Difference between revisions of "Category:Disciplines"
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− | [[ | + | |[[File:Main_Command_36_Icon.png|left|link=]]<onlyinclude>In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a [[Disciples of War|Disciple of War]], masters of arms who live for the call of combat, or a [[Disciples of Magic|Disciple of Magic]], erudite researchers of all things esoteric. Non-combat classes can be either a [[Disciples of the Land|Disciple of the Land]], gatherers of material resources and students of the natural order, or a [[Disciples of the Hand|Disciple of the Hand]], crafters who invest their creative ingenuity in synthesis and industry.</onlyinclude> |
+ | |||
+ | By making use of what is called the [[Armoury]] system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach, | ||
+ | |||
<center>"''Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.''"<br> | <center>"''Every soul must needs have a code, a purpose, to guide them. Else chaos would consume us all.''"<br> | ||
- ''The Determination of Being'', [[Guillaurmand de Padellaint]]</center><br> | - ''The Determination of Being'', [[Guillaurmand de Padellaint]]</center><br> | ||
+ | |} | ||
− | + | == Combat Roles == | |
+ | {| width="50%" align="right" cellpadding="0" cellspacing="0" border="2" | ||
+ | |valign="top"|'''Disciples of War'''<br> | ||
+ | <center>"The advancement of a nation may be gauged by its ability to craft weapons, but its future depends on its ability to craft wars."<br> | ||
+ | - ''from'' Leading the Van, ''by master tactician [[Owyne Cosserand]]''</center>Followers of this discipline devote themselves to the mastery of [[:Category:Weapons|weapons]] and the wars waged with them. Through rigorous physical training, they hone their minds and bodies into instruments of combat, ever ready to make a decisive contribution to the cycle of conflict which plagues [[Eorzea]].<br /><br /> | ||
+ | |valign="top" |'''Disciples of Magic'''<br> | ||
+ | <center>"Aether knows neither sacred nor profane, yet resides in all creation. Embrace it, and a timeless power will be yours."<br> | ||
+ | ''- celebrated soothsayer and sage, [[Gota Jaab]]''</center><br>The path of magic beckons to those with a restless desire to study and command sorcery in all its forms. Its adherents use artifacts and relics to call upon and channel forces within themselves and the aether around them, weaving their destructive and restorative spells in the service of [[Eorzea]]. | ||
+ | |} | ||
+ | '''The 5 Roles'''<br> | ||
+ | Historically, combat classes would be classified as either a Disciples of War or a Disciples of Magic. With the introduction of Stormblood, each job/class is more accurately assigned one of 5 roles: tank, healer, melee DPS, physical ranged DPS, magic ranged DPS. | ||
− | + | Characters can take on a number of different professions, or classes. Changing classes or jobs is as simple as switching the weapon or tool equipped in the character's main hand. ''Classes'' all start at level 1 and have connected to them associated [[:Category:Jobs|jobs]] which can be unlocked at level 30 and which confer additional skills and abilities. | |
+ | ''Jobs'' are either (i) unlocked at level 30 via classes; (ii) unlocked with an expansion pack and at varying starting levels. Jobs are more advanced than their affiliated classes (where applicable), and give characters access to additional and exclusive skills and actions. | ||
− | + | {| width="100%" cellpadding="0" cellspacing="0" border="2" | |
− | {| | + | |- |
− | + | |BGCOLOR="#C7B595" width="50%" valign="top" align="center" |'''Role''' | |
− | | valign=top | + | |BGCOLOR="#C7B595" width="20%" valign="top" align="center" |'''Job''' |
− | + | |BGCOLOR="#C7B595" width="20%" valign="top" align="center" |'''Acquisition''' | |
− | + | |BGCOLOR="#C7B595" width="10%" valign="top" align="center" |'''Starting Level''' | |
+ | |- BGCOLOR="#dddddd" | ||
+ | |rowspan="4" |[[File:Tank Icon 1.png|left]]Tank<br>High in HP and trained in defense, a tank serves as the party's shield. Skilled at keeping a foe's attention and bearing the brunt of enemy attacks. | ||
+ | |[[File:Paladin Icon 3.png|36px|link=Paladin]] [[Paladin]] | ||
+ | |Class: [[File:Gladiator Icon 3.png|36px|link=Gladiator]] [[Gladiator]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |[[File:Warrior Icon 3.png|36px|link=Warrior]] [[Warrior]] | ||
