Difference between revisions of "Category:Player Versus Player"

(46 intermediate revisions by 5 users not shown)
Line 3: Line 3:
 
|[[File:Main_Command_4_Icon.png|left|link=]]<onlyinclude>Player Versus Player (Commonly read as ''PvP'') duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.</onlyinclude>
 
|[[File:Main_Command_4_Icon.png|left|link=]]<onlyinclude>Player Versus Player (Commonly read as ''PvP'') duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.</onlyinclude>
 
|}
 
|}
 
+
{{Refreshlink}}
[[File:WolvesDenSS.jpg|450px|thumb]]
+
<tabber>
 
+
Endwalker PvP=
PvP only takes place in special instanced areas. You can not become hostile towards other players outside of these areas.
+
{{#dpl:
 
+
|  uses=Template:ARR Infobox Duty
==PvP-Related Areas==
+
|  category=Endwalker Duty
 
+
|  category=PvP
 +
|  namespace    =
 +
|  includepage =  {ARR Infobox Duty} namedpl,{ARR Infobox Duty} leveldpl,{ARR Infobox Duty}:Synced Level:Minimum Average Item Level:Synced Item Level,{ARR Infobox Duty} questdpl
 +
|  format      =,,\n
 +
|  table        = class="GEtable" width=100%,-,width="40%"{{!}}Name,colspan="2" width="15%" {{!}}Character Levels<br>Min.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max,colspan="2" width="15%" {{!}}Item Levels<br>Avg.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max, width="30%"{{!}}Unlock Quest
 +
|  tablesortcol=2
 +
|  tablerow    = [[%%]],%%,%%,%%,%%,align="center"{{!}}[[%%]]
 +
|  dplcache=pvpdpl-{{{1|{{PAGENAME}}}}}-end-601
 +
}}
 +
|-|
 +
Shadowbringers PvP=
 +
{{#dpl:
 +
|  uses=Template:ARR Infobox Duty
 +
|  category=Shadowbringers Duty
 +
|  category=PvP
 +
|  namespace    =
 +
|  includepage =  {ARR Infobox Duty} namedpl,{ARR Infobox Duty} leveldpl,{ARR Infobox Duty}:Synced Level:Minimum Average Item Level:Synced Item Level,{ARR Infobox Duty} questdpl
 +
|  format      =,,\n
 +
|  table        = class="GEtable" width=100%,-,width="40%"{{!}}Name,colspan="2" width="15%" {{!}}Character Levels<br>Min.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max,colspan="2" width="15%" {{!}}Item Levels<br>Avg.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max, width="30%"{{!}}Unlock Quest
 +
| tablesortcol=2
 +
| tablerow    = [[%%]],%%,%%,%%,%%,align="center"{{!}}[[%%]]
 +
|  dplcache=pvpdpl-{{{1|{{PAGENAME}}}}}-shb-601
 +
}}
 +
|-|
 +
Stormblood PvP=
 +
{{#dpl:
 +
|  uses=Template:ARR Infobox Duty
 +
|  category=Stormblood Duty
 +
|  category=PvP
 +
|  namespace    =
 +
|  includepage =  {ARR Infobox Duty} namedpl,{ARR Infobox Duty} leveldpl,{ARR Infobox Duty}:Synced Level:Minimum Average Item Level:Synced Item Level,{ARR Infobox Duty} questdpl
 +
|  format      =,,\n
 +
|  table        = class="GEtable" width=100%,-,width="40%"{{!}}Name,colspan="2" width="15%" {{!}}Character Levels<br>Min.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max,colspan="2" width="15%" {{!}}Item Levels<br>Avg.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max, width="30%"{{!}}Unlock Quest
 +
|  tablesortcol=2
 +
|  tablerow    = [[%%]],%%,%%,%%,%%,align="center"{{!}}[[%%]]
 +
|  dplcache=pvpdpl-{{{1|{{PAGENAME}}}}}-stb-601
 +
}}
 +
|-|
 +
Heavensward PvP=
 +
{{#dpl:
 +
|  uses=Template:ARR Infobox Duty
 +
|  category=Heavensward Duty
 +
|  category=PvP
 +
|  namespace    =
 +
|  includepage =  {ARR Infobox Duty} namedpl,{ARR Infobox Duty} leveldpl,{ARR Infobox Duty}:Synced Level:Minimum Average Item Level:Synced Item Level,{ARR Infobox Duty} questdpl
 +
|  format      =,,\n
 +
|  table        = class="GEtable" width=100%,-,width="40%"{{!}}Name,colspan="2" width="15%" {{!}}Character Levels<br>Min.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max,colspan="2" width="15%" {{!}}Item Levels<br>Avg.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max, width="30%"{{!}}Unlock Quest
 +
|  tablesortcol=2
 +
|  tablerow    = [[%%]],%%,%%,%%,%%,align="center"{{!}}[[%%]]
 +
|  dplcache=pvpdpl-{{{1|{{PAGENAME}}}}}-hwd-601
 +
}}
 +
|-|
 +
A Realm Reborn PvP=
 
