Difference between revisions of "Category:Item"

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|valign="top"|[[File:Main_Command_21_Icon.png|left|link=]]''[[:Category:Armor|Armor]].''
 
|valign="top"|[[File:Main_Command_21_Icon.png|left|link=]]''[[:Category:Armor|Armor]].''
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{| border="0"
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|width="48%" | <div>[[File:Gear_1_Icon.png|20px|link=:Category:Head]]&nbsp;[[:Category:Head|Head]]</div>
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|width="2%" |
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|width="50%" | <div>[[File:Gear_5_Icon.png|20px|link=:Category:Shield]]&nbsp;[[:Category:Shield|Shield]]</div>
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| <div>[[File:Gear_3_Icon.png|20px|link=:Category:Body]]&nbsp;[[:Category:Body|Body]]</div>
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| <div>[[File:Gear_10_Icon.png|20px|link=:Category:Necklace]]&nbsp;[[:Category:Necklace|Necklace]]</div>
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| <div>[[File:Gear_7_Icon.png|20px|link=:Category:Hands]]&nbsp;[[:Category:Hands|Hand]]</div>
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| <div>[[File:Gear_11_Icon.png|20px|link=:Category:Earrings]]&nbsp;[[:Category:Earrings|Earrings]]</div>
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| <div>[[File:Gear_9_Icon.png|20px|link=:Category:Waist]]&nbsp;[[:Category:Waist|Waist]]</div>
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| <div>[[File:Gear_12_Icon.png|20px|link=:Category:Bracelets]]&nbsp;[[:Category:Bracelets|Bracelets]]</div>
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| <div>[[File:Gear_6_Icon.png|20px|link=:Category:Legs]]&nbsp;[[:Category:Legs|Legs]]</div>
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| <div>[[File:Gear_13_Icon.png|20px|link=:Category:Ring]]&nbsp;[[:Category:Ring|Ring 1]]</div>
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| <div>[[File:Gear_8_Icon.png|20px|link=:Category:Feet]]&nbsp;[[:Category:Feet|Feet]]</div>
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| <div>[[File:Gear_13_Icon.png|20px|link=:Category:Ring]]&nbsp;[[:Category:Ring|Ring 2]]</div>
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|valign="top"|{{:Category:Armor}}
 
|valign="top"|{{:Category:Armor}}
 
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Revision as of 14:31, 22 September 2014

TBA
Type Description
Main Command 21 Icon.png
Armor.
Armor can be worn on various parts of the body for protection and to enhance various stats. The different places/types of armor that can be worn are listed to the right.

While some equipment can be purchased from vendors, most is obtained through crafting or via drops from various Quests and Battles.

Main Command 1 Icon.png
Weapon.
Equipping a particular type of weapon will grant you access to the abilities of a certain class. Equipping a Soul Crystal associated with a class will allow access to the abilities of a certain job.

Weapons can be either one-handed or two-handed. When equipped with a two-handed weapons, the shield slot cannot be utilized.

Main Command 1 Icon.png
Tool.
Tools, like weapons, define a character's development. Equipping a tool allows access to the abilities of a certain job class of the Disciples of the Hand and Disciples of the Land Disciplines.
Food Icon.png
Meal.
Food, like Medicine, can be consumed to provide temporary boost to various stats. Food is crafted exclusively by the Culinarian class and lasts 30 minutes. Food boosts are generally increased by a percentage, with a capped upper bonus, although some lower level foods will boost stats by a set value.
Medicine Icon.png
Medicine.
Medicine, like Food, can be consumed to provide temporary boost to various stats. Medicine is crafted exclusively by the Alchemist class and typically lasts only a few seconds, although a few medicines (non-battle related) will last up to 30 minutes. Medicine boosts are generally increased by a percentage, with a capped upper bonus, although some medicines simply grant an effect or resistance.
Main Command 2 Icon.png
Material.
Materials are primarily used in the crafting of other items. All crafting recipes require Materials, but not all Materials can be used in recipes.

Subcategories

This category has the following 10 subcategories, out of 10 total.

C

E

F

G

M

O

V

  • Vase(2 C, 18 P)

W

Pages in category "Item"

The following 200 pages are in this category, out of 27,474 total.

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A

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