-size:115%;color:black;font-weight:bold" width="20%"|Type
** '''Botanist'''
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|style="font-variant:small-caps;letter-spacing:5px;font-size:115%;color:black;font-weight:bold" width="80%"|Description
 
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|-
 
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
----
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|-
 
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|valign="top" colspan="2"|'''Experience Points'''
===[[Vitality]]===
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|-
Physical defense, increase HP (For Disciples of War, 1 vitality = 14-15 HP. For Disciples of Magic 1 vitality = 8-10 HP)
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|width="20%"|[[File:Expicon.png|16px|link=]] [[Experience Points]]
* '''[[Disciples of the Hand]]'''
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|width="80%"|{{:Experience Points}}
** '''Carpenter''' (primary tool)
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|-
** '''Armorer''' (primary tool)
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|[[File:Elementalxp.png|16px|link=]] [[Elemental Experience Points]]
** '''Leatherworker''' (primary tool)
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|{{:Elemental Experience Points}}
* '''[[Disciples of the Land]]'''
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|-
** Miner
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|[[File:PvP EXP.png|16px|link=]] [[PvP Experience]]
 
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|{{:PvP Experience}}
 
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|-
----
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|[[File:Companion EXP.png|16px|link=]] [[Chocobo Companion|Chocobo Experience]]
 
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|Your companion has its own separate leveling curve, with increased companion levels leading to increased skills/abilities. Companion Experience is gained simply by killing mobs with your Chocobo companion out, and from certain challenges in the Challenge Log.
===[[Dexterity]]===
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|-
Physical weapon accuracy, chance to evade, critical hit rate, parry rate (some weapons).
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|[[File:Squadexpicon.png|16px|link=]] [[:Category:Squadron Mission|Squadron Experience]]
* Synthesizing: Goldsmith (primary tool), Weaver (primary tool), Carpenter (secondary tool)
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|Squadron members can advance to level 50, and stats will increase as your members increase in level. Squadron missions yield EXP upon completion.  
* Gathering: Fishing
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|-
 
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
 
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|-
----
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|valign="top" colspan="2"|'''(Basic) Attributes'''
 
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|-
===[[Mind]]===
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|[[Hit Points]]
Magic spell defense, healing spell potency (+1 HP per 2 mind), increases MP (For Disciples of War 1 mind = 2-3 MP. For [[Disciples of Magic]], 1 mind = 9-10 MP).
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|{{:Hit Points}}
* Synthesizing: Culinarian (primary tool), Blacksmith (secondary tool), Weaver (secondary tool)
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|-
* Gathering: Miner
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|[[Magic Points]]
 
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|{{:Magic Points}}
 
 
----
 
 
 
===[[Intelligence]]===
 
Offensive magic spell potency
 
* Synthesizing: Alchemist (primary tool), Goldsmith (secondary tool), Leatherworker (secondary tool)
 
* Gathering: Botanist
 
 
 
 
 
----
 
 
 
===[[Piety]]===
 
Magic spell accuracy (reduces chance attacks will be resisted), increases magic defense.
 
* Synthesizing: Alchemist (secondary tool), Culinarian (secondary tool)
 
* Gathering: Fishing
 
 
 
Read more: http://www.brighthub.com/video-games/mmo/articles/96676.aspx#ixzz1AfFoYpZO
 
 
 
==Elemental Attributes==
 
 
 
The [[:Category:Elemental Attributes|Elemental Attributes]] govern a character's affinity with each of the 6 elements. Each category of [[Fire (Attribute)|Fire]], [[Ice (Attribute)|Ice]], [[Wind (Attribute)|Wind]], [[Water (Attribute)|Water]], [[Lightning (Attribute)|Lightning]], [[Earth (Attribute)|Earth]] affect the type of crystals a character tends to gathera, resistances to elemental damage and strength of elemental attacks. They can be increased through the use of [[Element Points]].
 
 
 
==Soft Caps==
 
There are soft caps on the effectiveness of Primary (and possibly Elemental) Attributes based on class rank. This was determined by observing (at each class rank ) the point at which increasing Vitality would no longer increase HP, and likewise increasing Mind would no longer increase MP. It is generally assumed that this pattern applies to all attributes, but this is only an assumption.
 
