Difference between revisions of "Cure"

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|Duration =  
 
|Duration =  
  
|Description = Restores target's HP.{{tab|Cure Potency: 500}}
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|Description = Restores target's HP.
 +
Cure Potency: 500
 +
Additional Effect: 15% chance next Cure II will cost no MP
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Duration: 15s
 
}}
 
}}

Revision as of 19:21, 17 November 2022

Cure Icon.pngCure
Action

Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Cure II will cost no MP
Duration: 15s

Enhanced by:
Duration: 15s

Patch Changes
Edit Cure/Version History
Patch 6.0 Endwalker release:
  • Cure potency changed from 450 to 500.
Patch 5.0 Shadowbringers release:
  • MP cost has been set at 400 MP.
  • The additional effect "Restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been removed.
  • Cast time has been reduced from 2 to 1.5 seconds.
Patch 4.5
  • Enmity has been reduced.
Patch 4.0 Stormblood release:
  • Action now exclusive to conjurer and white mage.
  • Cure potency increased from 400 to 450.
  • The additional effect "50% chance restoring HP of self or a party member while in combat will add a Lily to your Healing Gauge" has been added.
  • A PvP-specific version of this action has been added to the game and can be found at Cure (PvP).
Patch 2.0 A Realm Reborn release:
  • Cure has been added to the game.

Acquired: Conjurer Icon 1.png Conjurer (Lv. 2)
Affinity: Conjurer Icon 1.png CNJWhite Mage Icon 1.png WHM
Potency: The mathematical base strength of an ability.500
Cast: The amount of time it takes from pressing an ability, to when the ability activates.1.5s
Recast: The amount of time it takes from using an ability, to being able to use it again.2.5s
Cost: The cost associated with the use of the ability.400 MP
Range: The range of an ability, measured between player and target, in yalms.30y
Radius: Single Target: Ability which targets a single target.0y