Difference between revisions of "Dun Scaith"
(New Page: {{ARR Infobox Duty | Patch = 3.5 | Name = {{subst:PAGENAME}} | Map = {{subst:PAGENAME}}-Map.png | Map Size = | Image = {{subst:PAGENAME}}.png | Description = The ancient tome recovered...) |
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| Healer = 6 | | Healer = 6 | ||
| Minimum Level = 60 | | Minimum Level = 60 | ||
− | | Synced Level = | + | | Synced Level = 60 |
| Minimum Average Item Level = 235 | | Minimum Average Item Level = 235 | ||
| Dungeon Sort Level = 180 | | Dungeon Sort Level = 180 | ||
| Weather = | | Weather = | ||
| Zone = The Sea of Clouds | | Zone = The Sea of Clouds | ||
− | | Duty Finder = Raids (Heavensward) | + | | Duty Finder = Raids (ARR & Heavensward) |
+ | | Duty Roulette = Alliance Raids | ||
| Requirements = | | Requirements = | ||
*For eight players (three parties of 1 tanks, 2 healers, 5 DPS) | *For eight players (three parties of 1 tanks, 2 healers, 5 DPS) | ||
Line 27: | Line 28: | ||
| Restrictions = | | Restrictions = | ||
*120 minutes | *120 minutes | ||
− | *Undersized | + | *Three parties with at least one member each are necessary when Undersized Party requirements are in effect. |
*Additional Loot Rules Unavailable | *Additional Loot Rules Unavailable | ||
**(Need/Greed/Pass default) | **(Need/Greed/Pass default) | ||
Line 47: | Line 48: | ||
| Light = | | Light = | ||
− | | | + | | ARRTomestone = 100 |
− | |||
| Boss Deathgaze_Hollow = | | Boss Deathgaze_Hollow = | ||
− | + | {{{!}} class="GEtable" width="100%" | |
+ | !colspan="1" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}width="20%"{{!}}'''Spike of Darkness''' | ||
+ | {{!}}Attack that hits player with most aggro (should be the tank) | ||
+ | {{!}}- | ||
+ | {{!}}'''Void Death''' | ||
+ | {{!}}A red/black AoE that lands in the center of the room. It will suck players towards it and players should run away and keep running as it will suck them towards it one more time before the boss's cast finishes and it explodes for massive damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Doom''' | ||
+ | {{!}}Cast on 2 random players in each alliance. Healers must dispell ASAP or the player afflicted will die when the debuff hits 0 seconds. | ||
+ | {{!}}- | ||
+ | {{!}}'''Void Aero II''' | ||
+ | {{!}}Marks 3 random players with a large green AoE and a green marker over their heads. After a few seconds, it will drop a tornado wherever the player is standing. Marked players should take these to the edge of the arena (or potentially dropping them along the inside of the boss's hitbox). | ||
+ | {{!}}- | ||
+ | {{!}}'''Void Blizzard III''' | ||
+ | {{!}}A multiple cone AoE, with safe spots between the cones. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Void_Aero_III"></span>Void Aero III''' | ||
+ | {{!}}Spawns a green whirlwind AoE in the center. After a few seconds, it will use an alliance-wide knockback that will push players back in a straight line from its center for quite a distance. To avoid getting knocked off the sides, make sure you are lined up lengthwise down the arena to be knocked into the purple barriers. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Void_Blizzard_IV"></span>Void Blizzard IV''' | ||
+ | {{!}}Drops down large '''Ice Crystals''' that deal proximity damage. Immediately followed by '''[[#Void_Aero_IV|Void Aero IV]]'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Void_Aero_IV"></span>Void Aero IV''' | ||
+ | {{!}}Immediately after '''[[#Void_Blizzard_IV|Void Blizzard IV]]'''. The boss switches sides and casts this knockback that will push everyone to the other side of the arena. If your back is not to an '''Ice Crystal''', you will be knocked off the arena. | ||
+ | {{!}}- | ||
+ | {{!}}'''Bolt of Darkness''' | ||
