Difference between revisions of "Category:Player Versus Player"

(Rules)
(Rules)
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*Most abilities, spells and attacks function identically in PvP; However, special actions can also be acquired for PvP that can not be used in other areas.
 
*Most abilities, spells and attacks function identically in PvP; However, special actions can also be acquired for PvP that can not be used in other areas.
 
:*Note: For balance reasons, some abilities have altered effects in PvP only:
 
:*Note: For balance reasons, some abilities have altered effects in PvP only:
::*[[Miasma]] and [[Miasma II]]'s [[Disease]] effect does not apply its [[Weight]] effect.
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::*[[Miasma]] and [[Miasma II]]'s [[Disease (Status Effect)|Disease]] effect does not apply its [[Weight (Status Effect|weight]] effect.
::*[[Ressurection]] can only be cast by [[Scholar]] in PvP.
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::*[[Resurrection]] can only be cast by [[Scholar]] in PvP.
 
*Another exception is enmity. Enmity is currently useless for PvP, so abilities that only generate enmity, such as [[Provoke]], will have no effect.
 
*Another exception is enmity. Enmity is currently useless for PvP, so abilities that only generate enmity, such as [[Provoke]], will have no effect.
 
*There is a 100% rate of spellcasting interruption due to damage from actions in PvP, unless you are under the effect of [[Equanmity]]. Attacks from pets, other than those which inflict [[Stun]], do not cause interruption.
 
*There is a 100% rate of spellcasting interruption due to damage from actions in PvP, unless you are under the effect of [[Equanmity]]. Attacks from pets, other than those which inflict [[Stun]], do not cause interruption.

Revision as of 07:34, 23 May 2014

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Player Versus Player (Commonly read as PvP) duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.

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PvP only takes place in special instanced areas. You can not become hostile towards other players outside of these areas.

PvP Areas

Name Minimum Level
Astragalos (Zone)
Hidden Gorge (Zone)
Lichenweed
The Feasting Grounds
Wolves' Den Pier
The Fold 15
Seal Rock 30
The Fields of Glory 30
Carteneau Flats: Borderland Ruins 50

Participation

To participate in any PvP activity, you must be at least level 30 and have met the requirements for a particular event to appear in the Duty Finder before you can participate (See each PvP area above for the requirements for each one). All PvP is accessed through the Duty Finder. There is no cost to participate; however, if you leave a PvP duty instance before it has concluded, you will be unable to participate in PvP duties again for 15 minutes upon exiting.

Once you meet the requirements, it is a simple matter of queuing up in the duty finder for the event and tier you want to participate in. You can join alone, or with a party. Players in the same party will be on the same side in the PvP duty.

Rules

This section lists things that are different about PvP compared to PvE gameplay. Things here apply generally to all PvP activities unless otherwise noted. See a specific PvP area's page for rules specific to that particular area.

  • Most abilities, spells and attacks function identically in PvP; However, special actions can also be acquired for PvP that can not be used in other areas.
  • Note: For balance reasons, some abilities have altered effects in PvP only:
  • Another exception is enmity. Enmity is currently useless for PvP, so abilities that only generate enmity, such as Provoke, will have no effect.
  • There is a 100% rate of spellcasting interruption due to damage from actions in PvP, unless you are under the effect of Equanmity. Attacks from pets, other than those which inflict Stun, do not cause interruption.
  • Archers and Bards have their damage modified by distance in PvP, with shooting at maximum range causing lower damage. They can learn the PvP action Farshot to perform a long range attack without the distance penalty.
  • Damage is calculated normally, except that a special character attribute, Morale, takes the place of Defense and Magic Defense in determining damage taken and dealt. This stat is not used in damage calculation against monsters, and typically takes the place of one of the secondary stats that would appear on normal weapons and armor, making equipment made for PvP more effective than regular gear when used in PvP and less effective than regular gear when used outside of it.
  • Crowd control effects (e.g. Sleep, Repose follow a 100% -> 50% -> 25% - 0% -> 100% -> ... duration cycle.
  • All chat is restricted in PvP, except for party chat and regular emotes. This is to minimize the potential for abuse. Note that you can still receive Linkshell and Free Company chat, but you will be unable to respond until the PvP instance has ended.
  • Opposing players have their names masked until the battle is over. This is to reduce the likelihood of collaboration with the opponents.
  • The Limit Break gauge is available; it caps at level 1 for Light Parties and level 2 for Full Parties; Level 3 limit breaks are not possible. The limit gauge fills at a slower rate when compared to normal areas.
  • When you are K.O.'d, there is no option to return. You can only wait for another player to cast Raise or Resurrection on you. Teleport and Return can not be used to leave the area. If you wish to quit the battle, Click the Leave button in the Duty Finder interface. If you do so however, you'll be blocked from participating in PvP again for 30 minutes (Note that the 30 minute penalty for PvP duties is seperate from the penalty for leaving other duties, and being penalized from one doesn't lock you out from the other).

Rewards

As you participate in PvP battles, you will earn PvP Experience. When you earn enough, your PvP Rank will increase. Each PvP rank awards Action Points which can be spent to unlock PvP-exlcusive actions and traits. If your current class/job is not level 50, you will also earn normal experience points from non-level 50 battles.

In addition, each PvP event has a selection of items and equipment with stats tailored towards PvP. See the specific content's page for the rewards associated with it. Some PvP equipment may have a rank requirement to equip, and if PvP gear has Materia slots, the materia placed in them will only take effect in PvP content. Outside of this restriction, however, PvP reward gear can be used in any content, though most will not be as effective as same-level PvE gear due to one of the secondary stat slots being replaced with Morale.

Pages in category "Player Versus Player"

The following 9 pages are in this category, out of 9 total.