{{#dpl:
 
{{#dpl:
|  uses=Template:ARR Infobox Zone
+
|  uses=Template:ARR Infobox Duty
|  category=Category:ZoneType:Player Versus Player Arena
+
|  category=A Realm Reborn Duty
 +
|  category=PvP
 
|  namespace    =  
 
|  namespace    =  
|  includepage =  {ARR Infobox Zone}:Name:Minimum Level
+
|  includepage =  {ARR Infobox Duty} namedpl,{ARR Infobox Duty} leveldpl,{ARR Infobox Duty}:Synced Level:Minimum Average Item Level:Synced Item Level,{ARR Infobox Duty} questdpl
 
|  format      =,,\n
 
|  format      =,,\n
|  table        = class="GEtable" width=100%,-,Name,Minimum Level
+
|  table        = class="GEtable" width=100%,-,width="40%"{{!}}Name,colspan="2" width="15%" {{!}}Character Levels<br>Min.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max,colspan="2" width="15%" {{!}}Item Levels<br>Avg.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max, width="30%"{{!}}Unlock Quest
 
|  tablesortcol=2
 
|  tablesortcol=2
|  tablerow    = [[%%]],%%
+
|  tablerow    = [[%%]],%%,%%,%%,%%,align="center"{{!}}[[%%]]
|  tablerow    = [[%%]],%%
+
|  dplcache=pvpdpl-{{{1|{{PAGENAME}}}}}-arrd-601
|  tablerow    = [[%%]],%%
 
|  tablerow    = [[%%]],%%
 
|  tablerow    = [[%%]],%%
 
|  dplcache=pvpdpl-{{{1|{{PAGENAME}}}}}
 
 
}}
 
}}
 +
</tabber>
  
==PvP Duties==
+
[[File:WolvesDenSS.jpg|450px|thumb]]
  
===[[Frontline]]===
+
PvP only takes place in special instanced areas and certain other designated locations. You can not become hostile towards other players outside of these areas. All PvP content requires a level 30 or higher Job of the Disciples of War or Magic.
* [[Borderland Ruins (Secure)]] - Level 50, Ilvl 80 sync
 
* [[Borderland Ruins (Slaughter)]] - Level 50, Ilvl 80 Sync
 
* [[Seal Rock (Seize)]] - Level 60, Ilvl 150 sync
 
* [[The Fields of Glory (Shatter)]] - Level 60, Ilvl 150 sync
 
* [[Duty Roulette - Frontline]]
 
  
 +
==PvP-Related Areas==
 +
*[[Wolves' Den Pier]]
 +
*[[Carteneau Flats: Borderland Ruins]]
 +
*[[The Fields of Glory|The Fields of Glory]]
 +
*[[Seal Rock]]
 +
*[[Lichenweed]]
 +
*[[The Feasting Grounds]]
 +
*[[Astragalos (Zone)|Astragalos]]
 +
*[[Hidden Gorge (Zone)|Hidden Gorge]]
  
