Category:Quest
Quests are short objectives, or a series of objectives, performed at the request of an NPC. Quests do not need to be completed immediately upon acceptance. Upon completion, the player will receive a rewards, typically including experience points, gil and/or items. They can be loosely divided into the following subcategories. |
Type | Description | ||||
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These quests comprise the main storyline of A Realm Reborn. This storyline is mostly linear, meaning one and only one quest follows the preceding one, although there are few limited instances where there is a small branch. Progressing through this storyline will unlock most aspects of the game, including Inns, Guildleves, Guildhests and Dungeons among many other game systems. | ||||
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These quests are optional quests that can be done in any order to gain experience, gil and/or items. Some sidequests are part of a series, but most stand alone. They can typically be done by any disciple of war or magic. | ||||
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These quests are optional sidequests, but unlike most sidequests they have a lengthier and more complex storyline that spans multiple quests (and patches). Side Story Quest are often, but not always, more lighthearted than the Chronicles of a New Era, which are similar in structure. The relic quest-lines are included in this designation as well. | ||||
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These are the quests specific to your chosen Grand Company. | ||||
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These quests are optional sidequests, but unlike most sidequests they have a lengthier and more complex storyline that spans multiple quests (and patches). These quests are typically involve more challenging content than the more lighthearted Side Story Quests, and are therefore unlocked only after completing the main story in each expansion. | ||||
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Class quests are those obtainable exclusively when playing as a certain class. Each class has a linear storyline that rewards certain items and/or skills. | ||||
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Like class quests, job quests are those obtainable exclusively when playing as a certain job. Each job has a linear storyline that rewards certain items and/or skills. | ||||
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Like class and job quests, role quests are those obtainable exclusively when playing as a certain role. | ||||
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Beast Tribe quests are primarily daily repeatable quests. Each tribe has a small number of introductory quests, which, upon completion, grants the player receives an initial reputation rating with the Tribe. This allows the player access to that Tribe's first tier of daily repeatable sidequests and certain items from the Tribal merchant. Completing sidequests for the tribe will increase your reputation, and when it is maxed out at a given level, you can complete the next Tribal Main Quest to unlock the new reputation level (and accompanying new sidequests and/or wares). Tribal sidequests can be completed daily, and a player is granted 12 allowances per day with a maximum of 12 allowances to be held at any one time. | ||||
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Levequests are immediately repeatable quests obtained by talking to a Levemete. You can possess up to 100 Leve Allotments at any one time, with three replenishing every 12 hours. Upon talking to a Levemete, you will be offered a set number of available Levequests, and you can select any/all offered. New levequests will be offered as you complete the ones taken. Levequests fall into three main groups, battlecraft, tradescraft and fieldcraft. | ||||
Subcategories
This category has the following 15 subcategories, out of 15 total.
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Pages in category "Quest"
The following 200 pages are in this category, out of 3,795 total.
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- A Bad Bladder
- A Bargain Struck
- A Battle Royal
- A Beacon for Bad Things
- A Beeautiful Plan
