Difference between revisions of "Category:Player Versus Player"

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|[[File:Main_Command_4_Icon.png|left|link=]]<onlyinclude>Player Versus Player (Commonly read as ''PvP'') duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.</onlyinclude>
 
|[[File:Main_Command_4_Icon.png|left|link=]]<onlyinclude>Player Versus Player (Commonly read as ''PvP'') duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.</onlyinclude>
 
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[[File:WolvesDenSS.jpg|450px]]
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<tabber>
 
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Endwalker PvP=
PvP only takes place in special instanced areas. You can not become hostile towards other players outside of these areas.
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{{#dpl:
 
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|  uses=Template:ARR Infobox Duty
==PvP Areas==
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|  category=Endwalker Duty
 
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|  category=PvP
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|-|
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Shadowbringers PvP=
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{{#dpl:
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|  category=Shadowbringers Duty
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|  category=PvP
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Stormblood PvP=
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{{#dpl:
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|  category=Stormblood Duty
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|  category=PvP
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|-|
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Heavensward PvP=
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{{#dpl:
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|  category=Heavensward Duty
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|  category=PvP
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|-|
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A Realm Reborn PvP=
 
{{#dpl:
 
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|  uses=Template:ARR Infobox Duty
|  category=Category:ZoneType:Player Versus Player Arena
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|  category=A Realm Reborn Duty
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|  category=PvP
 
|  namespace    =  
 
|  namespace    =  
|  includepage =  {ARR Infobox Zone}:Name:Minimum Level
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</tabber>
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[[File:WolvesDenSS.jpg|450px|thumb]]
  
==Participation==
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PvP only takes place in special instanced areas and certain other designated locations. You can not become hostile towards other players outside of these areas. All PvP content requires a level 30 or higher Job of the Disciples of War or Magic.
  
To participate in any PvP activity, you must be at least level 30 and have met the requirements for a particular event to appear in the [[Duty Finder]] before you can participate (See each PvP area above for the requirements for each one). All PvP is accessed through the Duty Finder. There is no cost to participate; however, if you leave a PvP duty instance before it has concluded, you will be unable to participate in PvP duties again for 15 minutes upon exiting.
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==PvP-Related Areas==
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*[[Wolves' Den Pier]]
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*[[Carteneau Flats: Borderland Ruins]]
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*[[The Fields of Glory|The Fields of Glory]]
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*[[Seal Rock]]
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*[[Lichenweed]]
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*[[The Feasting Grounds]]
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*[[Astragalos (Zone)|Astragalos]]
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*[[Hidden Gorge (Zone)|Hidden Gorge]]
  
Once you meet the requirements, it is a simple matter of queuing up in the duty finder for the event and tier you want to participate in. You can join alone, or with a party. Players in the same party will be on the same side in the PvP duty.
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==PvP Duties==
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===Rival Wings===
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* [[Astragalos]]
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* [[Hidden Gorge]]
  
==Rules==
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Rival Wings pits two teams of 24 players against each other in an objective based PvP match featuring siege weaponry known as machina. Teams are broken down into 6 parties of four (each party is able to field a single machina at any given time). Astragalos, the first Rival Wings duty, features a large map with mechanics resembling those of a Multiplayer Online Battle Arena (MOBA), in which the main objective is to destroy the core located in the other team's base. For detailed information, see the duty page above. One to four players can queue together as a single party. The Hidden Gorge is the second map for Rival Wings, with some additional wrinkles on the gameplay introduced in Astragalos.
This section lists things that are different about PvP compared to PvE gameplay. Things here apply generally to all PvP activities unless otherwise noted. See a specific PvP area's page for rules specific to that particular area.
 