Frontline is a large-scale, 3-way battle for domination, taking place in [[Carteneau Flats]], [[Seal Rock]], or the [[Fields of Glory]]. The battles generally feature a large open area where three teams of up to 24 players each compete for control of a vast wasteland with allagan technology lying about. There are three modes across two different areas, the Carteneau Flats (CF) and Seal Rock (SR):
+
==PvP Duties==
*"Secure" (CF), where the goal is to be the first team to accumulate a set Tactical Rating score, which is earned from taking control points, defeating opponents, and killing special monsters;
+
===Rival Wings===
*"Slaughter" (CF), which is a team deathmatch mode where the goal is to aquire Tactical Rating purely by defeating opponents and special monsters;
+
* [[Astragalos]]
*"Seize" (SR), where teams compete to obtain valuable data from Allagan tomeliths which appear around the area.
+
* [[Hidden Gorge]]
*"Shatter" (FoG), which is a bit of a hybrid of the other modes, where the goal is to earn points through controlling capture points like Secure, kills as in Slaughter, and by destroying Icebound Tomeliths.
 
It also contains unique battle mechanics, including "Adrenaline" which is like a personal limit break system, and "battle highs" which reward kill streaks. It differs from The Wolves' Den in that it lasts to a certain score, rather than the last team standing.
 
  
Regardless of area and mode, Frontline is made to be accessible to all and has minimal requirements in order to facilitate party matching- players may even change jobs in their team's starting area.
+
Rival Wings pits two teams of 24 players against each other in an objective based PvP match featuring siege weaponry known as machina. Teams are broken down into 6 parties of four (each party is able to field a single machina at any given time). Astragalos, the first Rival Wings duty, features a large map with mechanics resembling those of a Multiplayer Online Battle Arena (MOBA), in which the main objective is to destroy the core located in the other team's base. For detailed information, see the duty page above. One to four players can queue together as a single party. The Hidden Gorge is the second map for Rival Wings, with some additional wrinkles on the gameplay introduced in Astragalos.
  
===The Wolves' Den (Unrated)===
+
===[[Frontline]]===
* [[The Fold]] The Fold (Level 50 iLvl 80 Matched Party)]]- 1 to 3 player queue (4 vs 4)
+
{{:Frontline}}
* [[The Fold]] The Fold (Level 50 iLvl 80 Light Party)]] - 4 player only queue (4 vs 4)
 
* [[The Feast (8 on 8)|The Feast]] 8 on 8 (Level 60 iLvl 150 Matched Party)]] - 1 or 2 players only queue
 
 
 
The unrated Wolves Den plays host to two types of arenas:
 
 
 
The Fold: The original Wolves Den encounter, this is a 4-on-4 Last Man Standing battle. Two teams battle it out and the match ends when all members of one team are KO'd at the same time.
 
  
The Feast: In this arena, two teams of 8 battle it out to collect the most medals. Each player starts with 100 medals, and you drop half of your medal total when you are KO'd. The match ends when one team reaches the target number of medals.
+
===Crystalline Conflict===
 
+
TBA. See [[Crystalline Conflict]]
The Wolves' Den has strict party composition requirements- Each team must have
 
*1 Tank role ([[Paladin]]-[[Gladiator]]-[[Warrior]]-[[Marauder]]-[[Dark Knight]]
 
*1 Healer role ([[White Mage]]-[[Conjurer]]-[[Scholar]]-[[Astrologian]],
 
*1 Ranged DPS  ([[Bard]]-[[Archer]]-[[Summoner]]-[[Arcanist]]-[[Black Mage]]-[[Thaumaturge]]-[[Machinist]])
 
*Melee DPS ([[Monk]]-[[Pugilist]]-[[Dragoon]]-[[Lancer]]-[[Rogue]]-[[Ninja]]).
 
 
 
For 8-on-8 matches, parties will consist of 2 of each role instead of one.
 
 
 
===The Wolves' Den (Rated)===
 
* [[The Feast (4 on 4)|The Feast]] 4 on 4 (Level 60 iLvl 150Matched Party) Rated
 
* [[The Feast (4 on 4)|The Feast]] 4 on 4 (Light Party) Rated
 
 
 
Rated battles offer a more competitive setting for PvP battles. These follow the same rules as for the Feast described above, but players will earn a rating that goes up and down based on the outcome of the matches. As you earn rating points, you will ascend through five ranking tiers, which will be shown on your PvP Profile. Ratings for solo queue and party battles are kept separately.
 
===[http://na.finalfantasyxiv.com/lodestone/ranking/thefeast/|The Feast Leaderboards]===
 
Click the link above to view the current standings for rated battles!
 