- A Bit of Home Cooking
- A Bleak Diagnosis
- A Blessed Instrument
- A Blissful Arrival
- A Blueprint a Day
- A Bone to Pick
- A Book with Bite
- A Bounty of Hunters
- A Brave Resolution
- A Breath of Respite
- A Bridge Too Full
- A Brief Reprieve
- A Broth from the Brine
- A Budding Partnership
- A Bum Rap
- A Bumper Crop
- A Burning Request
- A Burst of Inspiration
- A Business Proposal
- A Carpenter in Need
- A Case of Indecency
- A Catastrophe Waiting
- A Child Apart
- A Chilling Fate
- A Chocobo Carol
- A City Fallen
- A Clam to Die For
- A Clear Sign
- A Coblyn Catastrophe
- A Colorful Affair
- A Complete Game Changer
- A Concerted Effort
- A Confluence of Style
- A Convenient Distraction
- A Costly Meal
- A Crate-ful Response
- A Crisis of Confidence
- A Cropper's Duty
- A Crude Awakening
- A Crude Facsimile
- A Cry for Help
- A Cry from the Ashes
- A Crystalline Solution
- A Cunning Plan
- A Cup of Joy
- A Curious Herb
- A Dab'll Do Ya
- A Dainty Dilemma
- A Dance with Snakes
- A Dangerous Delivery
- A Dangerous Proposition
- A Dark Spectacle
- A Dash of Green
- A Daughter's Love
- A Day in the Neighborhood
- A Debt Unpaid
- A Defector's Tidings
- A Deific Simulacrum
- A Delicate Operation
- A Demonic Duplicate
- A Den of Evil
- A Desert Crossing
- A Designer Job
- A Dicey Situation
- A Difference of Opinion
- A Dignified Visitor
- A Dirty Job
- A Dirty Trick
- A Disagreeable Dwarf
- A Dragon and His Boy
- A Dream Blooms
- A Dream Fulfilled
- A Dream to Remember
- A Drink in the Tub
- A Drop of Sunshine
- A Dying Wish
- A Faithful Companion
- A Familial Resemblance
- A Familiar Face Forgotten
- A Fashionable Friendship
- A Father's Folly
- A Favor Repaid
- A Feast of Lies
- A Feast to Say the Least
- A Feeling in the Belly
- A Festive Fiasco
- A Few Good Men
- A Fickle Existence
- A Fiendish Likeness
- A Final Peace
- A Final Temptation
- A Fine Finish
- A Fish for His Favors
- A Fish in Hot Water
- A Fish out of Water
- A Fish Too Far
- A Fistful of Resolve
- A Fitting Challenge
- A Fitting Payment
- A Fitting Tomestone
- A Flare for the Dramatic
- A Fletching Suggestion
- A Flowery Frolic
- A Fool and His Life Are Soon Parted
- A Fortune in Salt
- A Fraudster in the Forest
- A Fresh Start
- A Friend of a Friend in Need
- A Friend on the Other Side
- A Frightening Field Trip
- A Full Stomach and Happy Heart
- A Fundamentally Important Task
- A Game of Cat and Fish
- A Game of Life and Death
- A Gathering of Gaelicats
- A Gazebo to Call Our Own
- A Geiko for All Seasons
- A General Summons
- A Gentleman Falls, Rather than Flies
- A Gift in Advance
- A Gigantic Undertaking
- A Glamourous Guise
- A Glim Harvest
- A Glimmer of Hope
- A Glimpse of Madness
- A Gnathic Deity
- A Gob in the Machine
- A Good Adventurer Is Hard to Find
- A Good Role Model
- A Good Samurai Is Hard to Find
- A Grand Adventure
- A Great New Nation
- A Greater Purpose
- A Guest to Impress
- A Guide to Fun
- A Guilty Conscience
- A Hairy Request
- A Hard Knock Life
- A Hard Nut to Crack
- A Harmony from the Heavens
- A Hasty Recovery
- A Haven for the Bold
- A Hearer Is Often Late
- A Heart Divided
- A Helping Hand
- A Hero in Need
- A Hero in the Making
- A High Wind in Ishgard
- A Hingan Tale: Nashu Goes East
- A Home for a Tome
- A Home in the Firmament
- A Horse for Heavensturn
- A Hunger for Trade
- A Hunter's True Nature
- A Hut to Dye For
- A Jobb Well Done
- A Journey of Purification
- A Journey to Remember
- A Joye-ful Reunion
- A Joye-less Celebration
- A Killer Strategy
- A Knight's Calling
- A Kobold Initiative
- A Lawful Trade
- A Leafman and a Hero
- A Leg Up
- A Legend for a Legend
- A Lesson in Humility
- A Lesson in Listening
- A Lesson in Patience
- A Life More Ordinary
- A Little Faith
- A Little Help (Mist)
- A Little Help (The Goblet)
- A Little Help (The Lavender Beds)
- A Little Pick-Me-Up
- A Little Slow, a Little Late
- A Lone Wolf No More
- A Long Shot
- A Long Way to the Top
- A Love Beyond Lifetimes
- A Luxury Long Lost
- A Many-splendored Thing
- A Masterclass
- A Matter of Fact
- A Matter of Perspective
- A Matter of Taste
- A Matter of Tradition
- A Meal Fit for a Fugleman
- A Meating Long Overdue
- A Melding of the Minds
- A Meter Too Far
- A Miner Negotiation
- A Miner Reborn
- A Miner Success