+ | {{!}}Large line AoE that goes from the boss to the other side of the ship. Coincides with '''[[#Void_Aero_III|Void Aero III]]'''. To avoid, players need to stand on the side of '''[[#Void_Aero_III|Void Aero III]]''' that the boss isn't on. If you are hit, you will take damage and receive a 15 second Bleed debuff. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Void_Death_IV"></span>Void Death IV''' | ||
+ | {{!}}Kills anyone standing in one of the dark '''[[#Floor_Squares|Floor Squares]]'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Floor_Squares"></span>Floor Squares''' | ||
+ | {{!}}As the fight continues, the boss will cover the floor with dark gray panels, usually 2 at a time. there is enough room on the ship to hold a total of 8 panels. These will act as an enrage timer, as once all of the floor is covered, players will be unable to avoid '''[[#Void_Death_IV|Void Death IV]]'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Void Sprites''' | ||
+ | {{!}}Adds that should be picked up by the other tanks. They use massive conal AoEs, be sure to avoid. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * It is possible to fall off the sides of the arena. | ||
+ | * Don't stand on the '''[[#Floor_Squares|Floor Squares]]''' during '''[[#Void_Death_IV|Void Death IV]]'''. | ||
+ | * Keep your back to an '''Ice Crystal''' so you don't fall off during '''[[#Void_Aero_IV|Void Aero IV]]'''. | ||
| Deathgaze_Hollow Chest = Diabolic Helm of Fending, Diabolic Circlet of Maiming, Diabolic Turban of Striking, Diabolic Hat of Aiming, Diabolic Turban of Scouting, Diabolic Hat of Casting, Diabolic Hat of Healing, Diabolic Gauntlets of Fending, Diabolic Gauntlets of Maiming, Diabolic Gloves of Striking, Diabolic Halfgloves of Aiming, Diabolic Gloves of Scouting, Diabolic Halfgloves of Casting, Diabolic Dress Gloves of Healing, Diabolic Belt of Fending, Diabolic Belt of Maiming, Diabolic Belt of Striking, Diabolic Belt of Aiming, Diabolic Belt of Scouting, Diabolic Belt of Casting, Diabolic Belt of Healing | | Deathgaze_Hollow Chest = Diabolic Helm of Fending, Diabolic Circlet of Maiming, Diabolic Turban of Striking, Diabolic Hat of Aiming, Diabolic Turban of Scouting, Diabolic Hat of Casting, Diabolic Hat of Healing, Diabolic Gauntlets of Fending, Diabolic Gauntlets of Maiming, Diabolic Gloves of Striking, Diabolic Halfgloves of Aiming, Diabolic Gloves of Scouting, Diabolic Halfgloves of Casting, Diabolic Dress Gloves of Healing, Diabolic Belt of Fending, Diabolic Belt of Maiming, Diabolic Belt of Striking, Diabolic Belt of Aiming, Diabolic Belt of Scouting, Diabolic Belt of Casting, Diabolic Belt of Healing | ||
| Boss Ferdiad_Hollow = | | Boss Ferdiad_Hollow = | ||
− | *{{ | + | {{{!}} class="GEtable" width="100%" |
+ | !colspan="1" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}width="20%"{{!}}'''Abyssal Scythe''' | ||
+ | {{!}}Random players will be targeted with an orange marker. After a few seconds, it will drop a blue '''Scythe AoE''' on the ground that will remain for some time. Marked players should drop these along the edges of the room so as not to hit other players. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Wormhole"></span>Wormhole''' | ||
+ | {{!}}Spawns 4 untargetable Atomos adds, 2 of which are yellow, with the other 2 being blue. One of each color will be tethered to either a large blue ball or a yellow donut. Make note of the color of the atomos that is tethered as it will spit the coming attack out of its similarly colored counterpart. When the two attacks come at once, make sure to identify which has the '''Yellow Donut''' and run to the matching Atomos. If you are hit, you will take moderate damage and receive a Vulnerability stack. | ||
+ | * '''Blue Ball''': does a massive AoE. If an Atomos has this tether, make sure you are far away from its matching Atomos. | ||