====Tiers====
 
{| border="0" cellpadding="1"
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|Bronze
 
|align="center" BGCOLOR="#E3E6FF"|Silver
 
|align="center" BGCOLOR="#E3E6FF"|Gold
 
|-
 
|[[File:Bronze_tier.png|250px]]
 
|[[File:Silver_tier.png|250px]]
 
|[[File:Gold_tier.png|250px]]
 
|-
 
|align="center" BGCOLOR="#E3E6FF"|Platinum
 
|align="center" BGCOLOR="#E3E6FF"|Diamond
 
|
 
|-
 
|[[File:Platinum_tier.png|250px]]
 
|[[File:Diamond_tier.png|250px]]
 
|
 
|}
 
 
 
Each rank tier requires a certain minimum rating. When you achieve this rating, you will play a best-of-five match series, in which you must win three of the next five games to advance to the next tier.
 
 
 
Rated play is broken down into three-and-a-half month seasons. At the end of each season, players are given special rewards based on the tier achieved, and then a new season begins and all ratings are reset.
 
 
 
==Participation==
 
 
 
To participate in any PvP activity, you must be at least level 30 and have met the requirements for a particular event to appear in the [[Duty Finder]] before you can participate (See each PvP area above for the requirements for each one). All PvP is accessed through the Duty Finder. There is no cost to participate; however, if you leave a PvP duty instance before it has concluded, you will be unable to participate in PvP duties again for 15 minutes upon exiting.
 
 
 
Once you meet the requirements, it is a simple matter of queuing up in the duty finder for the event and tier you want to participate in. You can join alone, or with a party. Players in the same party will be on the same side in the PvP duty.
 
 
 
==Rules==
 
This section lists things that are different about PvP compared to PvE gameplay. Things here apply generally to all PvP activities unless otherwise noted. See a specific PvP area's page for rules specific to that particular area.
 
 
 
*Most abilities, spells and attacks function identically in PvP; However, special actions can also be acquired for PvP that can not be used in other areas.
 
:*Note: For balance reasons, some abilities have altered effects in PvP only:
 
::*[[Miasma]] and [[Miasma II]]'s [[Disease (Status Effect)|Disease]] effect does not apply its [[Heavy (Status Effect)|Heavy]] like effect.
 
::*[[Resurrection]] can only be cast by [[Scholar]] in PvP.
 
::*Most crowd control effects such as Stun, Bind, Sleep, and Heavy ([[:Category:Patch 2.3|Patch 2.3]]), as well as Arcanist damage-over-time effects ([[:Category:Patch 3.26|Patch 3.26]]), have had their durations decreased.
 
::*[[Summoner]]'s [[Deathflare]] and [[Painflare]] have reduced potency.
 
::*[[Cleric Stance]] can not be used in PvP.([[:Category:Patch 2.35|Patch 2.35]])
 
::*Damaging magic spells have their potency halved when cast under the effect of [[Swiftcast]] in PvP.
 
*Another exception is enmity. Enmity is currently useless against players, so abilities that only generate enmity, such as [[Provoke]], will have no effect (Except on monsters which appear in the PvP areas)
 
*There is a 100% rate of spellcasting interruption due to damage from actions in PvP, unless you are under the effect of [[Equanimity]]. Attacks from pets, other than those which inflict [[Stun (Status Effect)|Stun]], do not cause interruption.
 
*[[Archer]]s and [[Bard]]s have their damage modified by distance in PvP, with shooting at maximum range causing lower damage. They can learn the PvP action [[Farshot]] to perform a long range attack without the distance penalty.
 
*Damage is calculated normally in PvP, except that percentage modifiers apply to damage dealt, physical damage taken and magic damage taken depending on class and job. The modifiers are larger for jobs than classes, effectively reducing the effectiveness of classes compared to jobs.
 
*Crowd control effects (e.g. [[Sleep]], [[Repose]] follow a 100% -> 50% -> 25% - 0% duration cycle. After immunity kicks in, it lasts for 30 seconds, then the next spell will have full duration.
 
