Category:Attribute
Contents
Attributes
This category contains the various core attributes and statistics that drive how a character works.
Primary Attributes
The Primary Attributes on a character govern their physical, magical, crafting, and gathering prowess. Each category of Strength, Dexterity, Vitality, Intelligence, Mind, and Piety form the basis for how well a character can fight, create, and acquire. They can be increased through the use of Attribute Points.
Strength
Increases physical weapon damage, increases shield block (damage prevented)
- Disciples of the Hand
- Blacksmith (primary tool)
- Armorer (secondary tool)
- Disciples of the Land
- Botanist
Vitality
Physical defense, increase HP (For Disciples of War, 1 vitality = 14-15 HP. For Disciples of Magic 1 vitality = 8-10 HP)
- Disciples of the Hand
- Carpenter (primary tool)
- Armorer (primary tool)
- Leatherworker (primary tool)
- Disciples of the Land
- Miner
Dexterity
Physical weapon accuracy, chance to evade, critical hit rate, parry rate (some weapons).
- Synthesizing: Goldsmith (primary tool), Weaver (primary tool), Carpenter (secondary tool)
- Gathering: Fishing
Mind
Magic spell defense, healing spell potency (+1 HP per 2 mind), increases MP (For Disciples of War 1 mind = 2-3 MP. For Disciples of Magic, 1 mind = 9-10 MP).
- Synthesizing: Culinarian (primary tool), Blacksmith (secondary tool), Weaver (secondary tool)
- Gathering: Miner
Intelligence
Offensive magic spell potency
- Synthesizing: Alchemist (primary tool), Goldsmith (secondary tool), Leatherworker (secondary tool)
- Gathering: Botanist
Piety
Magic spell accuracy (reduces chance attacks will be resisted), increases magic defense.
- Synthesizing: Alchemist (secondary tool), Culinarian (secondary tool)
- Gathering: Fishing
Read more: http://www.brighthub.com/video-games/mmo/articles/96676.aspx#ixzz1AfFoYpZO
Elemental Attributes
The Elemental Attributes govern a character's affinity with each of the 6 elements. Each category of Fire, Ice, Wind, Water, Lightning, Earth affect the type of crystals a character tends to gathera, resistances to elemental damage and strength of elemental attacks. They can be increased through the use of Element Points.
Soft Caps
There are soft caps on the effectiveness of Primary (and possibly Elemental) Attributes based on class rank. This was determined by observing (at each class rank ) the point at which increasing Vitality would no longer increase HP, and likewise increasing Mind would no longer increase MP. It is generally assumed that this pattern applies to all attributes, but this is only an assumption.
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Pages in category "Attribute"
The following 54 pages are in this category, out of 54 total.