Category:Main Scenario Quests
These quests comprise the main storyline of A Realm Reborn. This storyline is mostly linear, meaning one and only one quest follows the preceding one, although there are few limited instances where there is a small branch. Progressing through this storyline will unlock most aspects of the game, including Inns, Guildleves, Guildhests and Dungeons among many other game systems. |
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Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea.
In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First. Here a new adventure begins in a world where light ushers all unto oblivion. But hope is not yet lost, for where there is light there is shadow. |
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Hades is no more, and darkness at last returns to the mantle of night. But victory does not come without consequence. How will the Scions mend the wounds of this broken world? What nefarious forces would dare rend them anew? |
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With Eulmore on the path to a brighter tomorrow, the Scions await such time as the Exarch might return them home. Not in idleness, however─for when has any world been content to grant its heroes respite? |
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Having confirmed their suspicions that the resurrected Ardbert is none other than Elidibus, the Scions endeavor to shed light upon the Ascian's dark plot. But time is against them, for the hour of their departure─or demise─fast approaches… |
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With Elidibus defeated and the fate of the First secured, the Scions make their long-awaited return to the Source. But in the new future they now look towards, will that which is written upon the pages of history be an anthem of hope...or a dirge of despair? |
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The Scions have finally succeeded in discovering a cure for tempering, which should prove instrumental in allowing the Eorzean Alliance and the land's beast tribes to settle their differences. Prospects of peace may soon fall to ruin, however, as Fandaniel and the Telophoroi scheme to recreate the Final Days, and ominous towers rise in all corners of the realm. With the servants of chaos amassing at every turn, will the Scions uncover their plot before it is too late? |
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Patch/Expansion | Description | Quests | |
Having brought an end to the thousand-year conflict between dragon and man in the north, the Warrior of Light and his comrades prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen.
The time has come to embark upon a new adventure to realms near and far─to rise up with the people of Eorzea and the Far East, and cast down the curs of Garlemald! |
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The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality? |
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Thanks to the Warrior of Light’s heroic deeds and Raubahn's long-awaited return, Ala Mhigo continues its steady march towards recovery. Yet there is no rest for the Scions of the Seventh Dawn, for the winds of trouble are blowing from the Far East, where an unexpected spark threatens to set the kindling of chaos ablaze. Can Doma survive the brewing firestorm to welcome the light of the new day? |
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The arrival of imperial envoys in the land of Doma was as unexpected as their stated purpose: to negotiate peace. Lord Hien, eager to secure the release of his conscripted countrymen, cautiously accepts the agreement, and arranges for a prisoner exchange. Yet even as Doma is poised to welcome the breaking dawn, the shadow of the fallen Zenos enfolds all in darkness and uncertainty. |
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The shadow of mystery deepens as the man who wears Zenos’s face continues to move unchecked, sowing the seeds of strife from the heart of the Empire. All indications point to Ascian machination, and the arrival of a messenger at the Rising Stones sets the Scions of the Seventh Dawn upon a path rife with peril, towards an unknowable destination. |
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War looms once again. Scarcely has Ala Mhigo taken its first breath of freedom when the Empire reaches out with ironclad fingers to reclaim the bloodied nation. Meanwhile, one after another, the Scions fall victim to an incurable slumber, leaving ever fewer of their number to contend with a rapidly disintegrating peace and the mystery of the voice which haunts them... |
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Patch/Expansion | Description | Quests | |
Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee North.
Through granted shelter by Lord Haurchefant, our heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons? Come what may, they must not falter, lest the light of hope be forever extinguished. |
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In the wake of the Warrior of Light’s return from Azys Lla, the nation of Ishgard trembled, the faith of her people shaken to its very core.
For a thousand years had they fought and died, certain of the justice of their cause, only to be told that their holy war was born of blood and betrayal. What then, for those brave men and women, thus stripped of their righteousness, but to despair? To deny the truth and decry its speakers? And what then for those whom they defamed but to hope on? To have faith in a brighter tomorrow? A tomorrow in which man and dragon might live together in harmony─then as distant as the very stars in the heavens... |
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Truth. Peace. Reformation. These were the keys to Ishgard's salvation. So believed Ser Aymeric, acting ruler of the Holy See. However, not all shared in his dream, and in his headlong rush to unite man and dragon once more, those still bound by the fetters of the past rose up to defend their nation against the forces they feared would destroy it.
Yet change─that great, inexorable wave─was upon them, and soon all of Ishgard would bend to its will. |
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The conference held at Falcon's Nest was intended to celebrate the reconciliation between man and dragon. But the lingering shade of Nidhogg, clad in the flesh of the Azure Dragoon, marked the occasion by spilling the blood of his own kind─a timely atrocity to remind the children of Ishgard that the conflict was far from over. In those twilight hours Nidhogg cried out for vengeance, and his brethren raised their voices for the final chorus of the Dragonsong War. |
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After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning. |
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The threat of the Warriors of Darkness is no more. Unexpected reunions salve the ache of bittersweet farewells. And with their ranks further bolstered by the official induction of Alisaie and Krile, once more do the Scions of the Seventh Dawn set their feet upon fate's path and their gaze upon distant horizons. |
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Patch/Expansion | Description | Quests | |||||
Five years after The Calamity, the Warriors of Light have returned to Eorzea.