+ | * '''Yellow Donut''': does a massive donut AoE. If an Atomos has this tether, make sure you are '''stacked''' under its matching Atomos so you are in the safe spot. | ||
+ | {{!}}- | ||
+ | {{!}}'''Jester's Reap''' | ||
+ | {{!}}Large frontal cone AoE. | ||
+ | {{!}}- | ||
+ | {{!}}'''Jongleur's X''' | ||
+ | {{!}}Tankbuster. Tanks should shield as necessary. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Debilitator"></span>Debilitator''' | ||
+ | {{!}}Afflicts the raid with either '''Fire Resist Down''' or '''Water Resist Down''' debuffs. Around the room, small red and blue puddles will spawn. Walking on these puddles will change its color. Followed by '''[[#Flameflow|Flameflow]]'''. Players should change all puddles to the color opposite of their debuff. | ||
+ | * '''Fire Resist Down''': change all puddles to blue | ||
+ | * '''Water Resist Down''': change all puddles to red | ||
+ | {{!}}- | ||
+ | {{!}}'''Blackbolt''' | ||
+ | {{!}}Obvious stack mechanic. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Flameflow"></span>Flameflow''' | ||
+ | {{!}}Deals alliance-wide damage, with extra damage inflicted on the alliance if the puddles on the ground are the wrong color to counter the '''Resist Down''' inflicted on players by '''[[#Debilitator|Debilitator]]'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Add Phase''' | ||
+ | {{!}}The boss will move to the center of the room and become invulnerable. 6 Ferdiad's Fool adds will spawn that cast long line AoEs and Petrifaction. The boss will also cover half the arena with an AoE periodically. | ||
+ | {{!}}- | ||
+ | {{!}}'''Blackfire''' | ||
+ | {{!}}Ferdiad will throw out a large number of AoEs that will grow. Find a safe spot where the puddles won't grow to stand. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * Anytime a player walks on a puddle during '''[[#Debilitator|Debilitator]]''', it will change its color. If multiple players keep walking over the puddles, it will change accordingly, so only one player should walk over the puddle instead of a group. | ||
+ | * Make sure to move to Atomos that will be afflicted with the '''[[#Wormhole|Yellow Donut]]'''. | ||
| Ferdiad_Hollow Chest = Diabolic Helm of Fending, Diabolic Circlet of Maiming, Diabolic Turban of Striking, Diabolic Hat of Aiming, Diabolic Turban of Scouting, Diabolic Hat of Casting, Diabolic Hat of Healing, Diabolic Bottoms of Fending, Diabolic Bottoms of Maiming, Diabolic Bottoms of Striking, Diabolic Bottoms of Aiming, Diabolic Bottoms of Scouting, Diabolic Bottoms of Casting, Diabolic Trousers of Healing, Diabolic Sabatons of Fending, Diabolic Sabatons of Maiming, Diabolic Thighboots of Striking, Diabolic Boots of Aiming, Diabolic Thighboots of Scouting, Diabolic Boots of Casting, Diabolic Boots of Healing | | Ferdiad_Hollow Chest = Diabolic Helm of Fending, Diabolic Circlet of Maiming, Diabolic Turban of Striking, Diabolic Hat of Aiming, Diabolic Turban of Scouting, Diabolic Hat of Casting, Diabolic Hat of Healing, Diabolic Bottoms of Fending, Diabolic Bottoms of Maiming, Diabolic Bottoms of Striking, Diabolic Bottoms of Aiming, Diabolic Bottoms of Scouting, Diabolic Bottoms of Casting, Diabolic Trousers of Healing, Diabolic Sabatons of Fending, Diabolic Sabatons of Maiming, Diabolic Thighboots of Striking, Diabolic Boots of Aiming, Diabolic Thighboots of Scouting, Diabolic Boots of Casting, Diabolic Boots of Healing | ||
| Boss Proto_Ultima = | | Boss Proto_Ultima = | ||
− | + | This boss used to be a '''Shadowcourt Handmaiden''' that was a placeholder for the Proto Ultima fight. | |
− | + | {{{!}} class="GEtable" width="100%" | |
− | + | !colspan="1" {{!}} Attack Name !! Description | |
− | + | {{!}}- | |
− | '''Light Pillar''' | + | {{!}}width="20%"{{!}}'''Light Pillar''' |