+ | |Class: [[File:Marauder Icon 3.png|36px|link=Marauder]] [[Marauder]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |[[File:Dark Knight Icon 3.png|36px|link=Dark Knight]] [[Dark Knight]] | ||
+ | |Expansion: [[Heavensward]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |[[File:Gunbreaker Icon 3.png|36px|link=Gunbreaker]] [[Gunbreaker]] | ||
+ | |Expansion: [[Shadowbringers]] | ||
+ | |Level 60 | ||
+ | |- BGCOLOR="#f7f7f7" | ||
+ | |rowspan="4"|[[File:Healer Icon 1.png|left]]Healer<br>Healers use restorative arts to mend wounded companions. They can also help to mitigate damage, remove detrimental effects, and even bring fallen allies back to life. | ||
+ | |[[File:White Mage Icon 3.png|36px|link=White Mage]] [[White Mage]] | ||
+ | |Class: [[File:Conjurer Icon 3.png|36px|link=Conjurer]] [[Conjurer]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#f7f7f7" | ||
+ | |[[File:Scholar Icon 3.png|36px|link=Scholar]] [[Scholar]] | ||
+ | |Class: [[File:Arcanist Icon 3.png|36px|link=Arcanist]] [[Arcanist]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#f7f7f7" | ||
+ | |[[File:Astrologian Icon 3.png|36px|link=Astrologian]] [[Astrologian]] | ||
+ | |Expansion: [[Heavensward]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#f7f7f7" | ||
+ | |[[File:Sage Icon 3.png|36px|link=Sage]] [[Sage]] | ||
+ | |Expansion: [[Endwalker]] | ||
+ | |Level 70 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |rowspan="5"|[[File:Melee DPS Icon 1.png|left]]Melee DPS<br>Melee DPS are close-range attackers. Focused on combos and careful positioning to inflict the maximum amount of damage. | ||
+ | |[[File:Monk Icon 3.png|36px|link=Monk]] [[Monk]] | ||
+ | |Class: [[File:Pugilist Icon 3.png|36px|link=Pugilist]] [[Pugilist]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |[[File:Dragoon Icon 3.png|36px|link=Dragoon]] [[Dragoon]] | ||
+ | |Class: [[File:Lancer Icon 3.png|36px|link=Samurai]] [[Lancer]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |[[File:Ninja Icon 3.png|36px|link=Ninja]] [[Ninja]] | ||
+ | |Class: [[File:Rogue Icon 3.png|36px|link=Samurai]] [[Rogue]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |[[File:Samurai Icon 3.png|36px|link=Samurai]] [[Samurai]] | ||
+ | |Expansion: [[Stormblood]] | ||
+ | |Level 50 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |[[File:Reaper Icon 3.png|36px|link=Reaper]] [[Reaper]] | ||
+ | |Expansion: [[Endwalker]] | ||
+ | |Level 70 | ||
+ | |- BGCOLOR="#f7f7f7" | ||
+ | |rowspan="3"|[[File:Physical Ranged DPS Icon 1.png|left]]Physical Ranged DPS<br>Physical ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions. | ||
+ | |[[File:Bard Icon 3.png|36px|link=Bard]] [[Bard]] | ||
+ | |Class: [[File:Archer Icon 3.png|36px|link=Archer]] [[Archer]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#f7f7f7" | ||
+ | |[[File:Machinist Icon 3.png|36px|link=Machinist]] [[Machinist]] | ||
+ | |Expansion: [[Heavensward]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#f7f7f7" | ||
+ | |[[File:Dancer Icon 3.png|36px|link=Dancer]] [[Dancer]] | ||
+ | |Expansion: [[Shadowbringers]] | ||
+ | |Level 60 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |rowspan="3"|[[File:Magic Ranged DPS Icon 1.png|left]]Magic Ranged DPS<br>Magical ranged DPS attack foes using a variety of arcane arts. Movement is restricted by casting times, but they excel at inflicting high burst damage. | ||
+ | |[[File:Black Mage Icon 3.png|36px|link=Black Mage]] [[Black Mage]] | ||
+ | |Class: [[File:Thaumaturge Icon 3.png|36px|link=Thaumaturge]] [[Thaumaturge]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |[[File:Summoner Icon 3.png|36px|link=Summoner]] [[Summoner]] | ||
+ | |Class: [[File:Arcanist Icon 3.png|36px|link=Arcanist]] [[Arcanist]] | ||
+ | |Level 30 | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |[[File:Red Mage Icon 3.png|36px|link=Red Mage]] [[Red Mage]] | ||
+ | |Expansion: [[Stormblood]] | ||
+ | |Level 50 | ||
+ | |} | ||
− | | valign=top align=center| | + | == Limited Jobs == |
− | ''' | + | Blue mage is known as a limited job. There are several key points that distinguish it from other jobs. |
− | + | *Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70. | |
