Category:Main Scenario Quests
These quests comprise the main storyline of A Realm Reborn. This storyline is mostly linear, meaning one and only one quest follows the preceding one, although there are few limited instances where there is a small branch. Progressing through this storyline will unlock most aspects of the game, including Inns, Guildleves, Guildhests and Dungeons among many other game systems. |
Stormblood
Patch/Expansion | Description | Quests | |
Having brought an end to the thousand-year conflict between dragon and man in the north, the Warrior of Light and his comrades prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen.
The time has come to embark upon a new adventure to realms near and far─to rise up with the people of Eorzea and the Far East, and cast down the curs of Garlemald! |
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The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality? |
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Thanks to the Warrior of Light’s heroic deeds and Raubahn's long-awaited return, Ala Mhigo continues its steady march towards recovery. Yet there is no rest for the Scions of the Seventh Dawn, for the winds of trouble are blowing from the Far East, where an unexpected spark threatens to set the kindling of chaos ablaze. Can Doma survive the brewing firestorm to welcome the light of the new day? |
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The arrival of imperial envoys in the land of Doma was as unexpected as their stated purpose: to negotiate peace. Lord Hien, eager to secure the release of his conscripted countrymen, cautiously accepts the agreement, and arranges for a prisoner exchange. Yet even as Doma is poised to welcome the breaking dawn, the shadow of the fallen Zenos enfolds all in darkness and uncertainty. |
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Heavensward
Patch/Expansion | Description | Quests | |
Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee North.
Through granted shelter by Lord Haurchefant, our heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons? Come what may, they must not falter, lest the light of hope be forever extinguished. |
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In the wake of the Warrior of Light’s return from Azys Lla, the nation of Ishgard trembled, the faith of her people shaken to its very core.
For a thousand years had they fought and died, certain of the justice of their cause, only to be told that their holy war was born of blood and betrayal. What then, for those brave men and women, thus stripped of their righteousness, but to despair? To deny the truth and decry its speakers? And what then for those whom they defamed but to hope on? To have faith in a brighter tomorrow? A tomorrow in which man and dragon might live together in harmony─then as distant as the very stars in the heavens... |
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Truth. Peace. Reformation. These were the keys to Ishgard's salvation. So believed Ser Aymeric, acting ruler of the Holy See. However, not all shared in his dream, and in his headlong rush to unite man and dragon once more, those still bound by the fetters of the past rose up to defend their nation against the forces they feared would destroy it.
Yet change─that great, inexorable wave─was upon them, and soon all of Ishgard would bend to its will. |
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The conference held at Falcon's Nest was intended to celebrate the reconciliation between man and dragon. But the lingering shade of Nidhogg, clad in the flesh of the Azure Dragoon, marked the occasion by spilling the blood of his own kind─a timely atrocity to remind the children of Ishgard that the conflict was far from over. In those twilight hours Nidhogg cried out for vengeance, and his brethren raised their voices for the final chorus of the Dragonsong War. |
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After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning. |
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The threat of the Warriors of Darkness is no more. Unexpected reunions salve the ache of bittersweet farewells. And with their ranks further bolstered by the official induction of Alisaie and Krile, once more do the Scions of the Seventh Dawn set their feet upon fate's path and their gaze upon distant horizons. |
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A Realm Reborn
Patch/Expansion | Description | Quests | |||||
Five years after The Calamity, the Warriors of Light have returned to Eorzea.
The Garlean Empire has a stronger presence than ever before and now the threat of the Ascians has arisen from the shadows. Adventurers join with The Scions of the Seventh Dawn in order to combat the beastmen's Primals, the threat of the Empire, and the Ascians, for the benefit of all Eorzea. |
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Where there is light, there will always be darkness. The beast tribes persist in their efforts to summon the Primals. The once defeated Garlean forces resurface, harbouring renewed ambitions of conquest. And the baleful Ascians lurk in the shadows, their presence rousing dark forces long since forgotten. |
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Political unrest pervades the three city-states as the Scions of the Seventh Dawn leave behind their home in the Waking Sands.
Ever do the mysteries of the Echo and the Ascians elude them, while the beast tribes rally with renewed ambition, threatening to unleash the wrath of another primal upon the land. To stave off the encroaching darkness and pull the realm back from the brink of destruction, the Warriors of Light plunge headlong into the maelstrom... |
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When the world is thrown into chaos, who will rise to defend those too weak to defend themselves?
New voices can be heard. From the deserts of Thanalan, to the verdant woods of the Black Shroud, to the snowy peaks of Coerthas, these voices cry out for a champion. But who will heed their call as the defender of Eorzea? |
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The aches of the realm never cease, and Alphinaud, Scion of the Seventh Dawn, has founded the Crystal Braves in a bid to grant her succor.
In their tireless efforts to protect Eorzea and her peoples, the Warriors of Light now aid this fledgling company in uncovering a plot that could otherwise bring the realm to its knees. What dark forces stir in the shadows of Eorzea? |
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With the emergence of a new emperor in Garlemald, the threat of an imperial invasion once again looms over Eorzea. Meanwhile, revelations of conspiracy have sown strife among Ul'dah's ruling class, and the sultanate's precarious peace now hangs in the balance. A storm of chaos gathers; will the Scions of the Seventh Dawn be able to weather the arduous trials it brings? |
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Pages in category "Main Scenario Quests"
The following 200 pages are in this category, out of 908 total.