− | + | {{!}}Several players will be marked with red crosshairs, and a short while later a small AoE will be targeted on them. Also uses several to show off at the start of the fight. | |
− | '''Aether Bend''' | + | {{!}}- |
− | + | {{!}}'''Aether Bend''' | |
− | '''Aetherochemical Laser''' | + | {{!}}Small AoE with no cast time centered on Proto Ultima. |
− | + | {{!}}- | |
− | '''Aetherochemical Flare''' | + | {{!}}'''Aetherochemical Laser''' |
− | + | {{!}}Line AoE aimed at a random party member. | |
− | '''Diffractive Laser''' | + | {{!}}- |
− | + | {{!}}'''Aetherochemical Flare''' | |
− | '''Eikonizer''' | + | {{!}}Alliance-wide moderate damage. |
− | + | {{!}}- | |
− | '''Flare Star''' | + | {{!}}'''<span id="Diffractive_Laser"></span>Diffractive Laser''' |
− | + | {{!}}Conal cleave attack for heavy damage. | |
− | '''Aetherial Pool''' | + | {{!}}- |
− | + | {{!}}'''<span id="Eikonizer"></span>Eikonizer''' | |
− | '''Citadel Buster''' | + | {{!}}Used at the start of phase 2 (at 40%). Deals heavy alliance-wide damage, reduced by stacking on the orb itself. |
− | + | {{!}}- | |
− | '''Allagan Dreadnaught''' | + | {{!}}'''<span id="Flare_Star"></span>Flare Star''' |
− | + | {{!}}Used immediately after '''[[#Eikonizer|Eikonizer]]''', heavy raid-wide damage reduced by being as far away as possible. Used twice, first targeting the middle of the arena, and then targeting the east and west sides. | |
− | '''Touchdown''' | + | {{!}}- |
− | + | {{!}}'''Aetherial Pool''' | |
− | '''Supernova''' | + | {{!}}Used alongside '''[[#Flare_Star|Flare Star]]''', damages players standing around the edges of the arena. |
− | + | {{!}}- | |
− | '''Proto Bit''' | + | {{!}}'''<span id="Citadel_Buster"></span>Citadel Buster''' |
− | + | {{!}}Used after the second '''[[#Flare_Star|Flare Star]]''', firing in a line from south to north through both of the second Flare Star's safe zones. | |
− | '''Aether Collector''' | + | {{!}}- |
− | + | {{!}}'''<span id="Dreadnaughts"></span>Allagan Dreadnaught''' | |
− | '' | + | {{!}}Two are summoned on the east and west sides after '''[[#Citadel_Buster|Citadel Buster]]'''. Both use the standard dreadnaught moves Rotoswipe and Wrecking Ball, and should be grabbed by the off-tanks. |
+ | {{!}}- | ||
+ | {{!}}'''Touchdown''' | ||
+ | {{!}}Lands, dealing minor damage to players near the middle. Used immediately after summoning the '''[[#Dreadnaughts|Dreadnaughts]]'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Supernova"></span>Supernova''' | ||
+ | {{!}}Heavy raid-wide damage, used shortly after Touchdown. Used again during the final phase at 25% HP, though this version charges much slower and will wipe the raid if it goes off. | ||
+ | {{!}}- | ||
+ | {{!}}'''Proto Bit''' | ||
+ | {{!}}Five bits will be summoned around the arena which use '''Integrated Aetheromodulator''', dealing damage in a narrow donut AoE around themselves, as well as '''[[#Diffractive_Laser|Diffractive Laser]]'''. All bits will disappear once Proto Ultima is taken below 25% HP. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Aether_Collector"></span>Aether Collector''' | ||
+ | {{!}}Three of these adds will spawn during the final phase of the fight (25% HP), rendering Ultima invincible until defeated. Upon defeat they award each alliance with one LB bar so you can safely use LBs to kill them faster. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * For the first phase, just worry about dodging AoEs while DPSing Proto Ultima down. | ||
+ | * Once he hits 40% and enters phase 2, everyone should stack in the middle for '''[[#Eikonizer|Eikonizer]]''', then immediately run as far north or south as they safely can to avoid both rounds of '''[[#Flare_Star|Flare Star]]'''. | ||