*All chat is restricted in PvP, except for party chat and regular emotes. This is to minimize the potential for abuse. Note that you can still receive [[Novice Network]], [[Linkshell]] and [[Free Company]] chat, but you will be unable to respond until the PvP instance has ended.
 
:* Since [[Patch 2.3]] Other chat modes can still be used, but they will only be heard by players on the same side as you.
 
*Opposing players have their names masked until the battle is over. This is to reduce the likelihood of collaboration with the opponents. Opposing players will be identified only by their current class or job. The exception is The Feast, where player names are shown.
 
*The [[Limit Break]] gauge is available; it caps at level 1 for Light Parties and level 2 for Full Parties; Level 3 limit breaks are not possible. The limit gauge fills at a slower rate in the Fold than normal, and faster than normal on the [[Frontline]] and in The Feast.
 
*As of Patch 2.4, magic DPS limit breaks take 0.5 seconds longer to cast, and cancelling a limit break before it finishes casting will deplete 1 limit break bar, to discourage players from triggering false panic in opponents by casting and cancelling it.
 
*If all players in a party are out of combat for a certain amount of time, the limit break gauge will gradually deplete.
 
*When in a PvP area which allows mounting, two-person mounts can not be used, and flying mounts can not fly.
 
*When you are K.O.'d, there is no option to return. You can only wait for another player to cast [[Raise]] or [[Resurrection]] on you. [[Teleport]] and [[Return]] can not be used to leave the area. If you wish to quit the battle, Click the Leave button in the [[Duty Finder]] interface. If you do so however, you'll be blocked from participating in PvP again for 30 minutes (Note that the 30 minute penalty for PvP duties is seperate from the penalty for leaving other duties, and being penalized from one doesn't lock you out from the other). [[Return]] CAN be used to return to the starting location for your side in certain duties only.
 
*<strike>Regardless of whether [[Morale]] is in effect or not, the [[Defense]] and [[Magic Defense]] stats are negated; effects that increase defense or magic defense, such as [[Protect]], therefore have no effect (Though Protect can be still used as a buffer against dispelling effects by causing a useless buff to be removed instead of a more significant one)</strike> This has been removed with the revamp of the morale stat.
 
*Players under the effect of [[Hide]] are completely invisible to both allies and opponents and can not be targeted by either.
 
  
 
==Rewards==
 
==Rewards==
As you participate in PvP battles, you will earn [[PvP Experience]]. When you earn enough, your [[PvP Rank]] will increase. Each PvP rank awards [[Action Points]] which can be spent to unlock PvP-exlcusive actions and traits. If your current class/job is not level 60, you will also earn normal experience points from non-level 60 battles.
+
As you participate in PvP battles, you will earn regular [[Experience Points]], [[PvP Experience]] and [[PvP Series Experience]]. When you earn enough PVP Experience your [[PvP Rank]] will increase and [[PvP Series Experience]] will increase your PvP Series Level. When you reach certain PvP milestones, you will unlock achievements, titles and rewards.
  
In addition, each PvP event has a selection of items and equipment with stats tailored towards PvP. See the specific content's page for the rewards associated with it. Some PvP equipment may have a rank requirement to equip, and if PvP gear has [[Materia]] slots, the materia placed in them will only take effect in PvP content. Outside of this restriction, however, PvP reward gear can be used in any content, with stats equivalent to other gear of the same item level.
+
Wolf Marks earned from PvP participation can be used at the [[Wolves' Den Pier]] to obtain unique equipment and other items. Allagan Tomestones can also be obtained from each PvP duty.
  
 
Additionally, there is a selection of special mounts, titles, and gear that are earned from PvP-related achievements.
 
Additionally, there is a selection of special mounts, titles, and gear that are earned from PvP-related achievements.
[[Category:Activity]]
+
 
 +
{{Navbox
 +
| name  = Navbox-Miscellaneous Duty
 +
| title = [[:Category:Player Versus Player|{{PAGENAME}}]]
 +
| above = {{Navbox-above}}
 +
}}
 +
[[Category:Duty]]

Revision as of 22:56, 1 January 2023

Main Command 4 Icon.png
Player Versus Player (Commonly read as PvP) duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.