− | [[File: | + | *When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. However, the following duties will remain inaccessible: |
+ | :::Duty Roulettes | ||
+ | :::The Forbidden Land, Eureka | ||
+ | :::Squadron Missions | ||
+ | :::Deep Dungeons | ||
+ | :::PvP, including duels | ||
+ | :::Stone, Sky, Sea | ||
+ | :::Hall of the Novice | ||
+ | *Blue mages gain greater experience from battling enemies in the open world than other jobs do. | ||
+ | *Blue mage cannot be used to progress through the main scenario. | ||
+ | *Retainers cannot be assigned the blue mage job. | ||
+ | {| width="100%" cellpadding="0" cellspacing="0" border="2" | ||
+ | |- | ||
+ | |BGCOLOR="#C7B595" width="20%" valign="top" align="center" |'''Job''' | ||
+ | |BGCOLOR="#C7B595" width="20%" valign="top" align="center" |'''Acquisition''' | ||
+ | |BGCOLOR="#C7B595" width="10%" valign="top" align="center" |'''Starting Level''' | ||
+ | |- BGCOLOR="#dddddd" | ||
+ | |[[File:Blue Mage Icon 3.png|36px|link=Blue Mage]] [[Blue Mage]] | ||
+ | |Released in [[Patch 4.5]]. No expansion needed. | ||
+ | |Level 1 | ||
|} | |} | ||
− | + | == Disciples of the Hand == | |
+ | <center>"An empty hand is akin to an empty heart -- ever does it long for a companion."<br> | ||
− | | | + | ''- former [[Atelier Fen-Yll|Leatherworkers' Guild]] guildmaster, [[Saiverin Vaireloque]]''</center><br /><br /> |
− | + | For crafters, the art of synthesis is at the very core of their way of life, driving their industry. They employ a veritable arsenal of [[:Category:Tools|tools]] in working everything from the most delicate cloth to the most resilient metal. Through their labors, the traditions of [[Eorzea]] are kept alive, and her culture preserved. | |
− | [[File: | + | {| border=0 cellpadding=5 cellspacing=0 width=100% style="text-align:center;" |
+ | |'''Classes''' | ||
+ | |'''[[Alchemist]]'''{{spc}} [[File:Alchemist Icon 4.png|50px|center|link=Alchemist]] | ||
+ | |'''[[Armorer]]'''{{spc}} [[File:Armorer Icon 4.png|50px|center|link=Armorer]] | ||
+ | |'''[[Blacksmith]]'''{{spc}} [[File:Blacksmith Icon 4.png|50px|center|link=Blacksmith]] | ||
+ | |'''[[Carpenter]]'''{{spc}} [[File:Carpenter Icon 4.png|50px|center|link=Carpenter]] | ||
+ | |'''[[Culinarian]]'''{{spc}} [[File:Culinarian Icon 4.png|50px|center|link=Culinarian]] | ||
+ | |'''[[Goldsmith]]'''{{spc}} [[File:Goldsmith Icon 4.png|50px|center|link=Goldsmith]] | ||
+ | |'''[[Leatherworker]]'''{{spc}} [[File:Leatherworker Icon 4.png|50px|center|link=Leatherworker]] | ||
+ | |'''[[Weaver]]'''{{spc}} [[File:Weaver Icon 4.png|50px|center|link=Weaver]] | ||
|} | |} | ||
− | + | == Disciples of the Land== | |
+ | <center>"[[Gladiator]]s haven't a care whence steel comes, nor [[archer]]s timber. 'Tis no concern of ours -- so long as their [[gil]] is good."<br> | ||
+ | ''- esteemed naturalist [[Pilfa Dalfa]], in his cups''</center><br> | ||
− | + | These harvesters of nature's bounty utilize an array of [[:Category:Tools|tools]] in their work with all forms of plants and minerals. Their trade encompasses knowledge of all of [[Hydaelyn]]'s natural resources, be it in a cultivated garden or the great outdoors. As a cornerstone of [[Eorzea]]'s economy, their impact on her inhabitants can hardly be overstated. | |
− | | | + | {| border=0 cellpadding=5 cellspacing=0 width=50% style="text-align:center;" |
− | + | |'''Classes''' | |
− | '''[[ | + | |'''[[Botanist]]'''{{spc}} [[File:Botanist Icon 4.png|50px|center|link=Botanist]] |
− | + | |'''[[Fisher]]'''{{spc}} [[File:Fisher Icon 4.png|50px|center|link=Fisher]] | |
− | [[File: | + | |'''[[Miner]]'''{{spc}} [[File:Miner Icon 4.png|50px|center|link=Miner]] |
|} | |} | ||
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{{disciplines}} | {{disciplines}} | ||
− | + | __NOEDITSECTION__ | |
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Revision as of 15:46, 7 June 2022
In general, there is a fourfold classification of adventurers based on the disciplinary paths to which they devote themselves. Battle classes are either a Disciple of War, masters of arms who live for the call of combat, or a Disciple of Magic, erudite researchers of all things esoteric. Non-combat classes can be either a Disciple of the Land, gatherers of material resources and students of the natural order, or a Disciple of the Hand, crafters who invest their creative ingenuity in synthesis and industry.
