Erik

Revision as of 16:10, 18 January 2020 by Sparrow (talk | contribs) (added more dialogue)
NPC Icon.pngErik  Sidequest1 Icon.pngSidequest3 Icon.png
  Hyur / Midlander / Male
NPC

Zone(s): Ul'dah - Steps of Thal - Goldsmiths' Guild  (10-13)
Mob14 Icon.pngThe Peaks - The Last Forest - Ala Gannha (23.5-7.3)
Mob14 Icon.pngRhalgr's Reach  (10.0-9.8)
Mob14 Icon.pngThe Fringes - East End  (9.7-15.2)
Mob14 Icon.pngThe Peaks - The Last Forest  (22.5-5.7)
Affiliation: Ul'dah
Occupation: Professor
Title: Professor Erik

Do not disturb me. Can you not see that I am building a device to measure the fluctuations of the land's aether? What am I saying, of course you can't. Bloody simpleton.

This NPC is found in multiple locations. The map below shows where the NPC is first encountered.

Gender Male
Race Hyur
Clan Midlander
Body Type Adult
Height
50%
(~68.9 inches)
Muscle Tone
50%
Jaw Option 3
Eye Shape Option 5
Iris Size Small
Eye Color
Eyebrows Option 6
Nose Option 3
Mouth Option 4




Special


Special


Special

Erik.png
Activities
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Starts Quests (8)
Name Lvl XP Gil Type
Insulted Intelligence &000000000000003500000035&000000000006659800000066,598 15840 none Disciple of War Job Quests
A Slave to the Aether &000000000000004000000040&000000000006659900000066,599 21560 none Disciple of War Job Quests
The Pursuit of Power &000000000000004500000045&000000000006660000000066,600 11880 none Disciple of War Job Quests
Good Vibrations &000000000000004500000045&000000000006660100000066,601 11880 none Disciple of War Job Quests
Five Easy Pieces &000000000000005000000050&000000000006660200000066,602 46800 none Disciple of War Job Quests
The Legend Continues &000000000000005000000050&000000000006756200000067,562 46800 1018 Disciple of War Job Quests
A Fistful of Resolve &000000000000006000000060&000000000006796200000067,962 100000 1767 Disciple of War Job Quests
A Monk's Legacy &000000000000008000000080&000000000006874700000068,747 448800 3645 Disciple of War Job Quests
Involved in Quests (23)
Pre-Calamity Involvement (1)


Additional Dialogue
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Ah, an honest inquiry─that sad, wonderful moment when ignorant curiosity overcomes pride. Right, then, let us begin.
Pre-Calamity Dialogue
Please, do not bother me with your idiotic blathering. I need to concentrate! I am working on my latest theory. I should not even have spared the time to tell you that just now. Or that, just now! Leave me!
Sil'dihn history.

Erik: I need hardly mention that Sil'dihn civilization is now centuries dead.

Erik: Sil'dih was plunged into chaos in the wake of King Lalawefu's demise─or the King of Springs, as he was known. Despite the success of his economic reforms, the tax increases he imposed did not sit well with his subjects. This, coupled with a prolonged sequence of untimely droughts, fomented unrest among the people and in time sparked violent unrest throughout the kingdom.

Erik: Sil'dih was not alone in its want for water. Ul'dah, too, felt the effects of the droughts. The sultan at the time, Sasagan Ul Sisigan─ Ah! But perhaps you recognize the Ul name? The current sultana, Nanamo Ul Namo, represents the second Ul dynasty. She is Sasagan's distant descendant. Now...where was I? Ah, yes! Right, so, Sasagan ordered an attack on Sil'dih to claim the water resources discovered as a result of Lalawefu's flood control acts.

Erik: But the royalty and nobility of Sil'dih would not remain idle. They mobilized their nation in the face of this crisis, and the people fought with great tenacity against the Ul'dahn threat. The full strength of both nations met in battle, and the end result was an arduous protracted conflict.

Erik: Though arguably more desirable than surrender, the ruling Sil'dihn elite took little pleasure in having succeeded in uniting the theretofore querulous citizenry to fight. For despite all they accomplished, every day spent waging war dragged the nation's financial affairs─which you will recall had only just been brought under control─back into the mire.

