Category:Attribute

Revision as of 15:49, 23 May 2014 by Hezkezl (talk | contribs) (removed unneeded '.')
Attributes are a grouping of various core attributes and statistics that drive how and to what degree a character performs certain tasks. Different attributes will effect different tasks. Some attribute values are visible and some are hidden, and the precise effect of each attribute is sometimes known and sometimes simply estimated.

Visible attributes can be seen in the Character menu. See the example on the right.

View the page for each attribute for more details and information.

Attributes Menu
Type Description
(Basic) Attributes
Hit Points
Magic Points
Tactical Points
Crafting Points
Gathering Points
(Core) Attributes
Strength
Dexterity
Vitality
Intelligence
Mind
Piety
The Primary Attributes on a character govern their physical and magical prowess. Each attribute forms the basis for how well a character can fight/heal. They can be increased through the use of point allotment.
Elemental Resistances
Fire
Ice
Wind
Earth
Lightning
Water
The Elemental Resistances on a character govern their resistance to specific elemental attacks.
Offensive Properties
Accuracy
Critical Hit Rate
Determination
The Offensive Properties on a character govern physical offensive efficiency.
Defensive Properties
Accuracy
Critical Hit Rate
Determination
The Defensive Properties on a character govern defensive efficiency.
Physical Properties
Attack Power
Skill Speed
The Physical Properties on a character govern physical attack efficiency.
Physical Resistances
Slashing
Piercing
Blunt
The Elemental Resistances on a character govern their resistance to specific types of physical attacks.
Mental Properties
Attack Magic Potency
Attack Magic Potency
Spell Speed
The Mental Properties on a character govern magic efficiency.
PvP Properties
Morale
The PvP Properties on a character govern PvP efficiency.
Crafting
Craftsmanship
Control
The Crafting properties on a character govern their crafting efficiency.
Gathering
Gathering
Perception
The Crafting properties on a character govern their gathering efficiency.
Miscellaneous