Difference between revisions of "Category:Player Versus Player"
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*[[The Feasting Grounds]]
*[[The Feasting Grounds]]
Revision as of 05:08, 6 January 2018
Player Versus Player (Commonly read as PvP) duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.
|Seal Rock (Seize)||60||150||Like Civilized Men and Women|
|The Fields of Glory (Shatter)||60||150||Like Civilized Men and Women|
|The Feast (4 on 4 - Solo)||60||150||A Pup No Longer|
PvP only takes place in special instanced areas and certain other designated locations. You can not become hostile towards other players outside of these areas.
- Wolves' Den Pier
- Carteneau Flats: Borderland Ruins
- The Fields of Glory
- Seal Rock
- The Feasting Grounds
Borderland Ruins (Slaughter) has been removed as of the Stormblood expansion.
Frontline is a large-scale, 3-way battle for domination. The battles generally feature a large open area where three teams of up to 24 players each compete for control of a vast wasteland with allagan technology lying about. There are four modes across three different areas, the Carteneau Flats (CF), Seal Rock (SR) or the Fields of Glory (FoG).
- "Secure" (CF), where the goal is to be the first team to accumulate a set Tactical Rating score, which is earned from taking control points, defeating opponents, and killing special monsters. Added in Patch 2.3
- "Seize" (SR), where teams compete to obtain valuable data from Allagan tomeliths which appear around the area. Added in Patch 3.05
- "Shatter" (FoG), which is a bit of a hybrid of the other modes, where the goal is to earn points through controlling capture points like Secure, kills as in Slaughter, and by destroying Icebound Tomeliths.
- On any given day, one of the three Frontline modes will be featured and only that mode will be available. At midnight (server time) the available battle will change, using the list of modes above in that order.
- A Frontline Daily Challenge is also available which will earn you additional rewards the first time you queue for it each day.
Frontline also contains unique battle mechanics such as "Battle Highs" which reward kill streaks and unique game objectives for each mode.
Regardless of area and mode, Frontline is made to be accessible to all and has minimal requirements in order to facilitate party matching- players may even change jobs in their team's starting area.
The Wolves' Den (Unrated)
- The Feast- 8 on 8 (Training Match) - 1 or 2 players only queue
- The Feast - Custom Match (4 on 4, or 8 on 8) (Patch 3.4)
The Fold has been removed in the Stormblood expansion.
The Feast: In this arena, two teams of 8 battle it out to collect the most medals. Each player starts with 100 medals, and you drop half of your medal total when you are KO'd. The match ends when one team reaches the target number of medals. If neither team accomplishes this before the time runs out, the team with the most medals will be the winner.
For 8-on-8 matches, there are no role restrictions and players can change jobs prior to the start of the match. No changes are allowed in 4-on-4 matches.
The Feast features multiple arenas, which are randomly selected for each battle. For this reason, The Feast duties are treated like a Duty Roulette and can not be selected at the same time as other duties.
The Wolves' Den (Rated)
- The Feast - 4 on 4 (Ranked Match)
Light Party and its associated PvP rating and rankings page have been removed as of the Stormblood expansion.
Rated battles offer a more competitive setting for PvP battles. These follow the same rules as for the Feast described above, but players will earn a rating that goes up and down based on the outcome of the matches. As you earn rating points, you will ascend through five ranking tiers, which will be shown on your PvP Profile.
Ranked matches have strict party composition requirements- Each team must have
- 1 Tank role (Paladin-Warrior-Dark Knight
- 1 Healer role (White Mage-Scholar-Astrologian,
- 1 Ranged DPS (Bard-Summoner-Black Mage-Machinist-Red Mage)
- Melee DPS (Monk-Dragoon-Ninja-Samurai).
Click the link above to view the current standings for rated battles!
Each rank tier requires a certain minimum rating. When you achieve this rating, you will play a best-of-five match series, in which you must win three of the next five games to advance to the next tier.
Rated play is broken down into seasons, which typically last from one secondary patch (x.x5) to the next. At the end of each season, players are given special rewards based on the tier achieved, and then a new season begins and all ratings are reset.