+ | * Focus on the '''[[#Dreadnaughts|Dreadnaughts]]''' first, but ignore the bits and just take Proto Ultima down to 25% as soon as you can to enter the third and final phase. There's no damage incoming here, so just go as hard DPS as you can to disable the '''[[#Aether_Collector|Aether Collectors]]''' and use your LBs to take out Proto Ultima before he can get off '''[[#Supernova|Supernova]]'''. | ||
| Boss Scathach = | | Boss Scathach = | ||
− | *{{ | + | {{{!}} class="GEtable" width="100%" |
+ | !colspan="1" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}width="20%"{{!}}'''Thirty Thorns''' | ||
+ | {{!}}Hits the MT 3 times, followed by an AoE directly under her, extending a bit past her hitbox. The three hits should be mitigated, and the tank (and anyone else in range) should take a few steps back to avoid the AoE. She will be in an animation lock and will not follow to hit with the AoE. Being hit by the AoE grants the player a Vulnerability stack. | ||
+ | {{!}}- | ||
+ | {{!}}'''Thirty Arrows''' | ||
+ | {{!}}An AoE circle will spawn randomly on the platform. After a moment, it will extend multiple line AoEs from its center. Players should move away from the circle to more easily dodge the line AoEs.Being hit by any of the AoEs grants the player a Vulnerability stack. | ||
+ | {{!}}- | ||
+ | {{!}}'''Shadespin''' | ||
+ | {{!}}She will massively extend her "wings", with one towards the front and one towards the back. After a few seconds, a large 90° conal AoE will spread from where they extend. This will always be in one of two patterns (based on the boss's left and right): | ||
+ | * Left wing extends to the front, right wing extends to the back: AoE's on her front left and back right. | ||
+ | * Left wing extends to the back, right wing extends to the front: AoE's on her back left and front right. | ||
+ | Being hit by the AoE grants the player a Vulnerability stack. To avoid, just keep an eye on her wings and dodge accordingly. If you are unsure, stand directly behind her and sidestep to either side when the AoE comes up. | ||
+ | {{!}}- | ||
+ | {{!}}'''Thirty Sickles''' | ||
+ | {{!}}A knockback AoE that does mild damage, after which the boss will jump to another location on the platform where she will do a large AoE around her after a moment. Whenever she jumps, make sure to move away from where she lands so you aren't caught in the AoE. Being hit by the AoE grants the player a Vulnerability stack. | ||
+ | {{!}}- | ||
+ | {{!}}'''Shadowlinks''' | ||
+ | {{!}}The platform floor turns dark with vein-like lines across it. Players should stop moving when this happens, although using skills and spells (as long as they don't shift your position) is alright. If you are moving when it goes off, you will be hit with a DoT. | ||
+ | {{!}}- | ||
+ | {{!}}'''Thirty Souls''' | ||
+ | {{!}}Alliance-wide AoE. Players with high vulnerability stacks may require extra healing or die to this mechanic. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Connla"></span>Connla''' | ||
+ | {{!}}Scathach summons an add that will drop on a random side of the platform. It deals proximity damage on landing, so be sure to move away. This add must be tanked and killed quickly as it will eventually use a skill that will wipe the alliance. | ||
+ | {{!}}- | ||
+ | {{!}}'''Nox Orbs''' | ||
+ | {{!}} Marks 1-3 players with a red and black marker and will drop multiple huge Nox Orbs on their heads. These players should immediately move away from the group and run around the edge of the arena to avoid being hit and hitting other players. Being hit by the AoE grants the player a Vulnerability stack. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Shadow_Limbs"></span>Shadow Limbs''' | ||
+ | {{!}}These adds will spawn around the arena and tether to a random player. The tether will be purple; however, if the tethered player turns to look at the Shadow Limb, the tether will turn white, indicating that the Shadow Limb has been frozen. These adds should be killed quickly as they will kill their tethered targets if they reach them. | ||