 
 
{| border="0" cellpadding="5" cellspacing="0" align="center" width="100%"
 
| valign="top" width="33%"|
 
{|class="wikitable" style="text-align: center; width: 200px; height: 200px; "
 
 
|-
 
|-
! scope="col" | Class Rank
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|[[Tactical Points]]
! scope="col" | Stat Cap
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|{{:Tactical Points}}
! scope="col" | Points Till Next Cap
 
 
|-
 
|-
! scope="row" | 1
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|[[Crafting Points]]
| 30 || +2
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|{{:Crafting Points}}
 
|-
 
|-
! scope="row" | 2
+
|[[Gathering Points]]
| 32 || +2
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|{{:Gathering Points}}
 
|-
 
|-
! scope="row" | 3
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 34 || +2
 
 
|-
 
|-
! scope="row" | 4
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|valign="top" colspan="2"|'''(Core) Attributes'''
| 36 || +2
 
 
|-
 
|-
! scope="row" | 5
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|''[[Strength]]''
| 38 || +2
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|{{:Strength}}
 
|-
 
|-
! scope="row" | 6
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|''[[Dexterity]]''
| 40 || +2
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|{{:Dexterity}}
 
|-
 
|-
! scope="row" | 7
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|''[[Vitality]]''
| 42 || +2
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|{{:Vitality}}
 
|-
 
|-
! scope="row" | 8
+
|''[[Intelligence]]''
| 44 || +2
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|{{:Intelligence}}
 
|-
 
|-
! scope="row" | 9
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|''[[Mind]]''
| 46 || +4
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|{{:Mind}}
 
|-
 
|-
! scope="row" | 10
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 50 || +2
 
 
|-
 
|-
! scope="row" | 11
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|valign="top" colspan="2"|'''Offensive Properties'''
| 52 || +2
 
 
|-
 
|-
! scope="row" | 12
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|''[[Direct Hit Rate]]''
| 54 || +2
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|{{:Direct Hit Rate}}
 
|-
 
|-
! scope="row" | 13
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|''[[Critical Hit Rate]]''
| 56 || +4
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|{{:Critical Hit Rate}}
 
|-
 
|-
! scope="row" | 14
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|''[[Determination]]''
| 60 || +2
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|{{:Determination}}
 
|-
 
|-
! scope="row" | 15
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 62 || +2
 
 
|-
 
|-
! scope="row" | 16
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|valign="top" colspan="2"|'''Defensive Properties'''
| 64 || +4
 
 
|-
 
|-
! scope="row" | 17
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|''[[Defense]]''
| 68 || +2
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|{{:Defense}}
|}
 
| valign="top" width="33%"|
 
{|class="wikitable" style="text-align: center; width: 200px; height: 200px;"
 
 
|-
 
|-
! scope="col" | Class Rank
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|''[[Magic Defense]]''
! scope="col" | Stat Cap
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|{{:Magic Defense}}
! scope="col" | Points Till Next Cap
 
 
|-
 
|-
! scope="row" | 18
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 70 || +2
 
 
|-
 
|-
! scope="row" | 19
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|valign="top" colspan="2"|'''Physical Properties'''
| 72 || +4
 
 
|-
 
|-
! scope="row" | 20
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|''[[Attack Power]]''
| 76 || +2
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|{{:Attack Power}}
 
|-
 
|-
! scope="row" | 21
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|''[[Skill Speed]]''
| 78 || +4
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|{{:Skill Speed}}
 
|-
 
|-
! scope="row" | 22
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 82 || +2
 
 
|-
 
|-
! scope="row" | 23
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|valign="top" colspan="2"|'''Mental Properties'''
| 84 || +4
 
 
|-
 
|-
! scope="row" | 24
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|''[[Attack Magic Potency]]''
| 88 || +2
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|{{:Attack Magic Potency}}
 
|-
 
|-
! scope="row" | 25
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|''[[Healing Magic Potency]]''
| 90 || +4
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|{{:Healing Magic Potency}}
 
|-
 
|-
! scope="row" | 26
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|''[[Spell Speed]]''
| 94 || +2
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|{{:Spell Speed}}
 