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- A Bargain Struck
- A Beeautiful Plan
- A Blessed Instrument
- A Blissful Arrival
- A Bold Decision
- A Boy's Errand
- A Brave Resolution
- A Breath of Respite
- A Brief Reprieve
- A Brother's Grief
- A Capital Idea
- A Child Apart
- A Cold Reunion
- A Convenient Distraction
- A Dash of Green
- A Day in the Neighborhood
- A Defector's Tidings
- A Desert Crossing
- A Difference of Opinion
- A Dirty Job
- A Dragon's Resolve
- A Familiar Face Forgotten
- A Feast of Lies
- A Fickle Existence
- A Final Peace
- A Final Temptation
- A Fisherman's Friend
- A Fitting Payment
- A Flower upon Your Return
- A Fresh Start
- A Friend of a Friend in Need
- A Frosty Reception
- A General Summons
- A Gigantic Undertaking
- A Glimpse of Madness
- A Gnathic Deity
- A Good Samurai Is Hard to Find
- A Grand Adventure
- A Great New Nation
- A Greater Purpose
- A Guide of Sorts
- A Guilty Conscience
- A Harey Situation
- A Haven for the Bold
- A Hearer Is Often Late
- A Helping Hand
- A Hero in Need
- A Hero in the Making
- A Knight's Calling
- A Labyrinthine Descent
- A Life More Ordinary
- A Little Faith
- A Little Slow, a Little Late
- A Matter of Tradition
- A Mizzenmast Repast
- A Modest Proposal
- A New Ruby Tithe
- A Notable Absence
- A Party Soon Divided
- A Past, Not Yet Come to Pass
- A Power in Slumber
- A Promising Prospect
- A Proper Burial
- A Purchase of Fruit
- A Requiem for Heroes
- A Resounding Roar
- A Reward Long in Coming
- A Royal Reception
- A Satrap's Duty
- A Season for War
- A Seat at the Last Stand
- A Sentimental Gift
- A Series of Unfortunate Events
- A Silence in Three Parts
- A Simple Gift
- A Simple Plan
- A Sleep Disturbed
- A Soldier's Breakfast
- A Spectacle for the Ages
- A Still Tide
- A Sultana's Duty
- A Sultana's Resolve
- A Sultana's Strings
- A Swift and Secret Departure
- A Taste of Honey
- A Taste of the Moon
- A Time to Every Purpose
- A Trial Before the Trial
- A Trip to the Moon
- A Visit to the Nu Mou
- A Warrior's Welcome
- A Way Forward
- A Welcome Guest
- A Whale's Tale
- A Wild Rose by Any Other Name
- A World with Light and Life
- A §trαnge New World
- A-Digging We Will Go
- Above the Churning Waters
- Abyssal Dark
- Acht-la Ormh Inn
- Acting the Part
- Administrative Decision
- Aether on Demand
- Aether to Aether
- Aetherial Trail
- Against the Dying of the Light
- Agriculture Shock
- Alea Iacta Est
- Alisaie's Quest
- Alisaie's Stones
- All Due Respect
- All Good Things
- All the Little Angels
- All Things in Time
- All's Vale That Endsvale
- Alphinaud's Way
- Alzadaal's Legacy
- Amalj'aa Wrong Places
- Amidst the Apocalypse
- An Allied Decision
- An Allied Perspective
- An Ally for Ishgard
- An End to the Song
- An Ending to Mark a New Beginning
- An Engineering Enterprise
- An Envoy for Ishgard
- An Eye for Aether
- An Illuminati Incident
- An Impossible Dream
- An Indispensable Ally
- An Offer You Can Refuse
- An Old Friend
- An Uncertain Future
- An Unexpected Ambition
- An Unforeseen Bargain
- An Uninvited Ascian
- An Unwanted Proposal
- An Unwelcome Guest
- Ancient Ways, Timeless Wants
- Another Time, Another Place
- Appealing to the Masses
- Arenvald's Adventure
- As Goes Light, So Goes Darkness
- As It Once Was
- As the Gods Will
- As the Heavens Burn
- As You Wish
- At the End of Our Hope
- At the End of the Trail
- At World's End
- Awakening in Ul'dah
B
- Back and Fourth
- Back from the Wood
- Back to Action
- Back to Old Tricks
- Back to Square One
- Bait and Switch
- Battle Scars
- Bearing with It
- Before the Dawn
- Believe in Your Sylph
- Beneath a Star-filled Sky
- Beneath the Surface
- Bereft of Hearth and Home
- Best Laid Schemes
- Best of the Best
- Best Served with Cold Steel
- Better Late than Never
- Beyond the Clouds
- Beyond the Depths of Despair
- Beyond the Great Wall
- Big Trouble in Little Ala Mhigo
- Black and the White
- Blood for Blood
- Bloodlines
- Bolt, Chain, and Island
- Bonds of Adamant(ite)
- Bonds of Trust
- Bountiful Ruins
- Boys with Boats
- Brave New Companions
- Breaking and Delivering
- Breaking into Hives
- Breaking the Cycle
- Bridging the Rift
- Bringing out the Dead
- Broken Steel, Broken Men
- Brotherly Love
- Build on the Stone
- Buried Memory
- Bury Me Not on the Lone Prairie
- By the Grace of Lord Lolorito
- By the Lights of Ishgard