+ | {{!}}- | ||
+ | {{!}}'''Shadethrust''' | ||
+ | {{!}}The boss will target a random player and turn to them with a large purple mark on her back. Players standing in front of her should move to either side to avoid being hit with the large line AoE as it has no telegraph. Being hit by the AoE grants the player a Vulnerability stack. | ||
+ | {{!}}- | ||
+ | {{!}}'''Add Phase''' | ||
+ | {{!}}Scathach will move to the center of the room and become untargetable in a large chrysalis. Players will also need to deal with '''[[#Particle_Beam|Particle Beam]]'''. During this time, players will need to deal with three waves of adds: | ||
+ | * '''Jesters''': Spawns a bunch around the arena. Easily killed. | ||
+ | * '''Poppets''': Spawns three around the arena. Should be tanked. | ||
+ | * '''Chimera''': Spawns one chimera, with the usual chimera skills. Stun or avoid as necessary. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Particle_Beam"></span>Particle Beam''' | ||
+ | {{!}}Large patterned markers will appear on the floor with an orange beam of light extending from the middle. Each of these needs one player standing in it, which can be identified by a light blue ring appearing around the edge of the marker. By standing in it, the player will take some damage as compared to no one standing in it, which would do moderate alliance-wide damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Thirty Cries''' | ||
+ | {{!}}A large stack AoE on the MT. Can occur during '''[[#Particle_Beam|Particle Beam]]''' and '''[[#Connla|Connla]]'''. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * Keep an eye on the animations so you can avoid as many AoEs as possible, and therefore Vulnerability stacks. | ||
+ | * If you have a '''[[#Shadow_Limbs|Shadow Limb]]''' tether, face the tether so you aren't killed by the add. | ||
| Scathach Chest = Diabolic Mail of Fending, Diabolic Mail of Maiming, Diabolic Dolman of Striking, Diabolic Coat of Aiming, Diabolic Dolman of Scouting, Diabolic Coat of Casting, Diabolic Coat of Healing, Diabolic Belt of Fending, Diabolic Belt of Maiming, Diabolic Belt of Striking, Diabolic Belt of Aiming, Diabolic Belt of Scouting, Diabolic Belt of Casting, Diabolic Belt of Healing, Diabolic Sabatons of Fending, Diabolic Sabatons of Maiming, Diabolic Thighboots of Striking, Diabolic Boots of Aiming, Diabolic Thighboots of Scouting, Diabolic Boots of Casting, Diabolic Boots of Healing | | Scathach Chest = Diabolic Mail of Fending, Diabolic Mail of Maiming, Diabolic Dolman of Striking, Diabolic Coat of Aiming, Diabolic Dolman of Scouting, Diabolic Coat of Casting, Diabolic Coat of Healing, Diabolic Belt of Fending, Diabolic Belt of Maiming, Diabolic Belt of Striking, Diabolic Belt of Aiming, Diabolic Belt of Scouting, Diabolic Belt of Casting, Diabolic Belt of Healing, Diabolic Sabatons of Fending, Diabolic Sabatons of Maiming, Diabolic Thighboots of Striking, Diabolic Boots of Aiming, Diabolic Thighboots of Scouting, Diabolic Boots of Casting, Diabolic Boots of Healing | ||
| Boss Diabolos_Hollow = | | Boss Diabolos_Hollow = | ||
− | + | {{{!}} class="GEtable" width="100%" | |
+ | !colspan="1" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}width="20%"{{!}}'''Nightmare''' | ||
+ | {{!}}Look away mechanic. Players that do look will be slept for ~10 seconds. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Ultimate_Terror"></span>Ultimate Terror''' | ||
+ | {{!}}Donut AoE. Players need to be in melee range or far away. Being hit by it does moderate damage and gives a stacking '''Curse''' debuff. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Deathgates"></span>Deathgates''' | ||
