|
|
(13 intermediate revisions by 6 users not shown) |
Line 1: |
Line 1: |
− | {{Infobox Item | + | {{ARR Infobox Item |
− | | + | | Patch = 2.0 |
− | | Name = Crooked Guisarme | + | | Index = 1840 |
− | | Subheading = Lancer's Arm | + | | Rarity = 1 |
− | | + | | Name = Crooked Guisarme |
− | | Base = | + | | Subheading = Lancer's Arm |
− | | Finish = | + | | Requires = LNC, DRG |
− | | + | | Required Level = 47 |
− | | Baseitem = | + | | Item Level = 42 |
− | | Colors =
| + | | Convertible = No |
− | | + | | Sells = 66 |
− | <!--Use one of the following based on in-game usage.-->
| + | | HQ = No |
− | | Suits =
| + | | Dye Allowed = False |
− | | Fits =
| + | | Projectable = Yes |
− | | Favors =
| + | | Desynthesizable= Yes |
− | | Requires = Lancer | + | | Repair Class = Carpenter |
− | | |
− | | Gender =
| |
− | | Optimal Level = 37
| |
− | | Required Level = | |
− | | Recommended Level = | |
− | | |
− | | Slot Cost =
| |
− | | |
− | | Description =
| |
− | | |
− | | Untradeable =
| |
− | | Unique = yes
| |
− | | Stack =
| |
− | | Food Duration =
| |
− | | Medicine Duration = | |
− | | Meldable = | |
− | | Convertable = | |
− | | |
− | <!-- START OF ATTRIBUTES SECTION: If the item has various attributes, put "Yes" in the "Attributes" line -->
| |
− | | |
− | | Attributes = yes | |
− | | |
− | | Piercing = 100
| |
− | | |
− | | Damage = 64
| |
− | | |
− | | Accuracy+ =
| |
− | | Attack Power+ =
| |
− | | Parry+ = | |
− | | |
− | | Other Attributes = | |
− | | Hidden Attributes =
| |
− | | |
− | | Number of Attacks = 1
| |
− | | Delay = 3.7
| |
− | | |
− | | Wear = 65000
| |
− | | Repair Class = Carpenter | |
− | | Repair Level =
| |
− | | |
− | <!-- For Recipes, Use only the Skill Name, not the class name. Pick from: Alchemy, Armorcraft, Blacksmithing, Carpentry, Cooking, Goldsmithing, Leathercraft, or Weaving -->
| |
− | | |
− | | Recipes =
| |
− | <!--
| |
− | {{Synthesis
| |
− | |Name =
| |
− | |Primary Skill =
| |
− | |Primary Skill Level =
| |
− | |Secondary Skill =
| |
− | |Secondary Skill Level =
| |
− | |Secondary Skill 2 =
| |
− | |Secondary Skill 2 Level =
| |
− | |Training 1 =
| |
− | |Training 2 =
| |
− | |Simple Facilities =
| |
− | |Guild Facilities =
| |
− | |Crystal 1 =
| |
− | |Crystal 1 Amount =
| |
− | |Crystal 2 =
| |
− | |Crystal 2 Amount =
| |
− | |Ingredients =
| |
− | |Main Hand NQ =
| |
− | |Main Hand HQ+1 =
| |
− | |Main Hand HQ+2 =
| |
− | |Main Hand HQ+3 =
| |
− | |Off Hand NQ =
| |
− | |Off Hand HQ+1 =
| |
− | |Off Hand HQ+2 =
| |
− | |Off Hand HQ+3 =
| |
− | }}
| |
− | -->
| |
− | | |
− | | Gathered =
| |
− | <!-- {{GatheringRow|Class= |Grade= |Zone= |Tool= }}-->
| |
− | | |
− | | Fishing =
| |
− | <!-- {{FishingRow|Zone= |Water= |Bait= |School= |NodeGrade= |Location=(x,y) |Notes= }}-->
| |
− | | |
− | | SpearFishing =
| |
− | <!-- {{SpearFishingRow |Zone= |Water= |NodeGrade= |Location=(x,y) |Notes= }}-->
| |
− | | |
− | | Logging =
| |
− | <!-- {{LoggingRow |Zone= |NodeGrade= |Type= |Location= |Notes= }}-->
| |
− | | |
− | | Harvesting =
| |
− | <!-- {{HarvestingRow |Zone= |NodeGrade=4 |Type= |Location=(x,y) |Notes= }}-->
| |
− | | |
− | | Mining =
| |
− | <!-- {{MiningRow |Zone= |Skill= |NodeGrade= |Location=(x,y) |Notes= }}-->
| |
− | | |
− | | Quarrying =
| |
− | <!-- {{QuarryingRow |Zone= |NodeGrade= |Location=(x,y) |Notes= }}-->
| |
− | | |
− | | |
− | | Acquired from Quests =
| |
− | | Miscellaneous Acquisition =
| |
− | | |
− | | Used in Quest =
| |
− | | Used in Levequest =
| |
− | | |
− | <!--Maximum HQ value, i.e. +3-->
| |
− | | HQ =
| |
− | | Resale Price =
| |
− | | |
− | | Gallery =
| |
− | | |
− | | Image =
| |
− | | |
− | | Notes =
| |
− | | Etymology =
| |
| | | |
| + | | Bonus Strength = +10 |
| + | | Bonus Vitality = +11 |
| | | |
| + | | Physical Damage = 29 |
| + | | Magic Damage = 23 |
| + | | Delay = 2.96 |
| + | | Auto-attack = 28.61 |
| }} | | }} |