  
*Most abilities, spells and attacks function identically in PvP; However, special actions can also be acquired for PvP that can not be used in other areas.
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===[[Frontline]]===
:*Note: For balance reasons, some abilities have altered effects in PvP only:
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{{:Frontline}}
::*[[Miasma]] and [[Miasma II]]'s [[Disease]] effect does not apply its [[Weight]] effect.
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::*[[Ressurection]] can only be cast by [[Scholar]] in PvP.
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===Crystalline Conflict===
*Another exception is enmity. Enmity is currently useless for PvP, so abilities that only generate enmity, such as [[Provoke]], will have no effect.
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TBA. See [[Crystalline Conflict]]
*There is a 100% rate of spellcasting interruption due to damage from actions in PvP, unless you are under the effect of [[Equanmity]]. Attacks from pets, other than those which inflict [[Stun]], do not cause interruption.
 
*[[Archer]]s and [[Bard]]s have their damage modified by distance in PvP, with shooting at maximum range causing lower damage. They can learn the PvP action [[Farshot]] to perform a long range attack without the distance penalty.
 
*Damage is calculated normally, except that a special character attribute, [[Morale]], takes the place of [[Defense]] and [[Magic Defense]] in determining damage taken and dealt. This stat is not used in damage calculation against monsters, and typically takes the place of one of the secondary stats that would appear on normal weapons and armor, making equipment made for PvP more effective than regular gear when used in PvP and less effective than regular gear when used outside of it.
 
*Crowd control effects (e.g. [[Sleep]], [[Repose]] follow a 100% -> 50% -> 25% - 0% -> 100% -> ... duration cycle.
 
*All chat is restricted in PvP, except for party chat and regular emotes. This is to minimize the potential for abuse. Note that you can still receive [[Linkshell]] and [[Free Company]] chat, but you will be unable to respond until the PvP instance has ended.
 
*Opposing players have their names masked until the battle is over. This is to reduce the likelihood of collaboration with the opponents.
 
*The [[Limit Break]] gauge is available; it caps at level 1 for Light Parties and level 2 for Full Parties; Level 3 limit breaks are not possible. The limit gauge fills at a slower rate when compared to normal areas.
 
*When you are K.O.'d, there is no option to return. You can only wait for another player to cast [[Raise]] or [[Resurrection]] on you. [[Teleport]] and [[Return]] can not be used to leave the area. If you wish to quit the battle, Click the Leave button in the [[Duty Finder]] interface. If you do so however, you'll be blocked from participating in PvP again for 30 minutes (Note that the 30 minute penalty for PvP duties is seperate from the penalty for leaving other duties, and being penalized from one doesn't lock you out from the other).
 
  
 
==Rewards==
 
==Rewards==
As you participate in PvP battles, you will earn [[PvP Experience]]. When you earn enough, your [[PvP Rank]] will increase. Each PvP rank awards [[Action Points]] which can be spent to unlock PvP-exlcusive actions and traits. If your current class/job is not level 50, you will also earn normal experience points from non-level 50 battles.
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As you participate in PvP battles, you will earn regular [[Experience Points]], [[PvP Experience]] and [[PvP Series Experience]]. When you earn enough PVP Experience your [[PvP Rank]] will increase and [[PvP Series Experience]] will increase your PvP Series Level. When you reach certain PvP milestones, you will unlock achievements, titles and rewards.
  
In addition, each PvP event has a selection of items and equipment with stats tailored towards PvP. See the specific content's page for the rewards associated with it. Some PvP equipment may have a rank requirement to equip, and if PvP gear has [[Materia]] slots, the materia placed in them will only take effect in PvP content. Outside of this restriction, however, PvP reward gear can be used in any content, though most will not be as effective as same-level PvE gear due to one of the secondary stat slots being replaced with [[Morale]].
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Wolf Marks earned from PvP participation can be used at the [[Wolves' Den Pier]] to obtain unique equipment and other items. Allagan Tomestones can also be obtained from each PvP duty.
[[Category:Activity]]
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Additionally, there is a selection of special mounts, titles, and gear that are earned from PvP-related achievements.
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[[Category:Duty]]

Revision as of 22:56, 1 January 2023

Main Command 4 Icon.png
Player Versus Player (Commonly read as PvP) duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.

