Difference between revisions of "Containment Bay S1T7"

m (Undersized parties are allowed)
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*One to 8 players (2 Tanks, 2 Healers, 4 DPS)
*One to 8 players (2 Tanks, 2 Healers, 4 DPS)
:* The above composition requirement is not imposed upon preformed parties.
:* The above composition requirement is not imposed upon preformed parties.
*Undersized Parties Not Allowed.
*Class: [[Disciples of War]] or [[Disciples of Magic|Magic]].
*Class: [[Disciples of War]] or [[Disciples of Magic|Magic]].
| Expansion = Heavensward
| Expansion = Heavensward

Revision as of 20:13, 6 November 2018

Trialicon.pngContainment Bay S1T7
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Containment Bay S1T7.png
Sephirot, the Fiend, was a deity once worshipped by a treelike race native to Meracydia. Brought into being for the sole purpose of repelling the Allagan invasion, Sephirot inflicted ruinous losses upon the imperial army before finally being subdued and imprisoned in the central facility of Azys Lla. And now, millennia later, this immensely powerful entity threatens to awaken, his vengeful dreams disturbed by the careless ambitions of Archbishop Thordan VII. Topple the first pillar of the Warring Triad, or wheresoever his colossal shadow falls shall be visited by unthinkable catastrophe!


  • One to 8 players (2 Tanks, 2 Healers, 4 DPS)
  • The above composition requirement is not imposed upon preformed parties.

Tankroleicon.png Healerroleicon.png Dpsroleicon.png
2 2 4
Type: Trial
Zone: Containment Bay S1T7 (Zone)
Region: Abalathia's Spine
Minimum Level: 60
Min iLvl: 190
Echo Icon.png Echo: 10% (max of 50%)
Unlock Quest: When the Bough Wakes
Duty Finder: Trials: Heavensward
Expansion: Heavensward
Patch: Patch 3.2
Allagan Tomestone of Poetics Icon.png

  • Phase 1
    • Tiferet - Unavoidable arena-wide AoE. Stay close behind Sephirot for heals when not dealing with Ratzon.
    • Fiendish Rage - Inward arrows appear over a player, then Sephirot turns and dives, dealing distributed damage between the players in the circle. Stack up behind him so it hits as many players as possible.
    • Ratzon - Green circles appear around multiple players and follow them like in Shiva's staff phase. Split up to avoid hitting multiple players with the same AoE.
    • Ain - Shortly after Ratzon, Sephirot turns to face a player then fires beams shortly after, dealing heavy damage and inflicting Vulnerability Up on anyone in front of him. Group back up behind him after Ratzon and run through him as soon as he turns around.
    • Triple Trial - Frontal cone, stay behind him to avoid.
    • Chesed - Sephirot reaches back and prepares to punch the tank. Use cooldowns to mitigate.
    • Ein Sof Ohr - After he has taken enough damage, Sephirot becomes untargetable and summons adds that need to be killed twice (Cochma, 4x Binah). Both tanks should act quickly to group them up so they can be killed before the phase transition.
  • Phase 2
    • Pillar of Mercy - Blue circles appear on the ground where Sephirot will slam his fist down, knocking players outward from the impact. Stand near but not touching them.
    • Yesod - Small ground AoEs at each player's location. Move to avoid, but be careful not to get too close to the edge when these appear during a set of Pillars.
    • Earth Shaker - Two players are marked with diamonds over their heads, then Sephirot fires a cone AoE at each of them. The marked players should run to opposite sides of the arena while the other players remain in the center.
    • Da'at - Sephirot reaches back and charges an orange ball of energy, then fires AoE attacks at 4 random players. Spread out to prevent them from hitting multiple players.
    • Spirit - Sephirot holds out a green orb in one hand and an orange orb in the other. Heavy damage; group up in the center for healing.
    • Fiendish Wail - Two orange rings appear on either side of the arena and Sephirot slams them both. One player needs to stand in each (preferably the tanks) to absorb the impact or they will hit the entire group.
    • Malkuth - Sephirot lowers his head to floor level and blows a gust of wind, knocking players back and spawning a Storm of Words and two Binah. Kill the Storm before it finishes casting Revelation or it will be a wipe. Finish off the Binah while dodging Yesod and Earth Shaker, then group up on the gust of wind when the inward arrows appear.
    • Impact of Hod - Sephirot slams his arm at the side of the arena a few times before sweeping it across the entire surface, killing anyone who didn't stand in the gust of wind and get knocked into the air.

(Fixed Rate Drop)
Sephirot Card Icon.png Sephirot Sap Icon.png

Drop Table (2)
Item Type iLvl Requirements Stats
 Sephirot Card Icon.png  
Sephirot Card
Gold chest icon.png
 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
An epic (★★★★) card used in the game Triple Triad.

 Sephirot Sap Icon.png  
Sephirot Sap
Gold chest icon.png
 Reagent  &0000000000000180000000180 Left behind by the Fiend, this lump of sap appears to pulse with aetheric energy.