Category:Attribute

Revision as of 17:48, 11 April 2011 by *>Tsukaza (→‎Elemental Attributes)

Attributes

This category contains the various core attributes and statistics that drive how a character works.

Primary Attributes

The Primary Attributes on a character govern their physical, magical, crafting, and gathering prowess. Each category of Strength, Dexterity, Vitality, Intelligence, Mind, and Piety form the basis for how well a character can fight, create, and acquire. They can be increased through the use of Attribute Points.

Strength (STR)

Increases damage dealt by physical attacks, and damage prevented when blocking attacks with a shield.



Vitality (VIT)

Physical defense, increase HP (For Disciples of War, 1 vitality = 14-15 HP. For Disciples of Magic 1 vitality = 8-10 HP)



Dexterity (DEX)

Increases accuracy of physical attacks, chances of evading physical attacks, critical hit rate of physical attacks and resulting damage, and parry rate for certain weapons.



Mind (MND)

Magic spell defense, healing spell potency (+1 HP per 2 mind), increases MP (For Disciples of War, 1 mind = 2-3 MP. For Disciples of Magic, 1 mind = 9-10 MP).



Intelligence (INT)

Increases damage dealt by magic attacks.



Piety (PIE)

Reduces chances of your magic attacks being resisted, as well as increases your chance of resisting magic attacks of others.

Elemental Attributes

The Elemental Attributes govern a character's affinity with each of the 6 elements. Each category of Fire, Ice, Wind, Water, Lightning, Earth affect the type of crystals a character tends to gather, anf resistances to elemental damage and strength of elemental attacks. They can be increased through the use of Element Points.

Soft Caps

There are soft caps on the effectiveness of Primary (and possibly Elemental) Attributes based on class rank. This was determined by observing (at each class rank ) the point at which increasing Vitality would no longer increase HP, and likewise increasing Mind would no longer increase MP. It is generally assumed that this pattern applies to all attributes, but this is only an assumption.

Class Rank Stat Cap Points Till Next Cap
1 30 +2
2 32 +2
3 34 +2
4 36 +2
5 38 +2
6 40 +2
7 42 +2
8 44 +2
9 46 +4
10 50 +2
11 52 +2
12 54 +2
13 56 +4
14 60 +2
15 62 +2
16 64 +4
17 68 +2
Class Rank Stat Cap Points Till Next Cap
18 70 +2
19 72 +4
20 76 +2
21 78 +4
22 82 +2
23 84 +4
24 88 +2
25 90 +4
26 94 +2
27 96 +4
28 100 +2
29 102 +4
30 106 +2
31 108 +4
32 112 +4
33 116 +2
34 118 +4
Class Rank Stat Cap Points Till Next Cap
35 122 +4
36 126 +2
37 128 +4
38 132 +4
39 136 +4
40 140 +2
41 142 +4
42 146 +2
43 148 +4
44 152 +4
45 156 +4
46 160 +2
47 162 +4
48 166 +4
49 170 +4
50 174 N/A

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