Difference between revisions of "Deltascape V2.0"

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| Light =  
 
| Light =  
| TomestoneLow = 20
+
|ARRTomestone = 10
| TomestoneHigh = 10
 
  
 
| Unlock Quest = A Catastrophe Waiting
 
| Unlock Quest = A Catastrophe Waiting
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#Defeat Catastrophe: 0/1
 
#Defeat Catastrophe: 0/1
  
| Boss Catastrophe = {{Information Needed}}
+
| Boss Catastrophe =  
 +
{{{!}} class="GEtable" width="100%"
 +
!colspan="1" {{!}} Attack Name !! Description
 +
{{!}}-
 +
{{!}}width="20%"{{!}}'''Anti-gravity Gimbal'''
 +
{{!}}'''[[Common Mechanics#Duty Action|Duty Action]]''' ability. Allows players to '''levitate''', effectively splitting the arena into two platforms. While it can always be used to go up, you can only go down through certain boss mechanics. Will be used to avoid multiple mechanics in this fight.
 +
{{!}}-
 +
{{!}}'''Tremblor'''
 +
{{!}}Light raid-wide AoE damage.
 +
{{!}}-
 +
{{!}}'''Earthquake'''
 +
{{!}}~5 second cast time. Deals moderate damage and applies a Vulnerability stack to any players on the ground. Players must use the '''Duty Action''' during the cast (or beforehand) to float and avoid the damage.
 +
{{!}}-
 +
{{!}}'''100 Gs'''
 +
{{!}}Returns any '''levitating''' players to the ground, canceling the '''Duty Action''' effect.
 +
{{!}}-
 +
{{!}}'''Evil Eye'''
 +
{{!}}Tankbuster.
 +
{{!}}-
 +
{{!}}'''Aetherial Rift'''
 +
{{!}}Sucks all players into the ground and applies the 6 Fulms Under debuff, killing them after the debuff times out. Players must use the '''Duty Action''' during the cast (or beforehand) to float and avoid the damage.
 +
{{!}}-
 +
{{!}}'''Gravitational Explosion'''
 +
{{!}}Obvious stack mechanic. Only players on the same level will count as being inside the stack; safest just to have everyone use their '''Duty Action''' to avoid excessive damage.
 +
{{!}}-
 +
{{!}}'''Paranormal Wave'''
 +
{{!}}A wide frontal cone AoE that deals heavy damage. Tanks should keep the boss facing away from the group.
 +
{{!}}-
 +
{{!}}'''Maniacal Probe'''
 +
{{!}}Spawns 4 untargetable '''Fleshy Member''' tentacles at the cardinal directions. Followed by '''Epicenter'''.
 +
{{!}}-
 +
{{!}}'''Epicenter'''
 +
{{!}}Sends out a shockwave to the '''Fleshy Member''' adds, causing them to "react to the land's energy", which will mark each of them with a thin blue beam and a blue eye marker above them. After a few seconds, 1-3 of these tentacles will lose the mark. Players should move to stand against the wall, behind one that lost its marker. If they don't, they will be hit by '''Main Quake'''.
 +
{{!}}-
 +
{{!}}'''Main Quake'''
 +
{{!}}Used by the '''Fleshy Members''' with markers. ~10 seconds after '''Epicenter''', the marked tentacles will shoot out a massive AoE centered on them (almost but not quite reaching the tentacles on either side of it) that deals heavy damage and applies a Vulnerability stack.
 +
{{!}}-
 +
{{!}}'''Antilight'''
 +
{{!}}Spawns '''Petrospheres''' in specific patterns.
 +
{{!}}-
 +
{{!}}'''Petrospheres'''
 +
{{!}}Blue/Black Orbs that cover the ground floor in massive blue AoEs. Players must use the '''Duty Action''' to avoid if there are no '''Potent Petrospheres'''. Deals heavy damage, petrifies, and applies a Vulnerability stack if hit.
 +
{{!}}-
 +
{{!}}'''Potent Petrospheres'''
 +
{{!}}Yellow Orbs that cover the floating floor in massive yellow AoEs. Levitating players will be hit. Deals heavy damage, petrifies, and applies a Vulnerability stack if hit.
 +
{{!}}-
 +
{{!}}'''Demon Eye'''
 +
{{!}}Obvious [[Commmon Mechanics#Gaze|gaze]] mechanic. Petrifies anyone hit.
 +
{{!}}-
 +
{{!}}'''-100 Gs'''
 +
{{!}}Spawns a line from East to West of 3 '''Petrospheres''' and 3 '''Potent Petrospheres'''. When the cast finishes, all players will be thrown into the air. Immediately after landing, the spheres will explode.
 +
{{!}}-
 +
{{!}}'''Gravitational Wave'''
 +
{{!}}Heavy raid-wide AoE damage.
 +
{{!}}}
 +
<u>'''Advice and Tips'''</u>
 +
* It's recommended to apply A-D markers at the cardinal directions so players can call out where to run for '''Maniacal Probe''' and to place a 1 or 2 marker in the center of the room to more easily see the tiny safe spot for the '''Petrosphere''' and '''Potent Petrosphere''' combo.
 +
* If only '''Potent Petrospheres''' appear, either '''Aetherial Rift''' or '''Earthquake''' will be coming up next. Players must wait for the '''Potent Petrospheres''' to explode before using the '''Duty Action''' to escape the '''Aetherial Rift''' or avoid the '''Earthquake''' damage.
 +
* Don't worry if you're floating during the '''Petrosphere''' and '''Potent Petrosphere''' combo. The boss will use '''100 Gs''' to pull down any players before the attack goes off. Just make sure you're standing in the safe spot!
 +
 
