Category:Player Versus Player
Player Versus Player (Commonly read as PvP) duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.
PvP only takes place in special instanced areas. You can not become hostile towards other players outside of these areas.
|Hidden Gorge (Zone)|
|The Feasting Grounds|
|Wolves' Den Pier|
|The Fields of Glory||30|
|Carteneau Flats: Borderland Ruins||50|
Frontline is a large-scale, 3-way battle for domination over the Carteneau Flats. It features a large open area where three teams of up to 24 players each compete for ownership of control points around the area. The goal is to be the first team to accumulate 1000 points, which are earned from taking control points, defeating opponents, and killing special monsters. Frontline is made to be accessible to all and has minimal requirements in order to facilitate party matching.
- Level 30 Sync - 1 to 4 player queue
- Level 40 Sync - 1 to 4 player queue
- Level 50 (Matched Party)- 1 to 3 player queue
- Level 50 (Light Party) - 4 player only queue
- Level 50 (IL 80) (Matched Party)- 1 to 3 player queue
- Level 50 (IL 80) (Light Party) - 4 player only queue
The Wolves' Den is a simple, no-holds-barred arena contest for two teams of four players. No rules, no objectives, just fight to be the last team standing! The Wolves' Den is designed for more serious, competitive play and has strict party composition requirements- Each team must have 1 Tank role (Paladin-Gladiator-Warrior-Marauder, 1 Healer role (White Mage-Conjurer-Scholar, 1 Ranged DPS (Bard-Archer-Summoner-Arcanist-Black Mage-Thaumaturge), and one Melee DPS (Monk-Pugilist-Dragoon-Lancer).
To participate in any PvP activity, you must be at least level 30 and have met the requirements for a particular event to appear in the Duty Finder before you can participate (See each PvP area above for the requirements for each one). All PvP is accessed through the Duty Finder. There is no cost to participate; however, if you leave a PvP duty instance before it has concluded, you will be unable to participate in PvP duties again for 15 minutes upon exiting.
Once you meet the requirements, it is a simple matter of queuing up in the duty finder for the event and tier you want to participate in. You can join alone, or with a party. Players in the same party will be on the same side in the PvP duty.
This section lists things that are different about PvP compared to PvE gameplay. Things here apply generally to all PvP activities unless otherwise noted. See a specific PvP area's page for rules specific to that particular area.
- Most abilities, spells and attacks function identically in PvP; However, special actions can also be acquired for PvP that can not be used in other areas.
- Note: For balance reasons, some abilities have altered effects in PvP only:
- Another exception is enmity. Enmity is currently useless for PvP, so abilities that only generate enmity, such as Provoke, will have no effect.
- There is a 100% rate of spellcasting interruption due to damage from actions in PvP, unless you are under the effect of Equanimity. Attacks from pets, other than those which inflict Stun, do not cause interruption.
- Archers and Bards have their damage modified by distance in PvP, with shooting at maximum range causing lower damage. They can learn the PvP action Farshot to perform a long range attack without the distance penalty.
- Damage is calculated normally in PvP, except that percentage modifiers apply to damage dealt, physical damage taken and magic damage taken depending on class and job. The modifiers are larger for jobs than classes, effectively reducing the effectiveness of classes compared to jobs.
- Crowd control effects (e.g. Sleep, Repose follow a 100% -> 50% -> 25% - 0% duration cycle. After immunity kicks in, it lasts for 30 seconds, then the next spell will have full duration.
- All chat is restricted in PvP, except for party chat and regular emotes. This is to minimize the potential for abuse. Note that you can still receive Linkshell and Free Company chat, but you will be unable to respond until the PvP instance has ended.
- Opposing players have their names masked until the battle is over. This is to reduce the likelihood of collaboration with the opponents. Opposing players will be identified only by their current class or job.
- The Limit Break gauge is available; it caps at level 1 for Light Parties and level 2 for Full Parties; Level 3 limit breaks are not possible. The limit gauge fills at a slower rate in the Wolves' Den than normal, and faster than normal on the Frontline.
- As of Patch 2.4, magic DPS limit breaks take 0.5 seconds longer to cast, and cancelling a limit break before it finishes casting will deplete 1 limit break bar, to discourage players from triggering false panic in opponents by casting and cancelling it.
- If all players in a party are out of combat for a certain amount of time, the limit break gauge will gradually deplete.
- When you are K.O.'d, there is no option to return. You can only wait for another player to cast Raise or Resurrection on you. Teleport and Return can not be used to leave the area. If you wish to quit the battle, Click the Leave button in the Duty Finder interface. If you do so however, you'll be blocked from participating in PvP again for 30 minutes (Note that the 30 minute penalty for PvP duties is seperate from the penalty for leaving other duties, and being penalized from one doesn't lock you out from the other).
- Regardless of whether Morale is in effect or not, the Defense and Magic Defense stats are negated; effects that increase defense or magic defense, such as Protect, therefore have no effect (Though Protect can be still used as a buffer against dispelling effects by causing a useless buff to be removed instead of a more significant one).
As you participate in PvP battles, you will earn PvP Experience. When you earn enough, your PvP Rank will increase. Each PvP rank awards Action Points which can be spent to unlock PvP-exlcusive actions and traits. If your current class/job is not level 50, you will also earn normal experience points from non-level 50 battles.
In addition, each PvP event has a selection of items and equipment with stats tailored towards PvP. See the specific content's page for the rewards associated with it. Some PvP equipment may have a rank requirement to equip, and if PvP gear has Materia slots, the materia placed in them will only take effect in PvP content. Outside of this restriction, however, PvP reward gear can be used in any content, though most will not be as effective as same-level PvE gear due to one of the secondary stat slots being replaced with Morale.