The Garlean Empire has a stronger presence than ever before and now the threat of the Ascians has arisen from the shadows. Adventurers join with The Scions of the Seventh Dawn in order to combat the beastmen's Primals, the threat of the Empire, and the Ascians, for the benefit of all Eorzea. |
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Where there is light, there will always be darkness. The beast tribes persist in their efforts to summon the Primals. The once defeated Garlean forces resurface, harbouring renewed ambitions of conquest. And the baleful Ascians lurk in the shadows, their presence rousing dark forces long since forgotten. |
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Political unrest pervades the three city-states as the Scions of the Seventh Dawn leave behind their home in the Waking Sands.
Ever do the mysteries of the Echo and the Ascians elude them, while the beast tribes rally with renewed ambition, threatening to unleash the wrath of another primal upon the land. To stave off the encroaching darkness and pull the realm back from the brink of destruction, the Warriors of Light plunge headlong into the maelstrom... |
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When the world is thrown into chaos, who will rise to defend those too weak to defend themselves?
New voices can be heard. From the deserts of Thanalan, to the verdant woods of the Black Shroud, to the snowy peaks of Coerthas, these voices cry out for a champion. But who will heed their call as the defender of Eorzea? |
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The aches of the realm never cease, and Alphinaud, Scion of the Seventh Dawn, has founded the Crystal Braves in a bid to grant her succor.
In their tireless efforts to protect Eorzea and her peoples, the Warriors of Light now aid this fledgling company in uncovering a plot that could otherwise bring the realm to its knees. What dark forces stir in the shadows of Eorzea? |
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With the emergence of a new emperor in Garlemald, the threat of an imperial invasion once again looms over Eorzea. Meanwhile, revelations of conspiracy have sown strife among Ul'dah's ruling class, and the sultanate's precarious peace now hangs in the balance. A storm of chaos gathers; will the Scions of the Seventh Dawn be able to weather the arduous trials it brings? |
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Pages in category "Main Scenario Quests"
The following 173 pages are in this category, out of 908 total.
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- The Lominsan Envoy
- The Lominsan Way
- The Lord of the Revel
- The Lure of the Dream
- The Mad King's Trove
- The Man from Ul'dah
- The Man Within
- The Martyr
- The Measure of His Reach
- The Medial Circuit
- The Mother of Exiles
- The Next Ship to Sail
- The Nonmind
- The Obvious Solution
- The Ones We Leave Behind
- The Oracle of Light
- The Parting Glass
- The Path Forward
- The Path of the Righteous
- The Perfect Prey
- The Perfect Swarm
- The Price of Freedom
- The Price of Principles
- The Primary Agreement
- The Prodigal Daughter
- The Promise of a New Beginning
- The Reason Roaille
- The Red Side of the Moon
- The Reluctant Researcher
- The Resonant
- The Rising Chorus
- The Road Home
- The Road Less Traveled
- The Road to Zenith
- The Room Where It Happened
- The Rose and the Unicorn
- The Satrap of Radz-at-Han
- The Scions of the Seventh Dawn
- The Sea Rises
- The Search for Lord Hien
- The Search for Sicard
- The Silence of the Gods
- The Sins of Antiquity
- The Solace of the Sea
- The Song Begins
- The Spice of Life
- The Steps of Faith (Quest)
- The Stubborn Remainder
- The Sword in the Store
- The Syrcus Trench
- The Talk of Coerthas
- The Things We Do for Cheese
- The Time between the Seconds
- The Time Left to Us
- The Trine Towers
- The Trolley Problem
- The Truth Hurts
- The Ul'dahn Envoy
- The Ultimate Weapon
- The Unbroken Thread
- The Undying Ones
- The Unending War
- The View from Above
- The Way Home
- The Wheel Turns
- The Whims of the Divine
- The Will of the Moon
- The Will to Live
- The Wind Rises
- The Wisdom of Allag
- The Word of the Mother
- The World Turned Upside Down
- The Wyrm's Lair
- The Wyrm's Roar
- Their Greatest Contribution
- There and Back Again
- This War of Ours
- Thou Must Live, Die, and Know
- Threat Level Elevated
- Three for Three
- Through the Maelstrom
- Tide Goes in, Imperials Go Out
- Tidings from Gyr Abania
- Tidings from the East
- Till Sea Swallows All
- Tipping the Scale
- To Bend with the Wind
- To Guard a Guardian
- To Siege or Not to Siege
- To Storm-tossed Seas
- To the Bannock
- Token of Faith
- Top of the Tree
- Tracks in the Snow
- Traitor in the Midst
- Travelers at the Crossroads
- Travelers of Norvrandt
- Trial by Turtle
- Two Sides of a Coin
U
V
W
- Waiting for the Wind to Change
- Waiting in the Depths
- Warm Hearts, Rekindled Hopes
- Warrior of Darkness
- Washed Up
- Way Down in the Hole
- We Come in Peace
- We Must Rebuild
- What Do You Mean You Forgot the Wine
- What Little Gods Are Made Of
- What Poor People Think
- When All Hope Seems Lost
- When It Rains
- When One Door Closes...
- When the Cold Sets In
- When the Dust Settles
- When the Worm Turns
- When We Were Free
- When Yugiri Met the Fraternity
- Where Courage Endures
- Where Everything Begins
- Where Kn∞wledge Leads
- Where Men Go as One
- Where the Chocobos Roam
- Where the Streets Are Paved with Koban
- Where There Is Smoke
- Where We Are Needed
- While You Were Away
- Why We Adventure
- Wilred Wants You
- Winning Over the Wyrm
- Wise Guides
- With the Utmost Care
- With Tired Hands We Toil
- Without a Doubt
- Witness to the Spectacle
- Wood's Will Be Done
- Word from On High
- Words without Sound
- Work in Progress
- Working Off the Meal
- Worse than Dragons
- Worthy of His Back
- Wrath of the Titan