 
| Catastrophe Chest =    Deltascape Bolt, Deltascape Pedal, Deltascape Lens, Omega Squared Orchestrion Roll
 
| Catastrophe Chest =    Deltascape Bolt, Deltascape Pedal, Deltascape Lens, Omega Squared Orchestrion Roll
  
 
}}
 
}}

Revision as of 17:38, 1 August 2019

Raidicon.pngDeltascape V2.0
Raid
Open this page in Garland Data Open this page in the Eorzea Database Run a search in YouTube

Deltascape V2.0.png
You have triumphed in your maiden encounter within the Deltascape, but there are more tests to come, each bound to be more trying than the last. According to Nero's analysis, your next opponent is capable of manipulating gravity, and by way of a countermeasure, he sends you off with one of his curious contraptions: an anti-gravity gimbal.

Requirements:

For eight players (2 tanks, 2 healers, 4 DPS)
※The above composition requirement is not imposed upon preformed parties.
Class: Disciples of War or Magic
Avg. Item Level: 295

Restrictions: Awards Obtainable: Weekly
Undersized Parties Not Allowed

Tankroleicon.png Healerroleicon.png Dpsroleicon.png
2 2 4
Type: Raid
Zone: Rhalgr's Reach
Region: Gyr Abania
Minimum Level: 70
Synced Level: 70
Min iLvl: 295
Unlock Quest: A Catastrophe Waiting
Duty Finder: Raids (Stormblood)
Duty Roulette: Normal Raids
Expansion: Stormblood
Background Music: Omega Squared
Tomestones
Allagan Tomestone of Poetics Icon.png
10