+ | {{!}}Giant doors that can be attacked will ocassionally spawn. These need to be killed ASAP as they will summon additional adds that CAN attack you if they are alive too long. | ||
+ | {{!}}- | ||
+ | {{!}}'''Ruinous Omen''' | ||
+ | {{!}}Heavy alliance-wide AoE damage. Players with '''[[#Ultimate_Terror|Curse]]''' may need extra heals. | ||
+ | {{!}}- | ||
+ | {{!}}'''Night Terror''' | ||
+ | {{!}}Obvious stack mechanic. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Lifegate"></span>Lifegate''' | ||
+ | {{!}}Diabolos will jump away and begin charging his ultimate, and a massive door will spawn in the middle of the room. Players need to kill the Lifegate 4 times total (each time it will take increased damage/have less health). During this time '''[[#Deathgates|Deathgates]]''' will also spawn, so players need to watch for those. If you fail to kill the Lifegate in time, the alliance will be wiped. | ||
+ | {{!}}- | ||
+ | {{!}}'''Diabolos Hollow''' | ||
+ | {{!}}After dealing with the '''[[#Lifegate|Lifegate]]''', Diabolos will consume Scathach, acquiring many of her skills from the last fight. To start off the second phase, he will also have a buff that makes all of his attacks crit and basically immune to damage. Players need to continue attacking him to break the immunity and remove the '''crit buff'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Hollow_Camisado"></span>Hollow Camisado''' | ||
+ | {{!}}Tankbuster. Extremely dangerous with the crit buff. Until the '''crit buff''' wears off, he will alternate using Hollow Camisado and '''[[#Shadethrust|Shadethrust]]'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Shadethrust"></span>Shadethrust''' | ||
+ | {{!}}The boss will target a random player and turn to them with a large purple mark on his back. Players standing in front of her should move to either side to avoid being hit with the large line AoE as it has no telegraph. Being hit by the AoE grants the player a Curse stack. Until the '''crit buff''' wears off, he will alternate using '''[[#Hollow_Camisado|Hollow Camisado]]''' and Shadethrust. | ||
+ | {{!}}- | ||
+ | {{!}}'''Nox Orbs''' | ||
+ | {{!}}Marks 1-3 players with a red and black marker and will drop multiple huge Nox Orbs on their heads. These players should immediately move away from the group and run around the edge of the arena to avoid being hit and hitting other players. | ||
+ | {{!}}- | ||
+ | {{!}}'''Hollow Night''' | ||
+ | {{!}}Obvious stack mechanic but with a unique twist. Players must stack together but turn away from the afflicted player or they will get the Hysteria debuff and run around the arena for a bit. | ||
+ | {{!}}- | ||
+ | {{!}}'''Particle Beam''' | ||
+ | {{!}}Large patterned markers will appear on the floor with an orange beam of light extending from the middle. Each of these needs one player standing in it, which can be identified by a light blue ring appearing around the edge of the marker. By standing in it, the player will take some damage as compared to no one standing in it, which would do moderate alliance-wide damage. '''The large meteor in the center requires more players to soak'''. Some groups prefer to have one of the OTs use a shield to tank the damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Diabolic Gate''' | ||
+ | {{!}}Spawns with multiple '''[[#Deathgates|Deathgates]]'''. The Diabolic Gate will spawn in the center with a pulsing blue AoE around it. Players that step in this AoE will be transported to another section of the arena where they will fight a '''Shadow Dahak'''. The arena will grow smaller as time wears on; if it is entirely consumed by shadows, the Dahak will be loosed upon the raid, which is very bad. As a bonus, anyone hit by '''Hollow Nightmare''' during this phase will receive a '''Doom''' debuff, which should be dispelled immediately. | ||
