Category:Player Versus Player

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Player Versus Player (Commonly read as PvP) duties are events where players are not all fighting on the same side. Generally these are competitive events where the goal is for a player or team of players to get kills, complete an objective, or do something else before the opposing players accomplish the same goal. Unlike other quests or battles, the enemies you face here are other players, who will typically behave very differently from A.I. controlled monsters.


PvP only takes place in special instanced areas. You can not become hostile towards other players outside of these areas.

PvP-Related Areas

Name Minimum Level
Astragalos (Zone)
Hidden Gorge (Zone)
The Feasting Grounds
Wolves' Den Pier
The Fold 15
Seal Rock 30
The Fields of Glory 30
Carteneau Flats: Borderland Ruins 50

PvP Duties


Frontline is a large-scale, 3-way battle for domination, either in the Carteneau Flats or Seal Rock. The battles generally feature a large open area where three teams of up to 24 players each compete for control of a vast wasteland with allagan technology lying about. There are three modes across two different areas, the Carteneau Flats (CF) and Seal Rock (SR):

  • "Secure" (CF), where the goal is to be the first team to accumulate a set Tactical Rating score, which is earned from taking control points, defeating opponents, and killing special monsters;
  • "Slaughter" (CF), which is a team deathmatch mode where the goal is to aquire Tactical Rating purely by defeating opponents and special monsters;
  • "Seize" (SR), where teams compete to obtain valuable data from Allagan tomeliths which appear around the area.

It also contains unique battle mechanics, including "Adrenaline" which is like a personal limit break system, and "battle highs" which reward kill streaks. It differs from The Wolves' Den in that it lasts to a certain score, rather than the last team standing.

Regardless of area and mode, Frontline is made to be accessible to all and has minimal requirements in order to facilitate party matching.

The Wolves' Den

  • Level 30 Sync - 1 to 4 player queue
  • Level 40 Sync - 1 to 4 player queue
  • Level 50 (Matched Party)- 1 to 3 player queue
  • Level 50 (Light Party) - 4 player only queue
  • Level 50 (IL 80) (Matched Party)- 1 to 3 player queue
  • Level 50 (IL 80) (Light Party) - 4 player only queue

The Wolves' Den is a simple, no-holds-barred arena contest for two teams of four players. No rules, no objectives, just fight to be the last team standing! The Wolves' Den is designed for more serious, competitive play and has strict party composition requirements- Each team must have 1 Tank role (Paladin-Gladiator-Warrior-Marauder-Dark Knight, 1 Healer role (White Mage-Conjurer-Scholar-Astrologian, 1 Ranged DPS (Bard-Archer-Summoner-Arcanist-Black Mage-Thaumaturge-Machinist), and one Melee DPS (Monk-Pugilist-Dragoon-Lancer-Rogue-Ninja).


To participate in any PvP activity, you must be at least level 30 and have met the requirements for a particular event to appear in the Duty Finder before you can participate (See each PvP area above for the requirements for each one). All PvP is accessed through the Duty Finder. There is no cost to participate; however, if you leave a PvP duty instance before it has concluded, you will be unable to participate in PvP duties again for 15 minutes upon exiting.

Once you meet the requirements, it is a simple matter of queuing up in the duty finder for the event and tier you want to participate in. You can join alone, or with a party. Players in the same party will be on the same side in the PvP duty.


This section lists things that are different about PvP compared to PvE gameplay. Things here apply generally to all PvP activities unless otherwise noted. See a specific PvP area's page for rules specific to that particular area.

  • Most abilities, spells and attacks function identically in PvP; However, special actions can also be acquired for PvP that can not be used in other areas.
  • Note: For balance reasons, some abilities have altered effects in PvP only:
  • Another exception is enmity. Enmity is currently useless against players, so abilities that only generate enmity, such as Provoke, will have no effect (Except on monsters which appear in the PvP areas)
  • There is a 100% rate of spellcasting interruption due to damage from actions in PvP, unless you are under the effect of Equanimity. Attacks from pets, other than those which inflict Stun, do not cause interruption.
  • Archers and Bards have their damage modified by distance in PvP, with shooting at maximum range causing lower damage. They can learn the PvP action Farshot to perform a long range attack without the distance penalty.
  • Damage is calculated normally in PvP, except that percentage modifiers apply to damage dealt, physical damage taken and magic damage taken depending on class and job. The modifiers are larger for jobs than classes, effectively reducing the effectiveness of classes compared to jobs.
  • Crowd control effects (e.g. Sleep, Repose follow a 100% -> 50% -> 25% - 0% duration cycle. After immunity kicks in, it lasts for 30 seconds, then the next spell will have full duration.
  • All chat is restricted in PvP, except for party chat and regular emotes. This is to minimize the potential for abuse. Note that you can still receive Linkshell and Free Company chat, but you will be unable to respond until the PvP instance has ended.
  • Since Patch 2.3 Other chat modes can still be used, but they will only be heard by players on the same side as you.
  • Opposing players have their names masked until the battle is over. This is to reduce the likelihood of collaboration with the opponents. Opposing players will be identified only by their current class or job.
  • The Limit Break gauge is available; it caps at level 1 for Light Parties and level 2 for Full Parties; Level 3 limit breaks are not possible. The limit gauge fills at a slower rate in the Wolves' Den than normal, and faster than normal on the Frontline.
  • As of Patch 2.4, magic DPS limit breaks take 0.5 seconds longer to cast, and cancelling a limit break before it finishes casting will deplete 1 limit break bar, to discourage players from triggering false panic in opponents by casting and cancelling it.
  • If all players in a party are out of combat for a certain amount of time, the limit break gauge will gradually deplete.
  • When in a PvP area which allows mounting, two-person mounts can not be used, and flying mounts can not fly.
  • When you are K.O.'d, there is no option to return. You can only wait for another player to cast Raise or Resurrection on you. Teleport and Return can not be used to leave the area. If you wish to quit the battle, Click the Leave button in the Duty Finder interface. If you do so however, you'll be blocked from participating in PvP again for 30 minutes (Note that the 30 minute penalty for PvP duties is seperate from the penalty for leaving other duties, and being penalized from one doesn't lock you out from the other). Return CAN be used to return to the starting location for your side in certain duties only.
  • Regardless of whether Morale is in effect or not, the Defense and Magic Defense stats are negated; effects that increase defense or magic defense, such as Protect, therefore have no effect (Though Protect can be still used as a buffer against dispelling effects by causing a useless buff to be removed instead of a more significant one).
  • Players under the effect of Hide are completely invisible to opponents.


As you participate in PvP battles, you will earn PvP Experience. When you earn enough, your PvP Rank will increase. Each PvP rank awards Action Points which can be spent to unlock PvP-exlcusive actions and traits. If your current class/job is not level 60, you will also earn normal experience points from non-level 60 battles.

In addition, each PvP event has a selection of items and equipment with stats tailored towards PvP. See the specific content's page for the rewards associated with it. Some PvP equipment may have a rank requirement to equip, and if PvP gear has Materia slots, the materia placed in them will only take effect in PvP content. Outside of this restriction, however, PvP reward gear can be used in any content, with stats equivalent to other gear of the same item level.

Additionally, there is a selection of special mounts, titles, and gear that are earned from PvP-related achievements.

Pages in category "Player Versus Player"

The following 9 pages are in this category, out of 9 total.