Category:Attribute

Revision as of 08:07, 11 April 2011 by *>Tsukaza (→‎Primary Attributes)

Attributes

This category contains the various core attributes and statistics that drive how a character works.

Primary Attributes

The Primary Attributes on a character govern their physical, magical, crafting, and gathering prowess. Each category of Strength, Dexterity, Vitality, Intelligence, Mind, and Piety form the basis for how well a character can fight, create, and acquire. They can be increased through the use of Attribute Points.

Strength

Increases physical weapon damage, increases shield block (damage prevented).



Vitality

Physical defense, increase HP (For Disciples of War, 1 vitality = 14-15 HP. For Disciples of Magic 1 vitality = 8-10 HP)

  • Synthesizing: Carpenter (primary tool), Armorer (primary tool), Leatherworker (primary tool)
  • Gathering: Miner



Dexterity

Physical weapon accuracy, chance to evade, critical hit rate, parry rate (some weapons).

  • Synthesizing: Goldsmith (primary tool), Weaver (primary tool), Carpenter (secondary tool)
  • Gathering: Fishing



Mind

Magic spell defense, healing spell potency (+1 HP per 2 mind), increases MP (For Disciples of War 1 mind = 2-3 MP. For Disciples of Magic, 1 mind = 9-10 MP).

  • Synthesizing: Culinarian (primary tool), Blacksmith (secondary tool), Weaver (secondary tool)
  • Gathering: Miner



Intelligence

Offensive magic spell potency

  • Synthesizing: Alchemist (primary tool), Goldsmith (secondary tool), Leatherworker (secondary tool)
  • Gathering: Botanist



Piety

Magic spell accuracy (reduces chance attacks will be resisted), increases magic defense.

  • Synthesizing: Alchemist (secondary tool), Culinarian (secondary tool)
  • Gathering: Fishing

Read more: http://www.brighthub.com/video-games/mmo/articles/96676.aspx#ixzz1AfFoYpZO

Elemental Attributes

The Elemental Attributes govern a character's affinity with each of the 6 elements. Each category of Fire, Ice, Wind, Water, Lightning, Earth affect the type of crystals a character tends to gathera, resistances to elemental damage and strength of elemental attacks. They can be increased through the use of Element Points.

Soft Caps

There are soft caps on the effectiveness of Primary (and possibly Elemental) Attributes based on class rank. This was determined by observing (at each class rank ) the point at which increasing Vitality would no longer increase HP, and likewise increasing Mind would no longer increase MP. It is generally assumed that this pattern applies to all attributes, but this is only an assumption.

Class Rank Stat Cap Points Till Next Cap
1 30 +2
2 32 +2
3 34 +2
4 36 +2
5 38 +2
6 40 +2
7 42 +2
8 44 +2
9 46 +4
10 50 +2
11 52 +2
12 54 +2
13 56 +4
14 60 +2
15 62 +2
16 64 +4
17 68 +2
Class Rank Stat Cap Points Till Next Cap
18 70 +2
19 72 +4
20 76 +2
21 78 +4
22 82 +2
23 84 +4
24 88 +2
25 90 +4
26 94 +2
27 96 +4
28 100 +2
29 102 +4
30 106 +2
31 108 +4
32 112 +4
33 116 +2
34 118 +4
Class Rank Stat Cap Points Till Next Cap
35 122 +4
36 126 +2
37 128 +4
38 132 +4
39 136 +4
40 140 +2
41 142 +4
42 146 +2
43 148 +4
44 152 +4
45 156 +4
46 160 +2
47 162 +4
48 166 +4
49 170 +4
50 174 N/A

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