Difference between revisions of "Deltascape V2.0"
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| Unlock Quest = A Catastrophe Waiting | | Unlock Quest = A Catastrophe Waiting | ||
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#Defeat Catastrophe: 0/1 | #Defeat Catastrophe: 0/1 | ||
− | | Boss Catastrophe = {{ | + | | Boss Catastrophe = |
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}width="20%"{{!}}'''Anti-gravity Gimbal''' | ||
+ | {{!}}'''[[Common Mechanics#Duty Action|Duty Action]]''' ability. Allows players to '''levitate''', effectively splitting the arena into two platforms. While it can always be used to go up, you can only go down through certain boss mechanics. Will be used to avoid multiple mechanics in this fight. | ||
+ | {{!}}- | ||
+ | {{!}}'''Tremblor''' | ||
+ | {{!}}Light raid-wide AoE damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Earthquake''' | ||
+ | {{!}}~5 second cast time. Deals moderate damage and applies a Vulnerability stack to any players on the ground. Players must use the '''Duty Action''' during the cast (or beforehand) to float and avoid the damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''100 Gs''' | ||
+ | {{!}}Returns any '''levitating''' players to the ground, canceling the '''Duty Action''' effect. | ||
+ | {{!}}- | ||
+ | {{!}}'''Evil Eye''' | ||
+ | {{!}}Tankbuster. | ||
+ | {{!}}- | ||
+ | {{!}}'''Aetherial Rift''' | ||
+ | {{!}}Sucks all players into the ground and applies the 6 Fulms Under debuff, killing them after the debuff times out. Players must use the '''Duty Action''' during the cast (or beforehand) to float and avoid the damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Gravitational Explosion''' | ||
+ | {{!}}Obvious stack mechanic. Only players on the same level will count as being inside the stack; safest just to have everyone use their '''Duty Action''' to avoid excessive damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Paranormal Wave''' | ||
+ | {{!}}A wide frontal cone AoE that deals heavy damage. Tanks should keep the boss facing away from the group. | ||
+ | {{!}}- | ||
+ | {{!}}'''Maniacal Probe''' | ||
+ | {{!}}Spawns 4 untargetable '''Fleshy Member''' tentacles at the cardinal directions. Followed by '''Epicenter'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Epicenter''' | ||
+ | {{!}}Sends out a shockwave to the '''Fleshy Member''' adds, causing them to "react to the land's energy", which will mark each of them with a thin blue beam and a blue eye marker above them. After a few seconds, 1-3 of these tentacles will lose the mark. Players should move to stand against the wall, behind one that lost its marker. If they don't, they will be hit by '''Main Quake'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Main Quake''' | ||
+ | {{!}}Used by the '''Fleshy Members''' with markers. ~10 seconds after '''Epicenter''', the marked tentacles will shoot out a massive AoE centered on them (almost but not quite reaching the tentacles on either side of it) that deals heavy damage and applies a Vulnerability stack. | ||
+ | {{!}}- | ||
+ | {{!}}'''Antilight''' | ||
+ | {{!}}Spawns '''Petrospheres''' in specific patterns. | ||
+ | {{!}}- | ||
+ | {{!}}'''Petrospheres''' | ||
+ | {{!}}Blue/Black Orbs that cover the ground floor in massive blue AoEs. Players must use the '''Duty Action''' to avoid if there are no '''Potent Petrospheres'''. Deals heavy damage, petrifies, and applies a Vulnerability stack if hit. | ||
+ | {{!}}- | ||
+ | {{!}}'''Potent Petrospheres''' | ||
+ | {{!}}Yellow Orbs that cover the floating floor in massive yellow AoEs. Levitating players will be hit. Deals heavy damage, petrifies, and applies a Vulnerability stack if hit. | ||
+ | {{!}}- | ||
+ | {{!}}'''Demon Eye''' | ||
+ | {{!}}Obvious [[Commmon Mechanics#Gaze|gaze]] mechanic. Petrifies anyone hit. | ||
+ | {{!}}- | ||
+ | {{!}}'''-100 Gs''' | ||
+ | {{!}}Spawns a line from East to West of 3 '''Petrospheres''' and 3 '''Potent Petrospheres'''. When the cast finishes, all players will be thrown into the air. Immediately after landing, the spheres will explode. | ||
+ | {{!}}- | ||
+ | {{!}}'''Gravitational Wave''' | ||
+ | {{!}}Heavy raid-wide AoE damage. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * It's recommended to apply A-D markers at the cardinal directions so players can call out where to run for '''Maniacal Probe''' and to place a 1 or 2 marker in the center of the room to more easily see the tiny safe spot for the '''Petrosphere''' and '''Potent Petrosphere''' combo. | ||
+ | * If only '''Potent Petrospheres''' appear, either '''Aetherial Rift''' or '''Earthquake''' will be coming up next. Players must wait for the '''Potent Petrospheres''' to explode before using the '''Duty Action''' to escape the '''Aetherial Rift''' or avoid the '''Earthquake''' damage. | ||
+ | * Don't worry if you're floating during the '''Petrosphere''' and '''Potent Petrosphere''' combo. The boss will use '''100 Gs''' to pull down any players before the attack goes off. Just make sure you're standing in the safe spot! | ||
+ | |||
| Catastrophe Chest = Deltascape Bolt, Deltascape Pedal, Deltascape Lens, Omega Squared Orchestrion Roll | | Catastrophe Chest = Deltascape Bolt, Deltascape Pedal, Deltascape Lens, Omega Squared Orchestrion Roll | ||
}} | }} |
Revision as of 17:38, 1 August 2019
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Catastrophe
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Advice and Tips
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Drop Table (8)
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