Erik: To bring an end to the long military deadlock, Sil'dih devised and set about implementing a perverse yet ambitious strategy.

Erik: It sought to zombify the deceased among its army, that they might fight again.

Erik: At first, it appeared to have worked. Yet at the height of hostilities, the Sil'dihns lost control over their necrotic creations. The undead turned on their masters, and before long the zombification had spread to a majority of the population.

Erik: Ever knowing an opportunity when they saw one, the Ul'dahns grasped this turn of events to justify their war─now proclaiming it a crusade to send these zombies to Thal. After seeing to the extermination of all zombies outside the city, they then sealed the gates of Sil'dih, entrapping both the living and dead within.

Erik: And that, in brief, is a history of the fall of Sil'dih. I only pray that your feeble mind is able to retain it.

The study of aether.

Erik: I shall tell you yet again of the study of aether.

Erik: As I laboriously explained, aether is not only the source of all magicks, but also the fount of all life. Yet despite its ubiquity, it remains imperceptible to the senses of man. When a living thing dies, the aether comprising its life is released.

Erik: It has been learned that when this discharge takes place, a portion of that aether remains, lingering in the physical world. No doubt you have come across aetherial crystallizations in the course of your travels.

Erik: All scholars now agree that these are the physical manifestations of great concentrations of aether.

Erik: I have a theory, however, that they are not the only such manifestations.

Erik: Allow me to give an example even you can understand─that of ghosts, spirits, disembodied souls. Apparitions of the deceased come back to haunt and generally unnerve us? False!

Erik: These are nothing more than the luminescent glow of aether in the atmosphere. It is possible, though highly unlikely, that you are asking yourself why a portion of the aether remains.

Erik: Right, well, the amount of aether that can shift between the physical and aetherial realms in any given instant is limited. I call this the aetherial threshold. Any aether present in excess of that threshold is left behind.

Erik: The more violent or dramatic the loss of life, the greater the amount of inner aether released to take the form of crystals or remain imperceptibly in the atmosphere. And you surely recollect the scene I identified as the most apt to produce such violent deaths?

Erik: On the field of battle! It stands to reason, therefore, that through the aetherial measurement of such sites, I will be able to reconstruct details of the wars waged upon them.

Erik: And that, Forename, is why this military historian has a deeply vested interest in the subject of aether.

Erik: Despite all we do know, however, many mysteries remain. The study of aether will no doubt continue to yield fascinating and awe-inspiring discoveries for years to come─of that I am certain.

Bloodshore

Erik: Very well, prepare to learn all you ever cared to and more of the land known as Bloodshore.

Erik: The sanguine nomenclature derives from a truly horrific battle which took place there some fifty years ago.

Erik: The two greatest pirate fleets of the day─the League of Lost Bastards and the followers of Rycharde Mistbeard─met one another at sea just off the coast.

Erik: To this very day, none can say with certainty who shot first, nor why. Mayhap there was no good reason at all. All know the two pirate leaders loathed one another, and when dealing with pirates, little more than that is needed to ignite a war.

Erik: By the by, it just so happens that the head of the League of Lost Bastards, one Bloefhis, was father to the current Admiral of Limsa Lominsa. It is told the old sea dog wished for his daughter to take command of his fleet upon his death.

Erik: But that is a tale for another time. Suffice it to say, a shot was fired, and the mightiest pirate armadas in the realm came to fight one of the bloodiest naval battles in Eorzean history. All told, seven galleys were sunk that day, and dozens of smaller warships.

Erik: Four of the seven galleys went down in mere moments. When at last the smoke cleared and the cannons fell silent, hundreds lay dead on the ocean's bottom.

Erik: It is said the foam of the tides was tinged red with blood for days after the battle, and bodies washed ashore for weeks to follow.

Erik: So, as you can see, geography and history are inextricably linked. Regrettably, the region has recently been purchased by a wealthy Ul'dahn merchant named Gegeruju. He has chosen to turn a blind eye to the land's history, and has taken to calling it Costa del Sol.

Erik: And I believe I will stop there concerning Bloodshore, and allow your feeble brain to process all it has heard.

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