|-
 
|-
! scope="row" | 27
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 96 || +4
 
 
|-
 
|-
! scope="row" | 28
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|valign="top" colspan="2"|'''Role'''
| 100 || +2
 
 
|-
 
|-
! scope="row" | 29
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|''[[Tenacity]]''
| 102 || +4
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|{{:Tenacity}}
 
|-
 
|-
! scope="row" | 30
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|''[[Piety]]''
| 106 || +2
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|{{:Piety}}
 
|-
 
|-
! scope="row" | 31
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 108 || +4
 
 
|-
 
|-
! scope="row" | 32
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|valign="top" colspan="2"|'''Crafting'''
| 112 || +4
 
 
|-
 
|-
! scope="row" | 33
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|''[[Craftsmanship]]''
| 116 || +2
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|{{:Craftsmanship}}
 
|-
 
|-
! scope="row" | 34
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|''[[Control]]''
| 118 || +4
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|{{:Control}}
|}
 
| valign="top" width="33%"|
 
{|class="wikitable" style="text-align: center; width: 200px; height: 200px;"
 
 
|-
 
|-
! scope="col" | Class Rank
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
! scope="col" | Stat Cap
 
! scope="col" | Points Till Next Cap
 
 
|-
 
|-
! scope="row" | 35
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|valign="top" colspan="2"|'''Gathering'''
| 122 || +4
 
 
|-
 
|-
! scope="row" | 36
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|''[[Gathering]]''
| 126 || +2
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|{{:Gathering}}
 
|-
 
|-
! scope="row" | 37
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|''[[Perception]]''
| 128 || +4
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|{{:Perception}}
 
|-
 
|-
! scope="row" | 38
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 132 || +4
 
 
|-
 
|-
! scope="row" | 39
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|valign="top" colspan="2"|'''Elemental Resistances'''
| 136 || +4
 
 
|-
 
|-
! scope="row" | 40
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|''[[Fire Resistance|Fire]]''
| 140 || +2
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|{{:Fire Resistance}}
 
|-
 
|-
! scope="row" | 41
+
|''[[Ice Resistance|Ice]]''
| 142 || +4
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|{{:Ice Resistance}}
 
|-
 
|-
! scope="row" | 42
+
|''[[Wind Resistance|Wind]]''
| 146 || +2
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|{{:Wind Resistance}}
 
|-
 
|-
! scope="row" | 43
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|''[[Earth Resistance|Earth]]''
| 148 || +4
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|{{:Earth Resistance}}
 
|-
 
|-
! scope="row" | 44
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|''[[Lightning Resistance|Lightning]]''
| 152 || +4
+
|{{:Lightning Resistance}}
 
|-
 
|-
! scope="row" | 45
+
|''[[Water Resistance|Water]]''
| 156 || +4
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|{{:Water Resistance}}
 
|-
 
|-
! scope="row" | 46
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{{!}}style="height:12px;" colspan="2" |<div style="height: 1ex;"></div><div style="padding: 0px; width:100%; background-color:#EBECF0; border:1px solid #969696;" ></div>
| 160 || +2
 
 
|-
 
|-
! scope="row" | 47
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|valign="top" colspan="2"|'''Physical Resistances'''
| 162 || +4
 
 
|-
 
|-
! scope="row" | 48
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|''[[Slashing Resistance|Slashing]]''
| 166 || +4
+
|{{:Slashing Resistance}}
 
|-
 
|-
! scope="row" | 49
+
|''[[Piercing Resistance|Piercing]]''
| 170 || +4
+
|{{:Piercing Resistance}}
 
|-
 
|-
! scope="row" | 50
+
|''[[Blunt Resistance|Blunt]]''
| 174 || N/A
+
|{{:Blunt Resistance}}
 
|}
 
|}
|}
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__NOEDITSECTION__ __NOTOC__
 
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{{Navbox-Attributes}}
[[de:Kategorie:Attribute]]
 
[[fr:Catégorie:Attributs]]
 

Revision as of 22:16, 13 November 2018

Main Command 3 Icon.png
Attributes are a grouping of various core attributes and statistics that drive how and to what degree a character performs certain tasks. Different attributes will effect different tasks. Some attribute values are visible and some are hidden, and the precise effect of each attribute is sometimes known and sometimes simply estimated.

