Duties are instanced content, generally accessed via the Duty Finder, whereby you will be matched with other players, from across servers, who are looking to challenge the same content. Once initiated, a duty must be completed (or abandoned).
Many duties are also assigned to a category of Duty Roulette, which will randomly place the party into an appropriate level duty and, upon completion, issue a reward of XP and currencies.
Duties can be loosely divided into the following subcategories.
|"Dungeons" are instanced zones with powerful monsters and treasures. Typically a dungeon will involve navigating through a zone filled with enemies, with intermittent boss enemies. Many dungeons require prerequisites to be fulfilled before they can be entered. In the event one or more members of the party have yet to clear the instance, all party members will receive a bonus upon completion.|
|"Trials" are instanced zones with powerful monsters and treasures. They consist of one area and usually one main enemy, albeit sometimes with adds. Many trials require prerequisites to be fulfilled before they can be entered. In the event one or more members of the party have yet to clear the instance, all party members will receive a bonus upon completion.|
|"Raids" are instanced zones with powerful monsters and treasures. Typically a raid will involve a series of rooms filled with boss enemies. Many raids require prerequisites to be fulfilled before they can be entered. In the event one or more members of the party have yet to clear the instance, all party members will receive a bonus upon completion.|
|Additional, instanced, battle content requiring multiple people and/or parties. Popular duties include The Aquapolis, Palace of the Dead, Eureka and Heaven-on-High.|
|Guildhests are a form of Duty designed for party play. They are the most similar to Guildleves, though there is no "guildhest allotment." Guildhests are unlocked by completing a lower level guildhest, with the exception of Basic Training: Enemy Parties that is unlocked from the beginning. Guildhests provide a variety of challenges, from defeating powerful bosses, to breaching enemy strongholds. They can be accessed through the duty finder.|
Player Versus Player.
|Player Versus Player (Commonly read as PvP) duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.|
Hall of the Novice.
|Upon reaching level 15 with at least one Disciple of War or Magic, players can speak with the Smith NPC located at the Adventurers' Guild in each city and several other locations to register for Hall of the Novice training. Training is mainly undertaken based on role, although certain training sessions will also differ based on the job selected.|
This category has the following 6 subcategories, out of 6 total.
Pages in category "Duty"
The following 19 pages are in this category, out of 219 total.(previous page) (next page)
- The Thousand Maws of Toto-Rak
- The Unending Coil of Bahamut (Ultimate)
- The Vault
- The Void Ark
- The Wanderer's Palace
- The Wanderer's Palace (Hard)
- The Weapon's Refrain (Ultimate)
- The Weeping City of Mhach
- The Whorleater (Extreme)
- The Whorleater (Hard)
- The World of Darkness
- The Wreath of Snakes
- The Wreath of Snakes (Extreme)
- Thok ast Thok (Extreme)
- Thok ast Thok (Hard)
- Thornmarch (Extreme)
- Thornmarch (Hard)