A win/loss in rated play earns/costs you a base value of 25 rating points, but this value can increase or decrease if the overall rating of each team is unbalanced (beating a weaker/stronger team will earn you less/more points, and losing to a weaker/stronger team will cost you more/less points). To redcuce rank anxiety and more quickly move players to their expected rating, lower tiers reduce the number of points taken away on a loss by a set amount:
No Tier: zero points lost
Bronze: -20 points lost
Silver: -15 points lost
Gold: -10 points lost
Platinum: -5 points lost
Diamond: Norrmal point loss
Dueling (Patch 3.4)
The Wolves' Den Pier has a large open area where players may challenge each other to duels. You can participate after completing the level 1 quest It's Time to Duel. As soon as the quest is complete, you can challenge other players to duels within the Dueling Square in the Wolves' Den Pier.
To participate in any PvP activity (except duels), you must be at least level 50 and have met the requirements for a particular event to appear in the Duty Finder before you can participate (See each PvP area above for the requirements for each one). All PvP is accessed through the Duty Finder. There is no cost to participate; however, if you leave a PvP duty instance before it has concluded, you will be unable to participate in PvP duties again for 30 minutes upon exiting (Rated The Feast locks you out of all content for 30 minutes).
Once you meet the requirements, it is a simple matter of queuing up in the duty finder for the event and tier you want to participate in. You can join alone, or with a party. Players in the same party will be on the same side in the PvP duty.
Custom Matches (Patch 3.4)
For The Feast only, it is possible to set up arranged matches with friends on the same server. To do this, form two parties of either four or eight. Target the party leader and open the subcommand menu and select to invite them to a custom match. All participants will then be transported to the arena. During a Custom Match, chat modes normally restricted in PvP (such as linkshell and Free Company chat) can be used.
It is also possible to spectate Feast custom matches. By creating a third party of at least two people who wish to observe a match and inviting them to spectate, you can have up to 8 observers who can watch the action with a dedicated UI showing the status of all players on both teams and the current score along with buttons to switch between several fixed cameras around the arena (Or, you can spectate from a selected participant's viewpoint as well).
This section lists things that are different about PvP compared to PvE gameplay. Things here apply generally to all PvP activities unless otherwise noted. See a specific PvP area's page for rules specific to that particular area.
- As of the Stormblood expansion, all Jobs use a unique set of actions for PvP, which are balanced seperately from PvE. In addition to the job specific actions, you have a pool of additional actions from which you may select two, as well as a pool of unique PvP traits, from which you may select three.
- Spell interruption works differently in PvP. Damage equalling 15% or more of your base HP will cause any spellcast to be interrupted, while any damage below this threshold will not cause interruption unless some crowd control effect is also applied.
- Gear and level has no effect on your stats for PvP and determines your appearance only.
- Crowd control effects will grant immunity to the same type of effect for a period of time after being influcted. This is different from PvE where durations are reduced on subsequent applications before immunity takes effect.
- All chat is restricted in PvP, except for party chat and regular emotes. This is to minimize the potential for abuse. Note that you can still receive Novice Network, Linkshell and Free Company chat, but you will be unable to respond until the PvP instance has ended.
- Since Patch 2.3 Other chat modes can still be used, but they will only be heard by players on the same side as you.
- Opposing players have their names masked until the battle is over. This is to reduce the likelihood of collaboration with the opponents. Opposing players will be identified only by their current class or job. The exception is The Feast, where player names are shown.
- The Limit Break system is replaced with the Adrenaline system, which functions almost the same but is seperate for each player- that is, each player has their own Adrenaline gauge, rather than a single gauge for the party. Ranged and Caster limit breaks have substantially decreased effectiveness for targets beyond the first.
- As of Patch 2.4, magic DPS limit breaks take 0.5 seconds longer to cast, and cancelling a limit break before it finishes casting will deplete 1 limit break bar, to discourage players from triggering false panic in opponents by casting and cancelling it.
- When in a PvP area which allows mounting, two-person mounts can not be used, and flying mounts can not fly.
- When you are K.O.'d, you will be able to respawn after a short delay with no weakness at your starting location. the Return action can also be used in Frontline battles, subject to the normal cooldown.
- As of Stormblood, Morale is removed from the game, as gear no longer has any effect in PvP.
- Players under the effect of Hide are completely invisible to both allies and opponents and can not be targeted by either.
As you participate in PvP battles, you will earn regular Experience Points and PvP Experience. When you earn enough, your PvP Rank will increase. When you reach certain PvP Rank milestones, you will unlock a new achievement and title.
Wolf Marks earned from PvP participation can be used at the Wolves' Den Pier to obtain unique equipment and other items. Allagan Tomestones can also be obtained from each PvP duty.
Additionally, there is a selection of special mounts, titles, and gear that are earned from PvP-related achievements.