Difference between revisions of "Erik"
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| Dialogue = Do not disturb me. Can you not see that I am building a device to measure the fluctuations of the land's aether? What am I saying, of course you can't. Bloody simpleton. | | Dialogue = Do not disturb me. Can you not see that I am building a device to measure the fluctuations of the land's aether? What am I saying, of course you can't. Bloody simpleton. | ||
− | | Additional Dialogue = | + | | Additional Dialogue = Ah, an honest inquiry─that sad, wonderful moment when ignorant curiosity overcomes pride. Right, then, let us begin. |
| Pre-Calamity Dialogue = Please, do not bother me with your idiotic blathering. I need to concentrate! I am working on my latest theory. I should not even have spared the time to tell you that just now. Or ''that'', just ''now''! Leave me! | | Pre-Calamity Dialogue = Please, do not bother me with your idiotic blathering. I need to concentrate! I am working on my latest theory. I should not even have spared the time to tell you that just now. Or ''that'', just ''now''! Leave me! | ||
− | + | {{Dialoguebox2| Sil'dihn history. | | |
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'''Erik:''' I need hardly mention that Sil'dihn civilization is now centuries dead. | '''Erik:''' I need hardly mention that Sil'dihn civilization is now centuries dead. | ||
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'''Erik:''' And that, in brief, is a history of the fall of Sil'dih. I only pray that your feeble mind is able to retain it. |collapsed}} | '''Erik:''' And that, in brief, is a history of the fall of Sil'dih. I only pray that your feeble mind is able to retain it. |collapsed}} | ||
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+ | {{Dialoguebox2|The study of aether.| | ||
+ | '''Erik:''' I shall tell you yet again of the study of aether. | ||
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+ | '''Erik:''' As I laboriously explained, aether is not only the source of all magicks, but also the fount of all life. Yet despite its ubiquity, it remains imperceptible to the senses of man. When a living thing dies, the aether comprising its life is released. | ||
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+ | '''Erik:''' It has been learned that when this discharge takes place, a portion of that aether remains, lingering in the physical world. No doubt you have come across aetherial crystallizations in the course of your travels. | ||
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+ | '''Erik:''' All scholars now agree that these are the physical manifestations of great concentrations of aether. | ||
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+ | '''Erik:''' I have a theory, however, that they are not the ''only'' such manifestations. | ||
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+ | '''Erik:''' Allow me to give an example even you can understand─that of ghosts, spirits, disembodied souls. Apparitions of the deceased come back to haunt and generally unnerve us? False! | ||
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+ | '''Erik:''' These are nothing more than the luminescent glow of aether in the atmosphere. It is possible, though highly unlikely, that you are asking yourself ''why'' a portion of the aether remains. | ||
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+ | '''Erik:''' Right, well, the amount of aether that can shift between the physical and aetherial realms in any given instant is limited. I call this the ''aetherial threshold''. Any aether present in excess of that threshold is left behind. | ||
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+ | '''Erik:''' The more violent or dramatic the loss of life, the greater the amount of inner aether released to take the form of crystals or remain imperceptibly in the atmosphere. And you surely recollect the scene I identified as the most apt to produce such violent deaths? | ||
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+ | '''Erik:''' On the field of battle! It stands to reason, therefore, that through the aetherial measurement of such sites, I will be able to reconstruct details of the wars waged upon them. | ||
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+ | '''Erik:''' And ''that'', {{Loremforename}}, is why this military historian has a deeply vested interest in the subject of aether. | ||
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+ | '''Erik:''' Despite all we do know, however, many mysteries remain. The study of aether will no doubt continue to yield fascinating and awe-inspiring discoveries for years to come─of that I am certain.|collapsed}} | ||
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+ | {{Dialoguebox2|Bloodshore| | ||
+ | '''Erik:''' Very well, prepare to learn all you ever cared to and more of the land known as Bloodshore. | ||
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+ | '''Erik:''' The sanguine nomenclature derives from a truly horrific battle which took place there some fifty years ago. | ||
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+ | '''Erik:''' The two greatest pirate fleets of the day─the League of Lost Bastards and the followers of Rycharde Mistbeard─met one another at sea just off the coast. | ||
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+ | '''Erik:''' To this very day, none can say with certainty who shot first, nor why. Mayhap there was no good reason at all. All know the two pirate leaders loathed one another, and when dealing with pirates, little more than that is needed to ignite a war. | ||
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+ | '''Erik:''' By the by, it just so happens that the head of the League of Lost Bastards, one Bloefhis, was father to the current Admiral of Limsa Lominsa. It is told the old sea dog wished for his daughter to take command of his fleet upon his death. | ||
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+ | '''Erik:''' But that is a tale for another time. Suffice it to say, a shot was fired, and the mightiest pirate armadas in the realm came to fight one of the bloodiest naval battles in Eorzean history. All told, seven galleys were sunk that day, and dozens of smaller warships. | ||
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+ | '''Erik:''' Four of the seven galleys went down in mere moments. When at last the smoke cleared and the cannons fell silent, hundreds lay dead on the ocean's bottom. | ||
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+ | '''Erik:''' It is said the foam of the tides was tinged red with blood for days after the battle, and bodies washed ashore for weeks to follow. | ||
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+ | '''Erik:''' So, as you can see, geography and history are inextricably linked. Regrettably, the region has recently been purchased by a wealthy Ul'dahn merchant named Gegeruju. He has chosen to turn a blind eye to the land's history, and has taken to calling it Costa del Sol. | ||
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+ | '''Erik:''' And I believe I will stop there concerning Bloodshore, and allow your feeble brain to process all it has heard.|collapsed}} | ||
| Sells = | | Sells = |
Revision as of 16:10, 18 January 2020
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