By making use of what is called the Armoury system, players may opt to specialize in one discipline, excelling in a single skill, or they may take a more general approach, - The Determination of Being, Guillaurmand de Padellaint |
Combat Roles
Disciples of War - from Leading the Van, by master tactician Owyne Cosserand |
Disciples of Magic - celebrated soothsayer and sage, Gota Jaab The path of magic beckons to those with a restless desire to study and command sorcery in all its forms. Its adherents use artifacts and relics to call upon and channel forces within themselves and the aether around them, weaving their destructive and restorative spells in the service of Eorzea. |
The 5 Roles
Historically, combat classes would be classified as either a Disciples of War or a Disciples of Magic. With the introduction of Stormblood, each job/class is more accurately assigned one of 5 roles: tank, healer, melee DPS, physical ranged DPS, magic ranged DPS.
Characters can take on a number of different professions, or classes. Changing classes or jobs is as simple as switching the weapon or tool equipped in the character's main hand. Classes all start at level 1 and have connected to them associated jobs which can be unlocked at level 30 and which confer additional skills and abilities.
Jobs are either (i) unlocked at level 30 via classes; (ii) unlocked with an expansion pack and at varying starting levels. Jobs are more advanced than their affiliated classes (where applicable), and give characters access to additional and exclusive skills and actions.
Role | Job | Acquisition | Starting Level |
Tank High in HP and trained in defense, a tank serves as the party's shield. Skilled at keeping a foe's attention and bearing the brunt of enemy attacks. |
Paladin | Class: Gladiator | Level 30 |
Warrior | Class: Marauder | Level 30 | |
Dark Knight | Expansion: Heavensward | Level 30 | |
Gunbreaker | Expansion: Shadowbringers | Level 60 | |
Healer Healers use restorative arts to mend wounded companions. They can also help to mitigate damage, remove detrimental effects, and even bring fallen allies back to life. |
White Mage | Class: Conjurer | Level 30 |
Scholar | Class: Arcanist | Level 30 | |
Astrologian | Expansion: Heavensward | Level 30 | |
Sage | Expansion: Endwalker | Level 70 | |
Melee DPS Melee DPS are close-range attackers. Focused on combos and careful positioning to inflict the maximum amount of damage. |
Monk | Class: Pugilist | Level 30 |
Dragoon | Class: Lancer | Level 30 | |
Ninja | Class: Rogue | Level 30 | |
Samurai | Expansion: Stormblood | Level 50 | |
Reaper | Expansion: Endwalker | Level 70 | |
Physical Ranged DPS Physical ranged DPS attack foes from a distance. They excel at inflicting sustained damage, and also provide support for companions. |
Bard | Class: Archer | Level 30 |
Machinist | Expansion: Heavensward | Level 30 | |
Dancer | Expansion: Shadowbringers | Level 60 | |
Magic Ranged DPS Magical ranged DPS attack foes using a variety of arcane arts. Movement is restricted by casting times, but they excel at inflicting high burst damage. |
Black Mage | Class: Thaumaturge | Level 30 |
Summoner | Class: Arcanist | Level 30 | |
Red Mage | Expansion: Stormblood | Level 50 |
Limited Jobs
Blue mage is known as a limited job. There are several key points that distinguish it from other jobs.
- Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70.
- When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. However, the following duties will remain inaccessible:
- Duty Roulettes
- The Forbidden Land, Eureka
- Squadron Missions
- Deep Dungeons
- PvP, including duels
- Stone, Sky, Sea
- Hall of the Novice
- Blue mages gain greater experience from battling enemies in the open world than other jobs do.
- Blue mage cannot be used to progress through the main scenario.
- Retainers cannot be assigned the blue mage job.
Job | Acquisition | Starting Level |
Blue Mage | Released in Patch 4.5. No expansion needed. | Level 1 |
Disciples of the Hand
- former Leatherworkers' Guild guildmaster, Saiverin Vaireloque
For crafters, the art of synthesis is at the very core of their way of life, driving their industry. They employ a veritable arsenal of tools in working everything from the most delicate cloth to the most resilient metal. Through their labors, the traditions of Eorzea are kept alive, and her culture preserved.
Classes | Alchemist | Armorer | Blacksmith | Carpenter | Culinarian | Goldsmith | Leatherworker | Weaver |
Disciples of the Land
- esteemed naturalist Pilfa Dalfa, in his cups
These harvesters of nature's bounty utilize an array of tools in their work with all forms of plants and minerals. Their trade encompasses knowledge of all of Hydaelyn's natural resources, be it in a cultivated garden or the great outdoors. As a cornerstone of Eorzea's economy, their impact on her inhabitants can hardly be overstated.
Classes | Botanist | Fisher | Miner |
|
Pages in category "Disciplines"
The following 40 pages are in this category, out of 40 total.