Name Character Levels
Min.        Max
Item Levels
Avg.        Max
Unlock Quest
 Crystalline Conflict &000000000000003000000030Crystalline Conflict A Pup No Longer

Name Character Levels
Min.        Max
Item Levels
Avg.        Max
Unlock Quest
Duty roulette icon.png Onsal Hakair (Danshig Naadam) &000000000000003000000030&0000000000000303000000303Onsal Hakair (Danshig Naadam) 30

Name Character Levels
Min.        Max
Item Levels
Avg.        Max
Unlock Quest
 Astragalos &000000000000003000000030Astragalos Earning Your Wings
 Hidden Gorge &000000000000003000000030Hidden Gorge Earning Your Wings

Name Character Levels
Min.        Max
Item Levels
Avg.        Max
Unlock Quest
Duty roulette icon.png Seal Rock (Seize) &000000000000003000000030&0000000000000301000000301Seal Rock (Seize) Like Civilized Men and Women
Duty roulette icon.png The Fields of Glory (Shatter) &000000000000003000000030&0000000000000302000000302The Fields of Glory (Shatter) Like Civilized Men and Women

Name Character Levels
Min.        Max
Item Levels
Avg.        Max
Unlock Quest
Duty roulette icon.png Borderland Ruins (Secure) &000000000000003000000030&0000000000000201000000201Borderland Ruins (Secure) Like Civilized Men and Women

WolvesDenSS.jpg

PvP only takes place in special instanced areas and certain other designated locations. You can not become hostile towards other players outside of these areas. All PvP content requires a level 30 or higher Job of the Disciples of War or Magic.

PvP-Related Areas

PvP Duties

Rival Wings

Rival Wings pits two teams of 24 players against each other in an objective based PvP match featuring siege weaponry known as machina. Teams are broken down into 6 parties of four (each party is able to field a single machina at any given time). Astragalos, the first Rival Wings duty, features a large map with mechanics resembling those of a Multiplayer Online Battle Arena (MOBA), in which the main objective is to destroy the core located in the other team's base. For detailed information, see the duty page above. One to four players can queue together as a single party. The Hidden Gorge is the second map for Rival Wings, with some additional wrinkles on the gameplay introduced in Astragalos.

Frontline

Borderland Ruins (Slaughter) has been removed as of the Stormblood expansion.

Frontline is a large-scale, 3-way battle for domination. The battles generally feature a large open area where three teams of up to 24 players each compete for control of a vast wasteland with allagan technology lying about. There are four modes across three different areas, the Carteneau Flats (CF), Seal Rock (SR) or the Fields of Glory (FoG).

  • "Secure" (CF), where the goal is to be the first team to accumulate a set Tactical Rating score, which is earned from taking control points, defeating opponents, and killing special monsters. Added in Patch 2.3
  • "Seize" (SR), where teams compete to obtain valuable data from Allagan tomeliths which appear around the area. Added in Patch 3.05
  • "Shatter" (FoG), which is a bit of a hybrid of the other modes, where the goal is to earn points through controlling capture points like Secure, kills as in Slaughter, and by destroying Icebound Tomeliths.
  • On any given day, one of the three Frontline modes will be featured and only that mode will be available. At midnight (server time) the available battle will change, using the list of modes above in that order.
  • A Frontline Daily Challenge is also available which will earn you additional rewards the first time you queue for it each day.

Frontline also contains unique battle mechanics such as "Battle Highs" which reward kill streaks and unique game objectives for each mode.

Regardless of area and mode, Frontline is made to be accessible to all and has minimal requirements in order to facilitate party matching- players may even change jobs in their team's starting area.

Crystalline Conflict

TBA. See Crystalline Conflict

Rewards

As you participate in PvP battles, you will earn regular Experience Points, PvP Experience and PvP Series Experience. When you earn enough PVP Experience your PvP Rank will increase and PvP Series Experience will increase your PvP Series Level. When you reach certain PvP milestones, you will unlock achievements, titles and rewards.

Wolf Marks earned from PvP participation can be used at the Wolves' Den Pier to obtain unique equipment and other items. Allagan Tomestones can also be obtained from each PvP duty.

Additionally, there is a selection of special mounts, titles, and gear that are earned from PvP-related achievements.


Pages in category "Player Versus Player"

The following 10 pages are in this category, out of 10 total.