+ | {{!}}- | ||
+ | {{!}}'''Bleed Debuff''' | ||
+ | {{!}}Afflicted on whoever has aggro as part of Diabolos Hollow's auto attacks. | ||
+ | {{!}}- | ||
+ | {{!}}'''Critical Gravity''' | ||
+ | {{!}}Small purple orbs that go from one side of the arena to the other. These can be avoided entirely, or a player can be assigned to pop them away from the alliance so they don't hit multiple players. | ||
+ | {{!}}- | ||
+ | {{!}}'''Hollow Terror''' | ||
+ | {{!}}Players that are not directly in melee or at max range will be afflicted with a debuff and take heavy damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Hollow_Omen"></span>Hollow Omen''' | ||
+ | {{!}}Heavy alliance damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''<span id="Double_Edge"></span>Double Edge''' | ||
+ | {{!}}Used immediately after '''[[#Hollow_Omen|Hollow Omen]]'''. Gives the boss the '''Keen Edge''' buff, which gives the boss a DoT while giving him a damage up buff. | ||
+ | {{!}}- | ||
+ | {{!}}'''Blindside''' | ||
+ | {{!}}Obvious stack mechanic. Always marks the MT. | ||
+ | {{!}}- | ||
+ | {{!}}'''Earthshaker''' | ||
+ | {{!}}Random players will be marked with a yellow marker and a light blue beam of light from the top of it. After a few seconds, a large conal AoE will go from the boss to the marked players. Marked players should move apart and not overlap each other by forming a line between themselves and the boss so as not to cleave everyone with the marker. Try also to avoid standing where a bunch of other players will get cleaved as well. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * There are two parts to this fight; if you wipe during the second part, you will start again at the beginning of the second phase instead of needing to start at the beginning. | ||
+ | * The '''[[#Double_Edge|Keen Edge]]''' debuff is what will be killing the boss in the end; once that's up, do your best to avoid being hit by mechanics and he will slowly kill himself for you. | ||
+ | * There are a lot of mechanics going on, but don't worry. Many of them you would have seen before or are quite obvious. For the ones you are unsure of, copy what others are doing. | ||
| Diabolos_Hollow Chest_1 = Void Matter, Wind-up Scathach, Diabolos Hollow Card | | Diabolos_Hollow Chest_1 = Void Matter, Wind-up Scathach, Diabolos Hollow Card |
Revision as of 13:14, 24 February 2019
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Deathgaze Hollow
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Advice and Tips
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Ferdiad Hollow
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Advice and Tips
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Proto Ultima
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This boss used to be a Shadowcourt Handmaiden that was a placeholder for the Proto Ultima fight.
Advice and Tips
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Scathach
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Advice and Tips
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Diabolos Hollow
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Advice and Tips
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Notes
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The weekly loot lockout restriction was removed in patch 3.57. |
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Categories:
- Patch 3.5
- Diabolic Belt of Fending Acquired from Duty
- Diabolic Belt of Maiming Acquired from Duty
- Diabolic Belt of Striking Acquired from Duty
- Diabolic Belt of Aiming Acquired from Duty
- Diabolic Belt of Scouting Acquired from Duty
- Diabolic Belt of Casting Acquired from Duty
- Diabolic Belt of Healing Acquired from Duty
- Mhachi Shilling Acquired from Duty
- Duty
- Raid