Name Character Levels
Min.        Max
Item Levels
Avg.        Max
Unlock Quest
 Crystalline Conflict &000000000000003000000030Crystalline Conflict A Pup No Longer

Name Character Levels
Min.        Max
Item Levels
Avg.        Max
Unlock Quest
Duty roulette icon.png Onsal Hakair (Danshig Naadam) &000000000000003000000030&0000000000000303000000303Onsal Hakair (Danshig Naadam) 30

Name Character Levels
Min.        Max
Item Levels
Avg.        Max
Unlock Quest
 Astragalos &000000000000003000000030Astragalos Earning Your Wings
 Hidden Gorge &000000000000003000000030Hidden Gorge Earning Your Wings

Name Character Levels
Min.        Max
Item Levels
Avg.        Max
Unlock Quest
Duty roulette icon.png Seal Rock (Seize) &000000000000003000000030&0000000000000301000000301Seal Rock (Seize) Like Civilized Men and Women
Duty roulette icon.png The Fields of Glory (Shatter) &000000000000003000000030&0000000000000302000000302The Fields of Glory (Shatter) Like Civilized Men and Women

Name Character Levels
Min.        Max
Item Levels
Avg.        Max
Unlock Quest
Duty roulette icon.png Borderland Ruins (Secure) &000000000000003000000030&0000000000000201000000201Borderland Ruins (Secure) Like Civilized Men and Women

WolvesDenSS.jpg

PvP only takes place in special instanced areas and certain other designated locations. You can not become hostile towards other players outside of these areas. All PvP content requires a level 30 or higher Job of the Disciples of War or Magic.

PvP-Related Areas

PvP Duties

Rival Wings

Rival Wings pits two teams of 24 players against each other in an objective based PvP match featuring siege weaponry known as machina. Teams are broken down into 6 parties of four (each party is able to field a single machina at any given time). Astragalos, the first Rival Wings duty, features a large map with mechanics resembling those of a Multiplayer Online Battle Arena (MOBA), in which the main objective is to destroy the core located in the other team's base. For detailed information, see the duty page above. One to four players can queue together as a single party. The Hidden Gorge is the second map for Rival Wings, with some additional wrinkles on the gameplay introduced in Astragalos.

Frontline

Borderland Ruins (Slaughter) has been removed as of the Stormblood expansion.

Frontline is a large-scale, 3-way battle for domination. The battles generally feature a large open area where three teams of up to 24 players each compete for control of a vast wasteland with allagan technology lying about. There are four modes across three different areas, the Carteneau Flats (CF), Seal Rock (SR) or the Fields of Glory (FoG).

  • "Secure" (CF), where the goal is to be the first team to accumulate a set Tactical Rating score, which is earned from taking control points, defeating opponents, and killing special monsters. Added in Patch 2.3
  • "Seize" (SR), where teams compete to obtain valuable data from Allagan tomeliths which appear around the area. Added in Patch 3.05
  • "Shatter" (FoG), which is a bit of a hybrid of the other modes, where the goal is to earn points through controlling capture points like Secure, kills as in Slaughter, and by destroying Icebound Tomeliths.
  • On any given day, one of the three Frontline modes will be featured and only that mode will be available. At midnight (server time) the available battle will change, using the list of modes above in that order.
  • A Frontline Daily Challenge is also available which will earn you additional rewards the first time you queue for it each day.

Frontline also contains unique battle mechanics such as "Battle Highs" which reward kill streaks and unique game objectives for each mode.

Regardless of area and mode, Frontline is made to be accessible to all and has minimal requirements in order to facilitate party matching- players may even change jobs in their team's starting area.

Crystalline Conflict

TBA. See Crystalline Conflict

Rewards

As you participate in PvP battles, you will earn regular Experience Points, PvP Experience and PvP Series Experience. When you earn enough PVP Experience your PvP Rank will increase and PvP Series Experience will increase your PvP Series Level. When you reach certain PvP milestones, you will unlock achievements, titles and rewards.

Wolf Marks earned from PvP participation can be used at the Wolves' Den Pier to obtain unique equipment and other items. Allagan Tomestones can also be obtained from each PvP duty.

Additionally, there is a selection of special mounts, titles, and gear that are earned from PvP-related achievements.


Pages in category "Player Versus Player"

The following 10 pages are in this category, out of 10 total.