Visible attributes can be seen in the Character menu. See the example on the right.

View the page for each attribute for more details and information.

Attributes Menu
Type Description
Experience Points
Expicon.png Experience Points Experience Points are gained through various actions, including but not limited to defeating monsters and are used to increase a class's level.
Elementalxp.png Elemental Experience Points Elemental Experience Points are gained through various actions in Eureka, including but not limited to defeating monsters and are used to increase a class's elemental level.
PvP EXP.png PvP Experience Used to determine PvP Rank.
Companion EXP.png Chocobo Experience Your companion has its own separate leveling curve, with increased companion levels leading to increased skills/abilities. Companion Experience is gained simply by killing mobs with your Chocobo companion out, and from certain challenges in the Challenge Log.
Squadexpicon.png Squadron Experience Squadron members can advance to level 50, and stats will increase as your members increase in level. Squadron missions yield EXP upon completion.
(Basic) Attributes
Hit Points A numeric representation of a character's life force.
Magic Points A numeric representation of a character's magical energy.
Tactical Points A numeric representation indicating a character's ability to perform Weapon Skills.
Crafting Points A numeric representation indicating a character's ability to perform crafting actions.
Gathering Points A numeric representation indicating a character's ability to perform gathering actions.
(Core) Attributes
Strength Affects physical damage dealt by gladiator's arms, marauder's arms, pugilist's arms, lancer's arms, conjurer's arms, thaumaturge's arms, arcanist's arms, dark knight's arms, samurai's arms, gunbreaker's arms, red mage's arms, astrologian's arms, and blue mage's arms.
Dexterity Affects physical ranged damage and damage dealt by rogue's arms.
Vitality Affects maximum HP.
Intelligence Affects attack magic potency when role is Tank or DPS.
Mind Affects healing magic potency. Also affects attack magic potency when role is Healer.
Offensive Properties
Direct Hit Rate Affects the rate at which your physical and magic attacks land direct hits, slightly dealing more damage than normal hits. The higher the value, the higher the frequency with which your hits will be direct.
Critical Hit Rate Affects the amount of physical and magical damage dealt, as well as HP restored. The higher the value, the higher the frequency with which your hits will be critical/higher the potency of critical hits.
Determination Affects the amount of damage dealt by both physical and magic attacks, as well as the amount of HP restored by healing spells.
Defensive Properties
Defense Affects the amount of damage taken by physical attacks. The higher the value, the less damage taken.
Magic Defense Affects the amount of damage taken by magical attacks. The higher the value, the less damage taken.
Physical Properties
Attack Power Affects amount of damage dealt by physical attacks. The higher the value, the more damage dealt.
Skill Speed Affects both the casting and recast timers, as well as the damage over time potency for weaponskills and auto-attacks. The higher the value, the shorter the timers/higher the potency.
Mental Properties
Attack Magic Potency Affects the amount of damage dealt by magic attacks.
Healing Magic Potency Affects the amount of HP restored by healing spells.
Spell Speed Affects both the casting and recast timers for spells. The higher the value, the shorter the timers. Also affects a spell's damage over time or healing over time potency.
Role
Tenacity Affects the amount of physical and magical damage dealt and received, as well as HP restored. The higher the value, the more damage dealt, the more HP restored, and the less damage taken. Only applicable when role is Tank.
Piety Affects MP regeneration. Regeneration rate is determined by Piety. Only applicable when in battle and role is Healer.
Crafting
Craftsmanship Affects the amount of progress achieved in a single synthesis step.
Control Affects the amount of quality improved in a single synthesis step.
Gathering
Gathering Affects the rate at which items are gathered.
Perception Affects the rate at which high-quality items are gathered.
Elemental Resistances
Fire Decreases fire-aspected damage.
Ice Decreases ice-aspected damage.
Wind Decreases wind-aspected damage.
Earth Decreases earth-aspected damage.
Lightning Decreases lightning-aspected damage.
Water Decreases water-aspected damage.
Physical Resistances
Slashing Decreases damage done by slashing attacks.
Piercing Decreases damage done by piercing attacks.
Blunt Decreases damage done by blunt attacks.