Objectives
  1. Defeat Catastrophe: 0/1

Catastrophe
Divider3.png
Attack Name Description
Anti-gravity Gimbal Duty Action ability. Allows players to levitate, effectively splitting the arena into two platforms. While it can always be used to go up, you can only go down through certain boss mechanics. Will be used to avoid multiple mechanics in this fight.
Tremblor Light raid-wide AoE damage.
Earthquake ~5 second cast time. Deals moderate damage and applies a Vulnerability stack to any players on the ground. Players must use the Duty Action during the cast (or beforehand) to float and avoid the damage.
100 Gs Returns any levitating players to the ground, canceling the Duty Action effect.
Evil Eye Tankbuster.
Aetherial Rift Sucks all players into the ground and applies the 6 Fulms Under debuff, killing them after the debuff times out. Players must use the Duty Action during the cast (or beforehand) to float and avoid the damage.
Gravitational Explosion Obvious stack mechanic. Only players on the same level will count as being inside the stack; safest just to have everyone use their Duty Action to avoid excessive damage.
Paranormal Wave A wide frontal cone AoE that deals heavy damage. Tanks should keep the boss facing away from the group.
Maniacal Probe Spawns 4 untargetable Fleshy Member tentacles at the cardinal directions. Followed by Epicenter.
Epicenter Sends out a shockwave to the Fleshy Member adds, causing them to "react to the land's energy", which will mark each of them with a thin blue beam and a blue eye marker above them. After a few seconds, 1-3 of these tentacles will lose the mark. Players should move to stand against the wall, behind one that lost its marker. If they don't, they will be hit by Main Quake.
Main Quake Used by the Fleshy Members with markers. ~10 seconds after Epicenter, the marked tentacles will shoot out a massive AoE centered on them (almost but not quite reaching the tentacles on either side of it) that deals heavy damage and applies a Vulnerability stack.
Antilight Spawns Petrospheres in specific patterns.
Petrospheres Blue/Black Orbs that cover the ground floor in massive blue AoEs. Players must use the Duty Action to avoid if there are no Potent Petrospheres. Deals heavy damage, petrifies, and applies a Vulnerability stack if hit.
Potent Petrospheres Yellow Orbs that cover the floating floor in massive yellow AoEs. Levitating players will be hit. Deals heavy damage, petrifies, and applies a Vulnerability stack if hit.
Demon Eye Obvious gaze mechanic. Petrifies anyone hit.
-100 Gs Spawns a line from East to West of 3 Petrospheres and 3 Potent Petrospheres. When the cast finishes, all players will be thrown into the air. Immediately after landing, the spheres will explode.
Gravitational Wave Heavy raid-wide AoE damage.

Advice and Tips

  • It's recommended to apply A-D markers at the cardinal directions so players can call out where to run for Maniacal Probe and to place a 1 or 2 marker in the center of the room to more easily see the tiny safe spot for the Petrosphere and Potent Petrosphere combo.
  • If only Potent Petrospheres appear, either Aetherial Rift or Earthquake will be coming up next. Players must wait for the Potent Petrospheres to explode before using the Duty Action to escape the Aetherial Rift or avoid the Earthquake damage.
  • Don't worry if you're floating during the Petrosphere and Potent Petrosphere combo. The boss will use 100 Gs to pull down any players before the attack goes off. Just make sure you're standing in the safe spot!
Chest
Deltascape Bolt Icon.png Deltascape Pedal Icon.png Deltascape Lens Icon.png Omega Squared Orchestrion Roll Icon.png


Drop Table (8)
Divider3.png
Item Type iLvl Requirements Stats
 A Day in the Life: Battles for the Realm Icon.png  
A Day in the Life: Battles for the Realm
Gold chest icon.pngFATE Icon.png
 Other  &00000000000000010000001&00000000000000010000001
Req. Level 1
A hero's recollections of battles supposedly fought in the name of freedom. In actuality, said battles were largely motivated by a burning desire to obtain a slightly better weapon through a rather lengthy and complex sequence of transactions.


 Deltascape Bolt Icon.png  
Deltascape Bolt
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted bolt discovered in the Deltascape.

One bolt can be traded for a special accessory.


 Deltascape Crank Icon.png  
Deltascape Crank
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted crank discovered in the Deltascape.

Two cranks can be traded for special arm gear.


 Deltascape Lens Icon.png  
Deltascape Lens
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted lens discovered in the Deltascape.

Two lenses can be traded for special headgear.


 Deltascape Pedal Icon.png  
Deltascape Pedal
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted pedal discovered in the Deltascape.

Two pedals can be traded for special foot gear.


 Deltascape Shaft Icon.png  
Deltascape Shaft
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted shaft discovered in the Deltascape.

Four shafts can be traded for special body gear.


 Deltascape Spring Icon.png  
Deltascape Spring
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted spring discovered in the Deltascape.

Four springs can be traded for special leg gear.


 Omega Squared Orchestrion Roll Icon.png  
Omega Squared Orchestrion Roll
Gold chest icon.png
 Orchestrion Roll  &00000000000000010000001&00000000000000010000001
Req. Level 1
Music roll for Omega Squared. Use to add to your orchestrion list.




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